1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
|
#! /usr/bin/env ruby
# frozen_string_literal: true
# rubocop:disable Style/AccessorGrouping
# rubocop:disable Style/ParallelAssignment
# rubocop:disable Layout/ArrayAlignment
module ColonialTwilight
# pieces container
class Forces
attr_accessor :algerian_troops, :algerian_police
attr_accessor :french_troops, :french_police
attr_accessor :fln_underground, :fln_active
attr_accessor :fln_bases, :gov_bases
attr_reader :max_bases, :control
def initialize(kind)
@algerian_troops, @algerian_police = 0, 0
@french_troops, @french_police, @gov_bases = 0, 0, 0
@fln_underground, @fln_active, @fln_bases = 0, 0, 0
@max_bases = nil
@control = :uncontrolled
@max_bases = 2 if %i[Country Sector].include? kind
_instance_variables(kind)&.each do |sym|
instance_variable_set(sym, nil)
end
end
private
def _instance_variables(kind)
case kind
when :available then %i[@control @fln_active]
when :casualties then %i[@control @fln_active @fln_bases]
when :out_of_play then %i[@control @algerian_troops @algerian_police @fln_active @fln_bases]
when :Country then %i[@control @algerian_troops @algerian_police @french_troops @french_police @gov_bases]
when :Sector then nil
end
end
public
alias to_s inspect
def inspect
"
#{gov_bases} GOV bases
#{french_troops} french troops
#{french_police} french police
#{algerian_troops} algerian troops
#{algerian_police} algerian police
#{fln_bases} FLN bases
#{fln_underground} underground Guerrillas
#{fln_active} active Guerrillas"
end
def data
h = {}
%i[algerian_troops algerian_police french_troops french_police
fln_underground fln_active fln_bases gov_bases control].each do |sym|
h[sym] = send(sym) unless send(sym).nil?
end
h
end
def bases
(@gov_bases || 0) + (@fln_bases || 0)
end
def fln
guerrillas + (@fln_bases || 0)
end
def guerrillas
(@fln_underground || 0) + (@fln_active || 0)
end
def gov
gov_cubes + (@gov_bases || 0)
end
def gov_cubes
french_cubes + algerian_cubes
end
def french_cubes
(@french_troops || 0) + (@french_police || 0)
end
def algerian_cubes
(@algerian_troops || 0) + (@algerian_police || 0)
end
def troops
(@french_troops || 0) + (@algerian_troops || 0)
end
def police
(@french_police || 0) + (@algerian_police || 0)
end
def add(type, num = 1)
case type
when :french_troops then @french_troops += num
when :french_police then @french_police += num
when :algerian_troops then @algerian_troops += num
when :algerian_police then @algerian_police += num
when :fln_underground then @fln_underground += num
when :fln_active then @fln_active += num
when :gov_base then add_base(:gov_base, num)
when :fln_base then add_base(:fln_base, num)
else
raise "unknown force type : #{type}"
end
update_control
end
private
def add_base(type, num = 1)
if !@max_bases.nil? && (bases + num) > @max_bases
raise "too much bases in #{@name} (#{bases} + #{num}) > #{@max_bases}"
end
@gov_bases += num if type == :gov_base
@fln_bases += num if type == :fln_base
end
def update_control
return if @control.nil?
@control = (
case gov <=> fln
when 0 then :uncontrolled
when 1 then :GOV
when -1 then :FLN
end
)
end
end
# a point Track
class Track
attr_accessor :v
def initialize(max)
@v = 0
@max = max
end
def shift(val)
w = @v + val
return false if w.negative? || w > @max
@v = w
true
end
def clamp(val)
@v = (@v + val).clamp(0, @max)
end
def data
@v
end
end
# a piece holding Box
class Box < Forces
attr_reader :name
def initialize(sym)
super sym
@name = sym
end
end
# a map Sector
class Sector
MOUNTAIN = 1
COASTAL = 2
BORDER = 4
attr_reader :wilaya, :sector, :name, :resettled
attr_accessor :pop, :terror, :adjacents
attr_accessor :alignment
def initialize(name, wilaya, sector, pop, attrs = 0)
@name = name
@wilaya = wilaya
@sector = sector
@pop = pop
@attrs = attrs
@alignment = :neutral
@resettled = false
@terror = 0
@forces = Forces.new self.class.name.split('::')[-1].to_sym
_compute_strings
end
private
def _compute_strings
@terrain = %i[mountain coastal border].map { |s| send("#{s}?") ? s : nil }.reject(&:nil?).join('/')
@descr = "#{self.class.name} #{@name} #{@wilaya.nil? ? '' : @wilaya}" + (@sector.nil? ? '' : "-#{@sector}")
end
public
def to_s
@name
end
def inspect
"#{@descr} #{@terrain}
control : #{@forces.control}
alignment : #{@alignment}
terror : #{@terror}
population : #{@pop}#{@resettled ? ' resettled' : ''}
forces : #{@forces}
adjs : #{@adjacents}"
end
def data
{ name: @name, alignment: @alignment, terror: @terror, pop: @pop, resettled: @resettled }.merge(@forces.data)
end
%i[gov gov_cubes french_cubes algerian_cubes troops police gov_bases
french_troops french_police algerian_troops algerian_police
fln guerrillas fln_bases fln_underground fln_active max_bases].each do |sym|
define_method(sym) { @forces.send(sym) }
end
def city?
