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|
#! /usr/bin/env ruby
# frozen_string_literal: true
# rubocop:disable Style/AccessorGrouping
# rubocop:disable Style/ParallelAssignment
# rubocop:disable Layout/ArrayAlignment
module ColonialTwilight
# pieces container
class Forces
attr_accessor :algerian_troops, :algerian_police
attr_accessor :french_troops, :french_police
attr_accessor :fln_underground, :fln_active
attr_accessor :fln_bases, :gov_bases
attr_reader :max_bases, :control
def initialize(kind)
@algerian_troops, @algerian_police = 0, 0
@french_troops, @french_police, @gov_bases = 0, 0, 0
@fln_underground, @fln_active, @fln_bases = 0, 0, 0
@max_bases = nil
@control = :uncontrolled
@max_bases = 2 if %i[Country Sector].include? kind
_instance_variables(kind)&.each do |sym|
instance_variable_set(sym, nil)
end
end
private
def _instance_variables(kind)
case kind
when :available then %i[@control @fln_active]
when :casualties then %i[@control @fln_active @fln_bases]
when :out_of_play then %i[@control @algerian_troops @algerian_police @fln_active @fln_bases]
when :Country then %i[@control @algerian_troops @algerian_police @french_troops @french_police @gov_bases]
when :Sector then nil
end
end
public
alias to_s inspect
def inspect
"
#{gov_bases} GOV bases
#{french_troops} french troops
#{french_police} french police
#{algerian_troops} algerian troops
#{algerian_police} algerian police
#{fln_bases} FLN bases
#{fln_underground} underground Guerrillas
#{fln_active} active Guerrillas"
end
def data
h = {}
%i[algerian_troops algerian_police french_troops french_police
fln_underground fln_active fln_bases gov_bases control].each do |sym|
h[sym] = send(sym) unless send(sym).nil?
end
h
end
def bases
(@gov_bases || 0) + (@fln_bases || 0)
end
def fln
guerrillas + (@fln_bases || 0)
end
def guerrillas
(@fln_underground || 0) + (@fln_active || 0)
end
def gov
gov_cubes + (@gov_bases || 0)
end
def gov_cubes
french_cubes + algerian_cubes
end
def french_cubes
(@french_troops || 0) + (@french_police || 0)
end
def algerian_cubes
(@algerian_troops || 0) + (@algerian_police || 0)
end
def troops
(@french_troops || 0) + (@algerian_troops || 0)
end
def police
(@french_police || 0) + (@algerian_police || 0)
end
def add(type, num = 1)
case type
when :french_troops then @french_troops += num
when :french_police then @french_police += num
when :algerian_troops then @algerian_troops += num
when :algerian_police then @algerian_police += num
when :fln_underground then @fln_underground += num
when :fln_active then @fln_active += num
when :gov_base then add_base(:gov_base, num)
when :fln_base then add_base(:fln_base, num)
else
raise "unknown force type : #{type}"
end
update_control
end
private
def add_base(type, num = 1)
if !@max_bases.nil? && (bases + num) > @max_bases
raise "too much bases in #{@name} (#{bases} + #{num}) > #{@max_bases}"
end
@gov_bases += num if type == :gov_base
@fln_bases += num if type == :fln_base
end
def update_control
return if @control.nil?
@control = (
case gov <=> fln
when 0 then :uncontrolled
when 1 then :GOV
when -1 then :FLN
end
)
end
end
# a point Track
class Track
attr_accessor :v
def initialize(max)
@v = 0
@max = max
end
def shift(val)
w = @v + val
return false if w.negative? || w > @max
@v = w
true
end
def clamp(val)
@v = (@v + val).clamp(0, @max)
end
def data
@v
end
end
# a piece holding Box
class Box < Forces
attr_reader :name
def initialize(sym)
super sym
@name = sym
end
end
# a map Sector
class Sector
MOUNTAIN = 1
COASTAL = 2
BORDER = 4
attr_reader :wilaya, :sector, :name, :resettled
attr_accessor :pop, :terror, :adjacents
attr_accessor :alignment
def initialize(name, wilaya, sector, pop, attrs = 0)
@name = name
@wilaya = wilaya
@sector = sector
@pop = pop
@attrs = attrs
@alignment = :neutral
@resettled = false
@terror = 0
@forces = Forces.new self.class.name.split('::')[-1].to_sym
_compute_strings
end
private
def _compute_strings
@terrain = %i[mountain coastal border].map { |s| send("#{s}?") ? s : nil }.reject(&:nil?).join('/')
@descr = "#{self.class.name} #{@name} #{@wilaya.nil? ? '' : @wilaya}" + (@sector.nil? ? '' : "-#{@sector}")
end
public
def to_s
@name
end
def inspect
"#{@descr} #{@terrain}
control : #{@forces.control}
alignment : #{@alignment}
terror : #{@terror}
population : #{@pop}#{@resettled ? ' resettled' : ''}
forces : #{@forces}
adjs : #{@adjacents}"
end
def data
{ name: @name, alignment: @alignment, terror: @terror, pop: @pop, resettled: @resettled }.merge(@forces.data)
end
%i[gov gov_cubes french_cubes algerian_cubes troops police gov_bases
french_troops french_police algerian_troops algerian_police
fln guerrillas fln_bases fln_underground fln_active max_bases].each do |sym|
define_method(sym) { @forces.send(sym) }
end
def city?
