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|
#! /usr/bin/env ruby
# frozen_string_literal: true
# rubocop:disable Style/AccessorGrouping
# rubocop:disable Style/ParallelAssignment
# rubocop:disable Layout/ArrayAlignment
# rubocop:disable Style/Documentation
module ColonialTwilight
class Forces
attr_accessor :algerian_troops, :algerian_police
attr_accessor :french_troops, :french_police
attr_accessor :fln_underground, :fln_active
attr_accessor :fln_bases, :gov_bases
attr_reader :max_bases, :control
def initialize(kind)
@algerian_troops, @algerian_police = 0, 0
@french_troops, @french_police, @gov_bases = 0, 0, 0
@fln_underground, @fln_active, @fln_bases = 0, 0, 0
@max_bases = nil
@control = :uncontrolled
@max_bases = 2 if %i[Country Sector].include? kind
_accessors_to_remove(kind)&.each do |sym|
instance_variable_set(sym, nil)
end
end
private
def _accessors_to_remove(kind)
case kind
when :available then %i[@control @fln_active]
when :casualties then %i[@control @fln_active @fln_bases]
when :out_of_play then %i[@control @algerian_troops @algerian_police @fln_active @fln_bases]
when :Country then %i[@control @algerian_troops @algerian_police @french_troops @french_police]
when :City then nil
when :Sector then nil
end
end
public
def inspect
"GOV bases: #{gov_bases}
french troops: #{french_troops}
french police: #{french_police}
algerian troops: #{algerian_troops}
algerian police: #{algerian_police}
FLN bases: #{fln_bases}
underground Guerrillas: #{fln_underground}
active Guerrillas: #{fln_active}"
end
alias to_s inspect
def data
h = {}
%i[algerian_troops algerian_police french_troops french_police gov_bases
fln_underground fln_active fln_bases control].each do |sym|
h[sym] = send(sym) unless send(sym).nil?
end
h
end
def bases
(@gov_bases || 0) + (@fln_bases || 0)
end
def fln
fln_cubes + (@fln_bases || 0)
end
def fln_cubes
(@fln_underground || 0) + (@fln_active || 0)
end
def gov
gov_cubes + (@gov_bases || 0)
end
def gov_cubes
french_cubes + algerian_cubes
end
def french_cubes
(@french_troops || 0) + (@french_police || 0)
end
def algerian_cubes
(@algerian_troops || 0) + (@algerian_police || 0)
end
def troops
(@french_troops || 0) + (@algerian_troops || 0)
end
def police
(@french_police || 0) + (@algerian_police || 0)
end
def add(type, num = 1)
case type
when :french_troops then @french_troops += num
when :french_police then @french_police += num
when :algerian_troops then @algerian_troops += num
when :algerian_police then @algerian_police += num
when :fln_underground then @fln_underground += num
when :fln_active then @fln_active += num
when :gov_base then add_base(:gov_base, num)
when :fln_base then add_base(:fln_base, num)
else
raise "unknown force type : #{type}"
end
update_control
end
private
def add_base(type, num = 1)
if !@max_bases.nil? && (bases + num) > @max_bases
raise "too much bases in #{@name} (#{bases} + #{num}) > #{@max_bases}"
end
@gov_bases += num if type == :gov_base
@fln_bases += num if type == :fln_base
end
def update_control
return if @control.nil?
@control = (
case gov <=> fln
when 0 then :uncontrolled
when 1 then :GOV
when -1 then :FLN
end
)
end
end
class Track
attr_accessor :v
def initialize(max)
@v = 0
@max = max
end
def shift(val)
w = @v + val
return false if w.negative? || w > @max
@v = w
true
end
def clamp(val)
@v = (@v + val).clamp(0, @max)
end
def data
@v
end
end
class Box < Forces
attr_reader :name
def initialize(sym)
super sym
@name = sym
end
end
class Sector
MOUNTAIN = 1
COASTAL = 2
BORDER = 4
attr_reader :wilaya, :sector, :name, :resettled
attr_accessor :pop, :terror, :adjacents
attr_accessor :alignment
def initialize(name, wilaya, sector, pop, attrs = 0)
@name = name
@wilaya = wilaya
@sector = sector
@pop = pop
@attrs = attrs
@alignment = :neutral
@resettled = false
@terror = 0
@forces = Forces.new self.class.name.split('::')[-1].to_sym
_compute_strings
end
private
def _compute_strings
@terrain = %i[mountain coastal border].map { |s| send("#{s}?") ? s : nil }.reject(&:nil?).join('/')
@descr = "#{@name} #{self.class.name.split('::')[-1]}#{number}"
end
def number
return '' if @wilaya.nil? && @sector.nil?