false
end
def country?
false
end
def border?
(@attrs & BORDER) == BORDER
end
def coastal?
(@attrs & COASTAL) == COASTAL
end
def mountain?
(@attrs & MOUNTAIN) == MOUNTAIN
end
def support?
@alignment == :support
end
def oppose?
@alignment == :oppose
end
def neutral?
@alignment == :neutral
end
def control
@forces.control
end
def uncontrolled?
@forces.control == :uncontrolled
end
def fln_control?
@forces.control == :FLN
end
def gov_control?
@forces.control == :GOV
end
def has_terror?
terror.positive?
end
def has_gov?
!gov_bases_0? || !gov_cubes_0?
end
def has_fln?
!fln_bases_0? or fln.positive?
end
def gov_bases_0?
gov_bases.zero?
end
def fln_bases_0?
fln_bases.zero?
end
def gov_bases_1m?
gov_bases.positive?
end
def fln_bases_1m?
fln_bases.positive?
end
def pop0?
pop.zero?
end
def gov_cubes_0?
gov_cubes.zero?
end
def add(type, num = 1)
@forces.add(type, num)
end
def fln_u_1l?
fln_underground < 2
end
def fln_u_0?
fln_underground.zero?
end
def fln_u_1m?
fln_underground.positive?
end
def fln_u_2m?
fln_underground > 1
end
def fln_u_3m?
fln_underground > 2
end
def resettle!
raise "can't resettle a country " if country?
raise "can't resettle a sector with a population > 1" if @pop != 1
@pop = 0
@resettled = true
end
def shift(towards)
if towards == :oppose
raise "can't shift towards oppose" if oppose?
@alignment = (support? ? :neutral : :oppose)
elsif towards == :support
raise "can't shift towards support" if support?
@alignment = (oppose? ? :neutral : :support)
end
end
end
# a City Sector
class City < Sector
def initialize(name, wilaya, pop, attrs = 0)
super name, wilaya, 0, pop, attrs
end
def city?
true
end
end
# a Country Sector
# GOV may not enter
# FLN may not enter until they become independent
# Population is never counted in the total Opposition
# May acquire the ability to contain 3 Bases
class Country < Sector
attr_reader :independent
def initialize(name, wilaya)
super(name, wilaya, nil, 1, MOUNTAIN | BORDER | COASTAL)
@descr += " #{@independent ? 'Independant' : 'French'}"
end
def add_gov_base
raise "no gov bases allowed in #{@name}"
end
def country?
true
end
def independent?
@independent
end
def independent!
@independent = true
@descr += " #{@independent ? 'Independant' : 'French'}"
end
end
# the game Board
class Board
FRANCE_TRACK = %w[A B C D E F].freeze
attr_reader :spaces_h, :spaces, :sectors, :cities, :countries
%i[commitment gov_resources fln_resources resettled_sectors france_track border_zone_track
support_commitment opposition_bases].each do |sym|
define_method(sym) { instance_variable_get("@#{sym}").v }
end
%i[gov_bases french_troops french_police algerian_troops algerian_police fln_bases fln_underground].each do |sym|
define_method("available_#{sym}") { @available.send(sym) }
# define_method "casualties_#{sym}" do @casualties.send(sym) end
# define_method "out_of_play_#{sym}" do @out_of_play.send(sym) end
end
def initialize
@names = []
@spaces_h = {}
@capabilities = []
@resettled_sectors = 0
@available = Box.new :available
@casualties = Box.new :casualties
@out_of_play = Box.new :out_of_play
@fln_resources = Track.new 50
@gov_resources = Track.new 50
@commitment = Track.new 50
@support_commitment = Track.new 50
@opposition_bases = Track.new 50
@france_track = Track.new 5
@border_zone_track = Track.new 4
set_sectors
set_adjacents
@spaces = @spaces_h.values
@sectors = @spaces.reject(&:country?) # FIXME
@cities = @spaces.select(&:city?) # FIXME
@countries = @spaces.select(&:country?) # FIXME
end
def transfer(num, what, from, to, towhat = nil)
towhat = what if towhat.nil?