false
end
def country?
false
end
def border?
(@attrs & BORDER) == BORDER
end
def coastal?
(@attrs & COASTAL) == COASTAL
end
def mountain?
(@attrs & MOUNTAIN) == MOUNTAIN
end
def support?
@alignment == :support
end
def oppose?
@alignment == :oppose
end
def neutral?
@alignment == :neutral
end
def control
@forces.control
end
def uncontrolled?
@forces.control == :uncontrolled
end
def fln_control?
@forces.control == :FLN
end
def gov_control?
@forces.control == :GOV
end
def has_terror?
terror.positive?
end
def has_gov?
!gov_bases_0? || !gov_cubes_0?
end
def has_fln?
!fln_bases_0? or fln.positive?
end
def gov_bases_0?
gov_bases.zero?
end
def fln_bases_0?
fln_bases.zero?
end
def gov_bases_1m?
gov_bases.positive?
end
def fln_bases_1m?
fln_bases.positive?
end
def pop0?
pop.zero?
end
def gov_cubes_0?
gov_cubes.zero?
end
def add(type, num = 1)
@forces.add(type, num)
end
def fln_u_1l?
fln_underground < 2
end
def fln_u_0?
fln_underground.zero?
end
def fln_u_1m?
fln_underground.positive?
end
def fln_u_2m?
fln_underground > 1
end
def fln_u_3m?
fln_underground > 2
end
def resettle!
raise "can't resettle a country " if country?
raise "can't resettle a sector with a population > 1" if @pop != 1
@pop = 0
@resettled = true
end
def shift(towards)
if towards == :oppose
raise "can't shift towards oppose" if oppose?
@alignment = (support? ? :neutral : :oppose)
elsif towards == :support
raise "can't shift towards support" if support?
@alignment = (oppose? ? :neutral : :support)
end
end
end
# a City Sector
class City < Sector
def initialize(name, wilaya, pop, attrs = 0)
super name, wilaya, 0, pop, attrs
end
def city?
true
end
end
# a Country Sector
class Country < Sector
attr_reader :independant
def initialize(name, wilaya)
super(name, wilaya, nil, 1, MOUNTAIN | BORDER | COASTAL)
@descr += " #{@independant ? 'Independant' : 'French'}"
end
def add_gov_base
raise "no gov bases allowed in #{@name}"
end
def country?
true
end
end
# the game Board
class Board
FRANCE_TRACK = %w[A B C D E F].freeze
attr_reader :spaces_h, :spaces, :sectors, :cities, :countries
%i[commitment gov_resources fln_resources resettled_sectors france_track border_zone_track].each do |sym|
define_method(sym) { instance_variable_get("@#{sym}").v }
end
%i[gov_bases french_troops french_police algerian_troops algerian_police fln_bases fln_underground].each do |sym|
define_method("available_#{sym}") { @available.send(sym) }
# define_method "casualties_#{sym}" do @casualties.send(sym) end
# define_method "out_of_play_#{sym}" do @out_of_play.send(sym) end
end
def initialize
@names = []
@spaces_h = {}
@capabilities = []
@resettled_sectors = 0
@available = Box.new :available
@casualties = Box.new :casualties
@out_of_play = Box.new :out_of_play
@fln_resources = Track.new 50
@gov_resources = Track.new 50
@commitment = Track.new 50
@support_commitment = Track.new 50
@opposition_bases = Track.new 50
@france_track = Track.new 5
@border_zone_track = Track.new 4
set_sectors
set_adjacents
@spaces = @spaces_h.values
@sectors = @spaces.reject(&:country?) # FIXME
@cities = @spaces.select(&:city?) # FIXME
@countries = @spaces.select(&:country?) # FIXME
end
def transfer(num, what, from, to, towhat = nil)
towhat = what if towhat.nil?