@descr = "(#{@wilaya}-#{@sector})"
end
public
def to_s
@name
end
def inspect
"\n#{@descr} : #{@terrain}
control : #{control}
alignment : #{@alignment}
terror : #{@terror}
population : #{@pop}#{@resettled ? ' resettled' : ''}
#{@forces}
adjs : #{@adjacents}"
end
def data
{ name: @name, alignment: @alignment, terror: @terror, pop: @pop, resettled: @resettled }.merge(@forces.data)
end
%i[gov gov_bases gov_cubes french_cubes algerian_cubes troops police
french_troops french_police algerian_troops algerian_police
fln fln_bases fln_cubes fln_underground fln_active max_bases control].each do |sym|
define_method(sym) { @forces.send(sym) }
end
def sector?
true
end
def city?
false
end
def country?
false
end
def border?
(@attrs & BORDER) == BORDER
end
def coastal?
(@attrs & COASTAL) == COASTAL
end
def mountain?
(@attrs & MOUNTAIN) == MOUNTAIN
end
def support?
@alignment == :support
end
def oppose?
@alignment == :oppose
end
def neutral?
@alignment == :neutral
end
def uncontrolled?
control == :uncontrolled
end
def fln_control?
control == :FLN
end
def gov_control?
control == :GOV
end
def add(type, num = 1)
@forces.add(type, num)
end
def resettle!
raise "can't resettle a country " if country?
raise "can't resettle a sector with a population > 1" if @pop != 1
@pop = 0
@resettled = true
end
def shift(towards)
if towards == :oppose
raise "can't shift towards oppose" if oppose?
@alignment = (support? ? :neutral : :oppose)
elsif towards == :support
raise "can't shift towards support" if support?
@alignment = (oppose? ? :neutral : :support)
else
raise "unknown shift direction : #{towards}"
end
end
end
class City < Sector
def initialize(name, wilaya, pop, attrs = 0)
super name, wilaya, 0, pop, attrs
end
def sector?
false
end
def city?
true
end
end
# if independent, FLN may Rally, March and Extort in these Countries,
# but their Population is never counted in the total Opposition
class Country < Sector
attr_reader :independent
def initialize(name)
super(name, nil, nil, 1, MOUNTAIN | BORDER | COASTAL)
@descr += ' : French'
end
def sector?
false
end
def country?
true
end
def independent?
@independent
end
def independent!
@independent = true
@descr.gsub!(/French/, 'Independent')
end
end
class Board
FRANCE_TRACK = %w[A B C D E F].freeze
attr_reader :spaces
%i[commitment gov_resources fln_resources france_track border_zone_track
support_commitment opposition_bases].each do |sym|
define_method(sym) { instance_variable_get("@#{sym}").v }
end
%i[gov_bases french_troops french_police algerian_troops algerian_police fln_bases fln_underground].each do |sym|
define_method("available_#{sym}") { @available.send(sym) }
# define_method "casualties_#{sym}" do @casualties.send(sym) end
# define_method "out_of_play_#{sym}" do @out_of_play.send(sym) end
end
def initialize
@spaces = []
@capabilities = []
@available = Box.new :available
@casualties = Box.new :casualties
@out_of_play = Box.new :out_of_play
@support_commitment = Track.new 50
@opposition_bases = Track.new 50
@fln_resources = Track.new 50
@gov_resources = Track.new 50
@commitment = Track.new 50
@france_track = Track.new 5
@border_zone_track = Track.new 4
set_spaces
set_adjacents
end
def sector
@spaces.select(&:sector?)
end
alias sectors sector
def city
@spaces.select(&:city?)
end
alias cities city
def country
@spaces.select(&:country?)
