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diff --git a/lib/colonial_twilight/fln_bot/fln_bot_rules.rb b/lib/colonial_twilight/fln_bot/fln_bot_rules.rb
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+# frozen_string_literal: true
+
+module ColonialTwilight
+ module FLNBotRules
+ def dbg(msg, ret)
+ return if @debug.zero?
+
+ case @debug
+ when 1 then puts " #{msg}" if ret
+ else puts " #{msg} : #{ret ? 'YES' : 'NO'}"
+ end
+ end
+
+ def pass?(board = @board)
+ # if resources = 0 && Op Limited as only choice
+ r = board.fln_resources.zero? && limited_op_only?
+ dbg 'PASS', r
+ r
+ end
+
+ def terror1?(board = @board)
+ # if no FLN base is (pop 0 && 0 FLN underground or pop 1+ && 1- FLN underground)
+ r = !board.has do |s|
+ s.fln_bases.positive? && ((s.pop.zero? && s.fln_underground.zero?) || (!s.pop.zero? && s.fln_underground < 2))
+ end
+ dbg 'TERROR 1', r
+ r
+ end
+
+ def terror2?(_board = nil)
+ # if GOV is first eligible && will be second eligible
+ r = !first_eligible? && will_be_next_first_eligible?
+ dbg 'TERROR 2', r
+ r
+ end
+
+ def rally1?(board = @board)
+ # rally would place a base (rally 1 or 2)
+ r = board.available_fln_bases.positive? && board.has { |s| may_rally_1_in?(s) || may_rally_2_in?(s) }
+ dbg 'RALLY 1', r
+ r
+ end
+
+ def rally2?(board = @board)
+ # if #FLN bases * 2 > #FLN at FLN bases + 1d6/2
+ a = board.count(&:fln_bases) * 2
+ b = board.count { |s| s.fln_bases.zero? ? 0 : s.guerrillas }
+ r = a > (b + d6 / 2)
+ dbg 'RALLY 2', r
+ r
+ end
+ end
+
+ module FLNRallyRules
+ def may_rally_1_in?(space)
+ # 3+ FLN and no GOV (unless limited_op_only))
+ r = may_rally_in?(space) && may_add_base_in?(space) && space.guerrillas >= 3 &&
+ (limited_op_only? || space.gov_cubes.zero?)
+ dbg " may_rally_1_in : #{space.name}", r
+ r
+ end
+
+ def may_rally_2_in?(space)
+ # 4+ FLN
+ r = may_rally_in?(space) && may_add_base_in?(space) && space.guerrillas >= 4
+ dbg " may_rally_2_in : #{space.name}", r
+ r
+ end
+
+ def may_rally_3_in?(space)
+ # at FLN bases, with 2- FLN underground or 0 fln_underground in country or 0 pop
+ r = may_rally_in?(space) && !space.fln_bases.zero? &&
+ (space.country? || space.pop.zero? ? space.fln_underground.zero? : space.fln_underground < 2)
+ dbg " may_rally_3_in : #{space.name}", r
+ r
+ end
+
+ def rally_3_priority(spaces)
+ # Algeria -> with cubes -> pop 1+ -> least FLN underground
+ f = _filter(spaces) { |s| !s.country? }
+ f = _filter(f) { |s| s.gov_cubes.positive? }
+ f = _filter(f) { |s| s.pop.positive? }
+ _min(f, :fln_underground)
+ end
+
+ def may_rally_5_in?(space)
+ # non-city at support with 0 FLN underground
+ r = may_rally_in?(space) && !space.city? && space.support? && space.fln_underground.zero?
+ dbg " may_rally_5_in : #{space.name}", r
+ r
+ end
+
+ def rally_5_priority(spaces)
+ # highest population
+ _max(spaces, :pop)
+ end
+
+ def may_rally_6_in?(space, already_rallied)
+ # 2+ pop to agitate after rally
+ r = (already_rallied || may_rally_in?(space)) && space.pop > 1 && (space.terror.positive? || !space.oppose?)
+ if r
+ # may agitate if : FLN base or control after rally
+ n = already_rallied ? 0 : place_guerrillas_in(space).values.sum
+ r &= space.fln_bases.positive? || (space.gov < (space.fln + n))
+ end
+ dbg " may_rally_6_in : #{space.name}", r
+ r
+ end
+
+ def rally_6_priority(spaces)
+ # max pop, min terror, support : reference ?
+ f = _max(spaces, :pop)
+ f = _min(f, :terror)
+ _filter(f, &:support?)
