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# frozen_string_literal: true
module ColonialTwilight
module Actions
class GameAction
def initialize(faction:, space:, cost: 0, mode: nil)
@data = {
faction: faction,
space: space,
cost: cost,
mode: mode
}
validate!
end
def faction
@data[:faction]
end
def space
@data[:space]
end
def cost
@data[:cost]
end
def mode
@data[:mode]
end
def to_h
@data.merge(type: self.class.name.split('::')[-1])
end
def validate!
raise "not applicable to #{@data[:space]}" unless self.class.applicable?(@data[:space])
available = self.class.available_modes(@data[:space])
@data[:mode].each do |key, value|
raise "mode: #{key} is not available" unless available.key?(key)
max_allowed = available[key]
raise "value: #{key} set to #{value}, max is #{max_allowed}" if value > max_allowed
end
end
def apply!
raise NotImplementedError
end
def revert!
raise NotImplementedError
end
class << self
def op?
false
end
def special?
false
end
def applicable?(space)
raise NotImplementedError
end
def available_modes(_space)
nil
end
def possible_spaces(board)
board.search(&method(:applicable?))
end
end
end
end
end
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