from = get_var from if from.is_a? Symbol
to = get_var to if to.is_a? Symbol
from.add what, -num
to.add towhat, num
{ nn: num, what: what, from: from, to: to, towhat: towhat }
end
def terror(where, num)
where.terror += num
end
def shift(where, towards, num = 1)
num.times { where.shift towards }
end
def shift_track(what, amount)
case what
when :fln_resources then @fln_resources.clamp amount
when :gov_resources then @gov_resources.clamp amount
when :commitment then @commitment.clamp amount
when :france_track then @france_track.shift amount
when :border_zone_track then @border_zone_track.shift amount
else
raise "shift_track: '#{what}'unknown"
end
end
def has(where = :spaces, &block)
r = search(where, &block)
r.length.positive?
end
def search(where = :spaces, &block)
send(where).select(&block)
end
def count(where = :spaces, &block)
send(where).inject(0) { |i, s| i + block.call(s) }
end
def resettle(sector)
@spaces_h[sector].resettle!
@resettled_sectors += 1
end
def compute_victory_points
values = [@support_commitment.v, @opposition_bases.v]
@opposition_bases.v = 0
@support_commitment.v = @commitment.v
@spaces_h.each do |_n, s|
@opposition_bases.clamp s.fln_bases
@opposition_bases.clamp s.pop if s.alignment == :oppose
@support_commitment.clamp s.pop if s.alignment == :support
end
values << @support_commitment.v << @opposition_bases.v
end
def data
h = {}
%i[gov_resources fln_resources commitment support_commitment opposition_bases
france_track border_zone_track available casualties out_of_play].each do |sym|
h[sym] = instance_variable_get("@#{sym}").data
end
h[:resettled_sectors] = @resettled_sectors
h[:capabilities] = @capabilities
h[:spaces] = @spaces_h.inject([]) { |a, (_k, s)| a << s.data }
h
end
def load(scenario)
case scenario
when :short then short
when :medium then medium
when :full then full
else raise "unknown scenario : #{scenario}"
end
end
private
def get_var(sym)
case sym
when :available then @available
when :casualties then @casualties
when :out_of_play then @out_of_play
else
raise "unknown Board variable named #{sym}"
end
end
def add(kls, *args)
s = kls.new(*args)
# puts s
@names << s.name
@spaces_h[s.name] = s
end
def adjacents(idx, *args)
@spaces_h[@names[idx]].adjacents = args
# @spaces_h[@names[idx]].adjacents = args.map { |i| @names[i] }
# puts @spaces_h[@names[idx]]
end
def set_sectors
mountain = Sector::MOUNTAIN
border = Sector::BORDER
coastal = Sector::COASTAL
add Sector, 'Barika', 'I', 1, 1, mountain
add Sector, 'Batna', 'I', 2, 0, mountain
add Sector, 'Biskra', 'I', 3, 0, border
add Sector, 'Oum El Bouaghi', 'I', 4, 0, mountain
add Sector, 'Tebessa', 'I', 5, 1, mountain | border
add Sector, 'Negrine', 'I', 6, 0, mountain | border
add City, 'Constantine', 'II', 2
add Sector, 'Setif', 'II', 1, 1, mountain | coastal
add Sector, 'Philippeville', 'II', 2, 2, mountain | coastal
add Sector, 'Souk Ahras', 'II', 3, 2, coastal | border
add Sector, 'Tizi Ouzou', 'III', 1, 2, mountain | coastal
add Sector, 'Bordj Bou Arreridj', 'III', 2, 1, mountain
add Sector, 'Bougie', 'III', 3, 2, mountain | coastal
add City, 'Algiers', 'IV', 3, coastal
add Sector, 'Medea', 'IV', 1, 2, mountain | coastal
add Sector, 'Orleansville', 'IV', 2, 2, mountain | coastal
add City, 'Oran', 'V', 2, coastal
add Sector, 'Mecheria', 'V', 1, 0, mountain | border