from = get_var from if from.is_a? Symbol
to = get_var to if to.is_a? Symbol
from.add what, -num
to.add towhat, num
{ nn: num, what: what, from: from, to: to, towhat: towhat }
end
def terror(where, num)
where.terror += num
end
def shift(where, towards, num = 1)
num.times { where.shift towards }
end
def shift_track(what, amount)
case what
when :fln_resources then @fln_resources.clamp amount
when :gov_resources then @gov_resources.clamp amount
when :commitment then @commitment.clamp amount
when :france_track then @france_track.shift amount
when :border_zone_track then @border_zone_track.shift amount
else
raise "shift_track: '#{what}'unknown"
end
end
def has(where = :spaces, &block)
r = search(where, &block)
r.length.positive?
end
def search(where = :spaces, &block)
send(where).select(&block)
end
def count(where = :spaces, &block)
send(where).inject(0) { |i, s| i + block.call(s) }
end
def resettle(sector)
@spaces_h[sector].resettle!
@resettled_sectors += 1
end
def compute_victory_points
values = [@support_commitment.v, @opposition_bases.v]
@opposition_bases.v = 0
@support_commitment.v = @commitment.v
@spaces_h.each do |_n, s|
@opposition_bases.clamp s.fln_bases
@opposition_bases.clamp s.pop if s.alignment == :oppose
@support_commitment.clamp s.pop if s.alignment == :support
end
values << @support_commitment.v << @opposition_bases.v
end
def data
h = {}
%i[gov_resources fln_resources commitment support_commitment opposition_bases
france_track border_zone_track available casualties out_of_play].each do |sym|
h[sym] = instance_variable_get("@#{sym}").data
end
h[:resettled_sectors] = @resettled_sectors
h[:capabilities] = @capabilities
h[:spaces] = @spaces_h.inject([]) { |a, (_k, s)| a << s.data }
h
end
def load(scenario)
case scenario
when :short then short
when :medium then medium
when :full then full
else raise "unknown scenario : #{scenario}"
end
end
private
def get_var(sym)
case sym
when :available then @available
when :casualties then @casualties
when :out_of_play then @out_of_play
else
raise "unknown Board variable named #{sym}"
end
end
def add(kls, *args)
s = kls.new(*args)
# puts s
@names << s.name
@spaces_h[s.name] = s
end
def adjacents(idx, *args)
@spaces_h[@names[idx]].adjacents = args
# @spaces_h[@names[idx]].adjacents = args.map { |i| @names[i] }
# puts @spaces_h[@names[idx]]
end
def set_sectors
mountain = Sector::MOUNTAIN
border = Sector::BORDER
coastal = Sector::COASTAL
add Sector, 'Barika', 'I', 1, 1, mountain
add Sector, 'Batna', 'I', 2, 0, mountain
add Sector, 'Biskra', 'I', 3, 0, border
add Sector, 'Oum El Bouaghi', 'I', 4, 0, mountain
add Sector, 'Tebessa', 'I', 5, 1, mountain | border
add Sector, 'Negrine', 'I', 6, 0, mountain | border
add City, 'Constantine', 'II', 2
add Sector, 'Setif', 'II', 1, 1, mountain | coastal
add Sector, 'Philippeville', 'II', 2, 2, mountain | coastal
add Sector, 'Souk Ahras', 'II', 3, 2, coastal | border
add Sector, 'Tizi Ouzou', 'III', 1, 2, mountain | coastal
add Sector, 'Bordj Bou Arreridj', 'III', 2, 1, mountain
add Sector, 'Bougie', 'III', 3, 2, mountain | coastal
add City, 'Algiers', 'IV', 3, coastal
add Sector, 'Medea', 'IV', 1, 2, mountain | coastal
add Sector, 'Orleansville', 'IV', 2, 2, mountain | coastal
add City, 'Oran', 'V', 2, coastal
add Sector, 'Mecheria', 'V', 1, 0, mountain | border
add Sector, 'Tlemcen', 'V', 2, 1, border | coastal
add Sector, 'Sidi Bel Abbes', 'V', 3, 1, coastal
add Sector, 'Mostaganem', 'V', 4, 2, mountain | coastal
add Sector, 'Saida', 'V', 5, 0, mountain
add Sector, 'Mascara', 'V', 6, 0, mountain
add Sector, 'Tiaret', 'V', 7, 0, mountain