+ # FIXME: maybe already selected first, or not
+ end
+
+ def may_rally_7_in?(space)
+ r = may_rally_in?(space)
+ dbg " may_rally_7_in : #{space.name}", r
+ r
+ end
+
+ def rally_7_priority(spaces)
+ # highest population -> gain FLN control -> remove Gov control -> city -> least terror
+ f = _max(spaces, :pop)
+ f = _filter(f) { |s| s.gov >= s.fln && s.gov < s.fln + place_guerrillas_in(s).values.sum }
+ f = _filter(f) { |s| s.gov >= s.fln && s.gov == s.fln + place_guerrillas_in(s).values.sum }
+ f = _filter(f, &:city?)
+ _min(f, :terror)
+ end
+
+ def may_rally_8_in?(space)
+ r = may_rally_in?(space) && !space.guerrillas.zero? && space.fln_bases.zero?
+ dbg " may_rally_8_in : #{space.name}", r
+ r
+ end
+
+ def rally_8_priority(spaces)
+ # Algeria -> most Guerrillas -> no gov cubes
+ f = _filter(spaces) { |s| !s.country? }
+ f = _max(f, :guerrillas)
+ _filter(f) { |s| s.gov_cubes.zero? }
+ end
+
+ def may_rally_9_in?(space)
+ r = may_agitate_in?(space)
+ dbg " may_rally_9_in : #{space.name}", r
+ r
+ end
+
+ def rally_9_priority(spaces, resources, &is_rallied)
+ has_resources = ->(s) { resources.zero? || (resources - (is_rallied.call(s) ? 0 : 1)) > s.terror }
+ f = _filter(spaces) { |s| s.support? && has_resources.call(s) }
+ _filter(f) { |s| s.neutral? && has_resources.call(s) }
+ end
+ end
+
+ module FLNExtortRules
+ def may_extort_0_in?(space)
+ r = may_extort_in?(space) && space.fln_underground > (space.fln_bases.zero? ? 0 : 1)
+ dbg " may_extort_0_in : #{space.name}", r
+ r
+ end
+
+ def extort_priority(spaces)
+ # 2+ guerrillas, 3+ if gov cubes and fln base -> Country -> anywhere if still at 0
+ f = _filter(spaces) { |s| s.guerrillas > (s.gov_cubes.positive? && s.fln_bases.positive? ? 2 : 1) }
+ _filter(f, &:country?)
+ end
+ end
+
+ module FLNSubvertRules
+ def may_subvert_1_in?(space, num)
+ # to remove last cubes
+ r = may_subvert_in?(space) && space.french_cubes.zero? && space.algerian_cubes <= num
+ dbg " may_subvert_1_in : #{space.name}", r
+ r
+ end
+
+ def subvert_1_priority(spaces)
+ # Police -> Troop
+ _max(spaces, :algerian_police)
+ end
+
+ def may_subvert_2_in?(space)
+ # to replace 1 Algerian Police
+ r = may_subvert_in?(space) && space.algerian_police.positive?
+ dbg " may_subvert_2_in : #{space.name}", r
+ r
+ end
+ end
+
+ module FLNTerrorRules
+ def may_terror_1_in?(space)
+ # to remove support, do not active last underground at bases
+ r = may_terror_in?(space) && space.support? && space.fln_underground > (space.fln_bases.positive? ? 1 : 0)
+ dbg " may_terror_1_in : #{space.name}", r
+ r
+ end
+
+ def terror_1_priority(spaces)
+ # highest population
+ _max(spaces, :pop)
+ end
+
+ def may_terror_2_in?(space, de_gaule: false)
+ # neutral and no terror and pacifiable, do not active last underground at bases
+ r = may_terror_in?(space) && space.neutral? && !space.terror? && _pacifiable(space, de_gaule) &&
+ space.fln_underground > (space.fln_bases.positive? ? 1 : 0)
+ dbg " may_terror_2_in : #{space.name}", r
+ r
+ end
+
+ def _pacifiable(space, de_gaule)
+ # in a city or sector with gov base OR
+ # if Recall de Gaulle in a sector with troops and police and gov control
+ (!space.country? && space.gov_bases.positive?) ||
+ (de_gaule && space.sector? && space.troops.positive? && space.police.positive? && space.gov_control?)
+ end
+ end
+
+ module FLNAttackRules
+ CASUALTIES_PRIORITY = %i[french_police algerian_police french_troops algerian_troops gov_bases].freeze
+
+ def may_attack_1_in?(space)
+ # attack will remove 1+ GOV piece, do not expose a base
+ r = may_attack_in?(space) && space.guerrillas > 5 && space.fln_bases.zero?
+ dbg " may_attack_1_in : #{space.name}", r
+ r
+ end
+
+ def may_ambush_1_in?(space)
+ # do not expose a base
+ r = may_ambush_in?(space) && (space.fln_bases.zero? || space.guerrillas > 1)
+ dbg " may_ambush_1_in : #{space.name}", r
+ r
+ end
+
+ def may_attack_2_in?(space)
+ # 4+ guerrillas, do not expose a base
+ r = may_attack_in?(space) && space.guerrillas > 3 && space.fln_bases.zero?