add Sector, 'Tlemcen', 'V', 2, 1, border | coastal
add Sector, 'Sidi Bel Abbes', 'V', 3, 1, coastal
add Sector, 'Mostaganem', 'V', 4, 2, mountain | coastal
add Sector, 'Saida', 'V', 5, 0, mountain
add Sector, 'Mascara', 'V', 6, 0, mountain
add Sector, 'Tiaret', 'V', 7, 0, mountain
add Sector, 'Ain Sefra', 'V', 8, 0, border
add Sector, 'Laghouat', 'V', 9, 0
add Sector, 'Sidi Aissa', 'VI', 1, 0, mountain
add Sector, 'Ain Oussera', 'VI', 2, 1, mountain
add Country, 'Moroco', 0
add Country, 'Tunisia', 1
end
def set_adjacents
adjacents 0, 1, 2, 3, 7, 8, 11, 26
adjacents 1, 0, 2, 3, 5
adjacents 2, 0, 1, 5, 25, 26, 29
adjacents 3, 0, 1, 4, 5, 8, 9
adjacents 4, 3, 5, 9, 29
adjacents 5, 1, 2, 3, 4, 29
adjacents 6, 7, 8
adjacents 7, 0, 6, 8, 11, 12
adjacents 8, 0, 3, 7, 6, 9
adjacents 9, 3, 4, 8, 29
adjacents 10, 11, 12, 14
adjacents 11, 0, 7, 10, 12, 14, 26
adjacents 12, 7, 10, 11
adjacents 13, 14
adjacents 14, 10, 11, 13, 15, 26, 27
adjacents 15, 14, 20, 23, 27
adjacents 16, 19
adjacents 17, 18, 21, 24, 28
adjacents 18, 17, 19, 21, 28
adjacents 19, 16, 18, 20, 21, 22
adjacents 20, 15, 19, 22, 23
adjacents 21, 17, 18, 19, 22, 24
adjacents 22, 19, 20, 21, 23, 24
adjacents 23, 15, 20, 22, 24, 27
adjacents 24, 17, 21, 22, 23, 25, 27, 28
adjacents 25, 2, 24, 26, 27
adjacents 26, 0, 2, 11, 14, 25, 27
adjacents 27, 14, 15, 23, 24, 25, 26
adjacents 28, 17, 18, 24
adjacents 29, 2, 4, 5, 9
end
def set_sector(idx, opts, align = nil)
s = @spaces_h[@names[idx]]
s.alignment = align unless align.nil?
%i[gov_base fln_base french_troops french_police algerian_troops algerian_police
fln_underground].each { |sym| s.add(sym, opts[sym]) if opts.key? sym }
# s.add :gov_base, opts[:govb] if opts.key? :govb
# s.add :fln_base, opts[:flnb] if opts.key? :flnb
# s.add :french_troops, opts[:ft] if opts.key? :ft
# s.add :french_police, opts[:fp] if opts.key? :fp
# s.add :algerian_troops, opts[:at] if opts.key? :at
# s.add :algerian_police, opts[:ap] if opts.key? :ap
# s.add :fln_underground, opts[:fln] if opts.key? :fln
# puts s
end
def short
@resettled_sectors = 0
@commitment.v = 15
@fln_resources.v = 15
@gov_resources.v = 20
@france_track.v = 4
@border_zone_track.v = 3
@out_of_play.fln_underground = 5
@available.gov_bases = 2
@available.french_police = 4
@available.fln_bases = 7
@available.fln_underground = 8
resettle 'Setif'
resettle 'Tlemcen'
resettle 'Bordj Bou Arreridj'
raise 'resettled sectors not counted' if @resettled_sectors != 3
set_sector 0, { algerian_police: 1, fln_underground: 1 }, :oppose
set_sector 2, { french_police: 1 }
set_sector 4, { algerian_police: 1, fln_underground: 1 }, :oppose
set_sector 5, { french_police: 1 }
set_sector 6, { french_police: 1 }, :support
set_sector 7, { fln_underground: 1 }
set_sector 8, { french_troops: 4, algerian_police: 1, gov_base: 1 }
set_sector 9, { french_troops: 1, algerian_police: 1, gov_base: 1, fln_underground: 1, fln_base: 1 }, :oppose
set_sector 10, { french_police: 1, fln_underground: 1, fln_base: 1 }, :oppose
set_sector 11, { french_police: 1 }
set_sector 12, { french_police: 1, fln_underground: 1, fln_base: 1 }, :oppose
set_sector 13, { french_troops: 4, algerian_troops: 1, french_police: 1 }, :support
set_sector 14, { algerian_troops: 1, gov_base: 1 }
set_sector 15, { french_police: 1, algerian_police: 1, fln_underground: 1, fln_base: 1 }, :oppose