end
alias countries country
# def transfer(num, what, from, to, towhat = nil)
# towhat = what if towhat.nil?
# from = get_var from if from.is_a? Symbol
# to = get_var to if to.is_a? Symbol
# from.add what, -num
# to.add towhat, num
# { nn: num, what: what, from: from, to: to, towhat: towhat }
# end
# def terror(where, num)
# where.terror += num
# end
def shift(space, towards, num = 1)
num.times { space.shift towards }
end
def shift_track(what, amount)
case what
when :support_commitment then @support_commitment.clamp amount
when :opposition_bases then @opposition_bases.clamp amount
when :fln_resources then @fln_resources.clamp amount
when :gov_resources then @gov_resources.clamp amount
when :commitment then @commitment.clamp amount
when :france_track then @france_track.shift amount
when :border_zone_track then @border_zone_track.shift amount
else
raise "unknown track : #{what}"
end
end
def has(where = :spaces, &block)
r = search(where, &block)
r.length.positive?
end
def search(where = :spaces, &block)
send(where).select(&block)
end
def count(where = :spaces, &block)
send(where).inject(0) { |i, s| i + block.call(s) }
end
def compute_opposition_bases
count { |s| s.oppose? ? s.pop : 0 } + count(&:fln_bases)
end
def compute_support_commitment
count { |s| s.support? ? s.pop : 0 } + @commitment.v
end
def data
h = {}
%i[gov_resources fln_resources commitment support_commitment opposition_bases
france_track border_zone_track available casualties out_of_play].each do |sym|
h[sym] = instance_variable_get("@#{sym}").data
end
h[:capabilities] = @capabilities
h[:spaces] = @spaces.inject([]) { |a, s| a << s.data }
h
end
def load(scenario)
case scenario
when :short then short
when :medium then medium
when :full then full
else raise "unknown scenario : #{scenario}"
end
end
private
def get_var(sym)
case sym
when :available then @available
when :casualties then @casualties
when :out_of_play then @out_of_play
else
raise "unknown Board variable named #{sym}"
end
end
def add(kls, *args)
@spaces << kls.new(*args)
end
def set_spaces
mountain = Sector::MOUNTAIN
border = Sector::BORDER
coastal = Sector::COASTAL
add Sector, 'Barika', 'I', 1, 1, mountain
add Sector, 'Batna', 'I', 2, 0, mountain
add Sector, 'Biskra', 'I', 3, 0, border
add Sector, 'Oum El Bouaghi', 'I', 4, 0, mountain
add Sector, 'Tebessa', 'I', 5, 1, mountain | border
add Sector, 'Negrine', 'I', 6, 0, mountain | border
add City, 'Constantine', 'II', 2
add Sector, 'Setif', 'II', 1, 1, mountain | coastal
add Sector, 'Philippeville', 'II', 2, 2, mountain | coastal
add Sector, 'Souk Ahras', 'II', 3, 2, coastal | border
add Sector, 'Tizi Ouzou', 'III', 1, 2, mountain | coastal
add Sector, 'Bordj Bou Arreridj', 'III', 2, 1, mountain
add Sector, 'Bougie', 'III', 3, 2, mountain | coastal
add City, 'Algiers', 'IV', 3, coastal
add Sector, 'Medea', 'IV', 1, 2, mountain | coastal
add Sector, 'Orleansville', 'IV', 2, 2, mountain | coastal
add City, 'Oran', 'V', 2, coastal
add Sector, 'Mecheria', 'V', 1, 0, mountain | border
add Sector, 'Tlemcen', 'V', 2, 1, border | coastal
add Sector, 'Sidi Bel Abbes', 'V', 3, 1, coastal
add Sector, 'Mostaganem', 'V', 4, 2, mountain | coastal
add Sector, 'Saida', 'V', 5, 0, mountain
add Sector, 'Mascara', 'V', 6, 0, mountain
add Sector, 'Tiaret', 'V', 7, 0, mountain
add Sector, 'Ain Sefra', 'V', 8, 0, border
add Sector, 'Laghouat', 'V', 9, 0
add Sector, 'Sidi Aissa', 'VI', 1, 0, mountain