+ dbg " may_attack_2_in : #{space.name}", r
+ r
+ end
+
+ def attack_priority(spaces)
+ # remove priority GOV bases -> French Troops -> French Police -> most pieces
+ f = _filter(spaces) { |s| s.gov_bases.positive? && s.troops.zero? && s.police.zero? }
+ f = _filter(f) { |s| s.french_troops.positive? && s.police.zero? }
+ f = _filter(f) { |s| s.french_police.positive? }
+ _max(f, :gov)
+ end
+ end
+
+ # 8.1.2 - Procedure Guidelines
+ module FLNGuidelines
+ def _filter(spaces, &block)
+ return spaces if spaces.empty?
+
+ (f = spaces.select(&block)).empty? ? spaces : f
+ end
+
+ def _max(spaces, sym)
+ return spaces if spaces.empty?
+
+ v = spaces.max { |a, b| a.send(sym) <=> b.send(sym) }.send(sym)
+ spaces.select { |s| s.send(sym) == v }
+ end
+
+ def _min(spaces, sym)
+ return spaces if spaces.empty?
+
+ v = spaces.min { |a, b| a.send(sym) <=> b.send(sym) }.send(sym)
+ spaces.select { |s| s.send(sym) == v }
+ end
+
+ def available_fln_bases?(board = @board)
+ board.available_fln_bases.positive?
+ end
+
+ def may_add_base_in?(space)
+ space.guerrillas > 2 && (space.fln_bases < (space.country? ? space.max_bases : 1))
+ end
+
+ def placeable_guerrillas?(board = @board)
+ return true if board.available_fln_underground.positive?
+
+ board.spaces.map(&method(:_removable_guerrillas)).inject(0, :+).positive?
+ end
+
+ def placeable_guerrillas(board = @board)
+ board.available_fln_underground + board.spaces.map(&method(:_removable_guerrillas)).inject(0, :+)
+ end
+
+ def max_placable_guerrillas_in?(space)
+ max_placable_guerrillas(space).clamp(0, space.fln_bases.positive? ? (space.pop + 1 - space.guerrillas) : 666)
+ end
+
+ def place_guerrillas_in(space, board = @board)
+ n = max_placable_guerrillas_in?(space)
+ h = { space: 0 } # do not select space
+ n -= h[:available] = (a = board.available_fln_underground) >= n ? n : a
+ while n.positive? && !(spaces = _remove_guerrillas_priority(board.spaces, h)).empty?
+ s = spaces.sample
+ n -= h[s] = (g = _removable_guerrillas(s)) >= n ? n : g
+ end
+ h.reject { |_k, v| v.zero? } # FIXME: in empty? maybe hide active guerrillas ?
+ end
+
+ def pick_guerrillas_from(board = @board)
+ return :available if board.available_fln_underground.positive?
+
+ _remove_guerrillas_priority(board.spaces).sample
+ end
+
+ # 1) place: outofplay -> available | bases -> guerrillas if choice
+ # 2) place: underground first unless from map then place active first flipped as underground
+ # 3) march: underground -> active, unless march would activate then move active first
+
+ # applied as last filter in FLNBot#_priority
+ def place_guerrillas_priority(spaces)
+ # 4) support -> with friendly pieces -> random
+ f = _filter(spaces, &:support?)
+ _filter(f) { |s| s.guerrillas.positive? }
+ end
+
+ # place_guerrillas_in
+ def _removable_guerrillas(space)
+ # 5) active only, leave 2 guerrillas at base or support
+ a = (a = space.fln_underground) > 2 ? 2 : a
+ n = space.fln_active - (space.support? || space.fln_bases.positive? ? (2 - a) : 0)
+ n.positive? ? n : 0
+ end
+
+ def _not_selected(spaces, selected)
+ spaces.reject { |s| selected.key?(s) }
+ end
+
+ # place_guerrillas_in
+ def _remove_guerrillas_priority(spaces, selected = {})
+ # 5) #removable_guerrillas then most guerrillas first
+ return [] if (l = _not_selected(spaces, selected).select { |s| _removable_guerrillas(s).positive? }).empty?
+
+ _max(l, :guerrillas)
+ end
+
+ # not used yet
+ def remove_from(space, num = 1)
+ # 6) remove active -> underground -> base
+ h = {}
+ num -= h[:fln_active] = (s = space.fln_active) >= num ? num : s
+ num -= h[:fln_underground] = (s = space.fln_underground) >= num ? num : s
+ h[:fln_bases] = (s = space.fln_bases) >= num ? num : s
+ h
+ end
+
+ # 7) remove gov : map -> availabe (base -> french -> algerian; troops -> police)
+ # 8) reduce : commitment -> support -> france track -> gov resource
+ # 9) shift : support -> oppose | best combined; remove terror only if also shift
+ # 10) random
+ end
+end