add Sector, 'Ain Sefra', 'V', 8, 0, border
add Sector, 'Laghouat', 'V', 9, 0
add Sector, 'Sidi Aissa', 'VI', 1, 0, mountain
add Sector, 'Ain Oussera', 'VI', 2, 1, mountain
add Country, 'Morocco', 0
add Country, 'Tunisia', 1
end
def set_adjacents
adjacents 0, 1, 2, 3, 7, 8, 11, 26
adjacents 1, 0, 2, 3, 5
adjacents 2, 0, 1, 5, 25, 26, 29
adjacents 3, 0, 1, 4, 5, 8, 9
adjacents 4, 3, 5, 9, 29
adjacents 5, 1, 2, 3, 4, 29
adjacents 6, 7, 8
adjacents 7, 0, 6, 8, 11, 12
adjacents 8, 0, 3, 7, 6, 9
adjacents 9, 3, 4, 8, 29
adjacents 10, 11, 12, 14
adjacents 11, 0, 7, 10, 12, 14, 26
adjacents 12, 7, 10, 11
adjacents 13, 14
adjacents 14, 10, 11, 13, 15, 26, 27
adjacents 15, 14, 20, 23, 27
adjacents 16, 19
adjacents 17, 18, 21, 24, 28
adjacents 18, 17, 19, 21, 28
adjacents 19, 16, 18, 20, 21, 22
adjacents 20, 15, 19, 22, 23
adjacents 21, 17, 18, 19, 22, 24
adjacents 22, 19, 20, 21, 23, 24
adjacents 23, 15, 20, 22, 24, 27
adjacents 24, 17, 21, 22, 23, 25, 27, 28
adjacents 25, 2, 24, 26, 27
adjacents 26, 0, 2, 11, 14, 25, 27
adjacents 27, 14, 15, 23, 24, 25, 26
adjacents 28, 17, 18, 24
adjacents 29, 2, 4, 5, 9
end
def set_sector(idx, opts, align = nil)
s = @spaces_h[@names[idx]]
s.alignment = align unless align.nil?
%i[gov_base fln_base french_troops french_police algerian_troops algerian_police
fln_underground].each { |sym| s.add(sym, opts[sym]) if opts.key? sym }
# s.add :gov_base, opts[:govb] if opts.key? :govb
# s.add :fln_base, opts[:flnb] if opts.key? :flnb
# s.add :french_troops, opts[:ft] if opts.key? :ft
# s.add :french_police, opts[:fp] if opts.key? :fp
# s.add :algerian_troops, opts[:at] if opts.key? :at
# s.add :algerian_police, opts[:ap] if opts.key? :ap
# s.add :fln_underground, opts[:fln] if opts.key? :fln
# puts s
end
def short
@resettled_sectors = 0
@commitment.v = 15
@fln_resources.v = 15
@gov_resources.v = 20
@france_track.v = 4
@border_zone_track.v = 3
@out_of_play.fln_underground = 5
@available.gov_bases = 2
@available.french_police = 4
@available.fln_bases = 7
@available.fln_underground = 8
resettle 'Setif'
resettle 'Tlemcen'
resettle 'Bordj Bou Arreridj'
raise 'resettled sectors not counted' if @resettled_sectors != 3
set_sector 0, { algerian_police: 1, fln_underground: 1 }, :oppose
set_sector 2, { french_police: 1 }
set_sector 4, { algerian_police: 1, fln_underground: 1 }, :oppose
set_sector 5, { french_police: 1 }
set_sector 6, { french_police: 1 }, :support
set_sector 7, { fln_underground: 1 }
set_sector 8, { french_troops: 4, algerian_police: 1, gov_base: 1 }
set_sector 9, { french_troops: 1, algerian_police: 1, gov_base: 1, fln_underground: 1, fln_base: 1 }, :oppose
set_sector 10, { french_police: 1, fln_underground: 1, fln_base: 1 }, :oppose
set_sector 11, { french_police: 1 }
set_sector 12, { french_police: 1, fln_underground: 1, fln_base: 1 }, :oppose
set_sector 13, { french_troops: 4, algerian_troops: 1, french_police: 1 }, :support
set_sector 14, { algerian_troops: 1, gov_base: 1 }
set_sector 15, { french_police: 1, algerian_police: 1, fln_underground: 1, fln_base: 1 }, :oppose
set_sector 16, { algerian_troops: 1, french_police: 1, algerian_police: 1 }, :support
set_sector 17, { french_police: 1, algerian_police: 1 }
set_sector 18, { french_police: 2, fln_underground: 1 }
set_sector 19, { french_police: 1, gov_base: 1 }
set_sector 20, { french_police: 1 }
set_sector 22, { french_police: 1 }
set_sector 23, { french_police: 1 }
set_sector 24, { french_police: 1 }
set_sector 27, {}, :oppose
set_sector 28, { fln_underground: 4, fln_base: 2 }
set_sector 29, { fln_underground: 5, fln_base: 2 }
spaces[28].independent!