add Sector, 'Ain Oussera', 'VI', 2, 1, mountain
add Country, 'Morocco'
add Country, 'Tunisia'
end
def adjacents(idx, *args)
@spaces[idx].adjacents = args
end
def set_adjacents
adjacents 0, 1, 2, 3, 7, 8, 11, 26
adjacents 1, 0, 2, 3, 5
adjacents 2, 0, 1, 5, 25, 26, 29
adjacents 3, 0, 1, 4, 5, 8, 9
adjacents 4, 3, 5, 9, 29
adjacents 5, 1, 2, 3, 4, 29
adjacents 6, 7, 8
adjacents 7, 0, 6, 8, 11, 12
adjacents 8, 0, 3, 7, 6, 9
adjacents 9, 3, 4, 8, 29
adjacents 10, 11, 12, 14
adjacents 11, 0, 7, 10, 12, 14, 26
adjacents 12, 7, 10, 11
adjacents 13, 14
adjacents 14, 10, 11, 13, 15, 26, 27
adjacents 15, 14, 20, 23, 27
adjacents 16, 19
adjacents 17, 18, 21, 24, 28
adjacents 18, 17, 19, 21, 28
adjacents 19, 16, 18, 20, 21, 22
adjacents 20, 15, 19, 22, 23
adjacents 21, 17, 18, 19, 22, 24
adjacents 22, 19, 20, 21, 23, 24
adjacents 23, 15, 20, 22, 24, 27
adjacents 24, 17, 21, 22, 23, 25, 27, 28
adjacents 25, 2, 24, 26, 27
adjacents 26, 0, 2, 11, 14, 25, 27
adjacents 27, 14, 15, 23, 24, 25, 26
adjacents 28, 17, 18, 24
adjacents 29, 2, 4, 5, 9
end
def resettle(name)
@spaces[@spaces.find_index { |s| s.name == name }].resettle!
end
def set_space(idx, opts, align = nil)
s = @spaces[idx]
s.alignment = align unless align.nil?
%i[gov_base fln_base french_troops french_police algerian_troops algerian_police
fln_underground].each { |sym| s.add(sym, opts[sym]) if opts.key? sym }
end
def short
@opposition_bases.v = 19
@support_commitment.v = 22
@commitment.v = 15
@fln_resources.v = 15
@gov_resources.v = 20
@france_track.v = 4
@border_zone_track.v = 3
@out_of_play.fln_underground = 5
@available.gov_bases = 2
@available.french_police = 4
@available.fln_bases = 7
@available.fln_underground = 8
resettle 'Setif'
resettle 'Tlemcen'
resettle 'Bordj Bou Arreridj'
set_space 0, { algerian_police: 1, fln_underground: 1 }, :oppose
set_space 2, { french_police: 1 }
set_space 4, { algerian_police: 1, fln_underground: 1 }, :oppose
set_space 5, { french_police: 1 }
set_space 6, { french_police: 1 }, :support
set_space 7, { fln_underground: 1 }
set_space 8, { french_troops: 4, algerian_police: 1, gov_base: 1 }
set_space 9, { french_troops: 1, algerian_police: 1, gov_base: 1, fln_underground: 1, fln_base: 1 }, :oppose
set_space 10, { french_police: 1, fln_underground: 1, fln_base: 1 }, :oppose
set_space 11, { french_police: 1 }
set_space 12, { french_police: 1, fln_underground: 1, fln_base: 1 }, :oppose
set_space 13, { french_troops: 4, algerian_troops: 1, french_police: 1 }, :support
set_space 14, { algerian_troops: 1, gov_base: 1 }
set_space 15, { french_police: 1, algerian_police: 1, fln_underground: 1, fln_base: 1 }, :oppose
set_space 16, { algerian_troops: 1, french_police: 1, algerian_police: 1 }, :support
set_space 17, { french_police: 1, algerian_police: 1 }
set_space 18, { french_police: 2, fln_underground: 1 }
set_space 19, { french_police: 1, gov_base: 1 }
set_space 20, { french_police: 1 }
set_space 22, { french_police: 1 }
set_space 23, { french_police: 1 }
set_space 24, { french_police: 1 }
set_space 27, {}, :oppose
set_space 28, { fln_underground: 4, fln_base: 2 }
set_space 29, { fln_underground: 5, fln_base: 2 }
spaces[28].independent!
spaces[29].independent!
end
def medium
raise 'MEDIUM scenario net implemented yet'
end
def full
raise 'FULL scenario net implemented yet'
end
end
end
# class ColonialTwilight::Sector
# undef :adjacents=
# end
|