set_sector 16, { algerian_troops: 1, french_police: 1, algerian_police: 1 }, :support
set_sector 17, { french_police: 1, algerian_police: 1 }
set_sector 18, { french_police: 2, fln_underground: 1 }
set_sector 19, { french_police: 1, gov_base: 1 }
set_sector 20, { french_police: 1 }
set_sector 22, { french_police: 1 }
set_sector 23, { french_police: 1 }
set_sector 24, { french_police: 1 }
set_sector 27, {}, :oppose
set_sector 28, { fln_underground: 4, fln_base: 2 }
set_sector 29, { fln_underground: 5, fln_base: 2 }
compute_victory_points
raise "wrong opposition + bases #{@opposition_bases.v} != 19" if @opposition_bases.v != 19
raise "wrong support + commitment : #{@support_commitment.v} != 22" if @support_commitment.v != 22
end
def medium
raise 'MEDIUM scenario net implemented yet'
end
def full
raise 'FULL scenario net implemented yet'
end
end
end
# class ColonialTwilight::Sector
# undef :adjacents=
# end
if $PROGRAM_NAME == __FILE__
def check(board)
# puts '--- Coastal'
# board.spaces.select{ |s| s.coastal? }.each { |s| puts s.name }
raise 'coastal sectors error' if board.spaces.select(&:coastal?).size != 14
# puts '--- not Mountain'
# board.spaces.select{ |s| not s.mountain? }.each { |s| puts s.name }
raise 'not moauntain sectors error' if board.spaces.reject(&:mountain?).size != 9
# puts '--- Border'
# board.spaces.select{ |s| s.border? }.each { |s| puts s.name }
raise 'border sectors error' if board.spaces.select(&:border?).size != 9
# puts '--- City'
# board.spaces.select{ |s| s.city? }.each { |s| puts s.name }
raise 'city sectors error' if board.spaces.select(&:city?).size != 3
[[0, 11], [1, 9], [2, 9], [3, 1]].each do |p, n|
# puts "--- Population #{p}"
# board.spaces.select{ |s| s.pop==p }.each { |s| puts s.name }
raise "population #{p} error" if board.spaces.select { |s| s.pop == p }.size != n
end
raise 'sectors count wrong' if board.sectors.size != 28
end
def check_forces what, board, vals
sup, opp, gov, fln = 0, 0, 0, 0
ft, fp, at, ap, g = 0, 0, 0, 0, 0
gb, fb = 0, 0
board.spaces.each do |s|
sup += 1 if s.alignment == :support
opp += 1 if s.alignment == :oppose
gov += 1 if s.control == :GOV
fln += 1 if s.control == :FLN
unless s.country?
ft += s.french_troops
fp += s.french_police
at += s.algerian_troops
ap += s.algerian_police
gb += s.gov_bases
end
g += s.fln_underground
fb += s.fln_bases
end
raise "wrong support #{sup} != #{vals[0]}" if sup != vals[0]
raise "wrong oppose #{opp} != #{vals[1]}" if opp != vals[1]
raise "wrong GOV control #{gov} != #{vals[2]}" if gov != vals[2]
raise "wrong FLN control #{fln} != #{vals[3]}" if fln != vals[3]
raise "wrong french troops #{ft} != #{vals[4]}" if ft != vals[4]
raise "wrong french police #{fp} != #{vals[5]}" if fp != vals[5]
raise "wrong algerian troops #{at} != #{vals[6]}" if at != vals[6]
raise "wrong algerian police #{ap} != #{vals[7]}" if ap != vals[7]
raise "wrong Guerrillas #{g} != #{vals[8]}" if g != vals[8]
raise "wrong GOV bases #{gb} != #{vals[9]}" if gb != vals[9]
raise "wrong FLN bases #{fb} != #{vals[10]}" if fb != vals[10]
end
b = ColonialTwilight::Board.new
puts 'check'
check b
b.load :short
check_forces 'short', b, [3, 7, 16, 3, 9, 17, 3, 7, 17, 4, 8]
puts 'ok'
end
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