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# frozen_string_literal: true
require_relative 'fln_action'
require_relative 'agitate'
module ColonialTwilight
module Actions
module FLN
# Rally 3.3.1
class Rally < FlnAction
def initialize(space, mode)
super(space, mode)
@agitate = nil
end
def cost
super + (@agitate.nil? ? 0 : @agitate.cost)
end
def validate!
super
raise 'select 1 mode' if mode.keys.size != 1
raise 'flip all Guerrillas' if mode.key?(:underground) && mode[:underground] != space.fln_active
end
# France track: shift 1 level toward "F"
# in space place 1 underground Guerrilla, or replace 2 Guerrillas with 1 Base
# or in space with FLN Base: add underground Guerrillas equal to population + Bases,
# or flip all Guerrillas underground
def apply!(board)
raise NotImplementedError
end
def agitate!(mode)
raise 'agitate! called twice' unless @agitate.nil?
@agitate = Agitate.new(@data[:space], mode)
self
end
class << self
def op?
true
end
# Sectors, Cities not at Support, Independent Countries, France track
def applicable?(space)
return space.name == 'France track' && !space.max? if space.track?
space.sector? || (space.city? && !space.support?) || (space.country? && space.independent?)
end
def available_modes(space)
modes = { place_guerilla: 1 }
modes[:place_base] = 1 if space.guerrillas > 1 && space.bases < space.max_bases
unless space.fln_bases.zero?
modes[:place_guerilla] = space.fln_bases + space.pop
modes[:underground] = space.fln_active if space.fln_active.positive?
end
modes
end
end
end
end
end
end
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