spaces[29].independent!
compute_victory_points
end
def medium
raise 'MEDIUM scenario net implemented yet'
end
def full
raise 'FULL scenario net implemented yet'
end
end
end
# class ColonialTwilight::Sector
# undef :adjacents=
# end
if $PROGRAM_NAME == __FILE__
def check(board)
# puts '--- Coastal'
# board.spaces.select{ |s| s.coastal? }.each { |s| puts s.name }
raise 'coastal sectors error' if board.spaces.select(&:coastal?).size != 14
# puts '--- not Mountain'
# board.spaces.select{ |s| not s.mountain? }.each { |s| puts s.name }
raise 'not moauntain sectors error' if board.spaces.reject(&:mountain?).size != 9
# puts '--- Border'
# board.spaces.select{ |s| s.border? }.each { |s| puts s.name }
raise 'border sectors error' if board.spaces.select(&:border?).size != 9
# puts '--- City'
# board.spaces.select{ |s| s.city? }.each { |s| puts s.name }
raise 'city sectors error' if board.spaces.select(&:city?).size != 3
[[0, 11], [1, 9], [2, 9], [3, 1]].each do |p, n|
# puts "--- Population #{p}"
# board.spaces.select{ |s| s.pop==p }.each { |s| puts s.name }
raise "population #{p} error" if board.spaces.select { |s| s.pop == p }.size != n
end
raise 'sectors count wrong' if board.sectors.size != 28
end
def check_forces what, board, vals
sup, opp, gov, fln = 0, 0, 0, 0
ft, fp, at, ap, g = 0, 0, 0, 0, 0
gb, fb = 0, 0
board.spaces.each do |s|
sup += 1 if s.alignment == :support
opp += 1 if s.alignment == :oppose
gov += 1 if s.control == :GOV
fln += 1 if s.control == :FLN
unless s.country?
ft += s.french_troops
fp += s.french_police
at += s.algerian_troops
ap += s.algerian_police
gb += s.gov_bases
end
g += s.fln_underground
fb += s.fln_bases
end
raise "wrong support #{sup} != #{vals[0]}" if sup != vals[0]
raise "wrong oppose #{opp} != #{vals[1]}" if opp != vals[1]
raise "wrong GOV control #{gov} != #{vals[2]}" if gov != vals[2]
raise "wrong FLN control #{fln} != #{vals[3]}" if fln != vals[3]
raise "wrong french troops #{ft} != #{vals[4]}" if ft != vals[4]
raise "wrong french police #{fp} != #{vals[5]}" if fp != vals[5]
raise "wrong algerian troops #{at} != #{vals[6]}" if at != vals[6]
raise "wrong algerian police #{ap} != #{vals[7]}" if ap != vals[7]
raise "wrong Guerrillas #{g} != #{vals[8]}" if g != vals[8]
raise "wrong GOV bases #{gb} != #{vals[9]}" if gb != vals[9]
raise "wrong FLN bases #{fb} != #{vals[10]}" if fb != vals[10]
end
b = ColonialTwilight::Board.new
puts 'check'
check b
b.load :short
check_forces 'short', b, [3, 7, 16, 3, 9, 17, 3, 7, 17, 4, 8]
puts 'ok'
end
|