diff options
Diffstat (limited to 'lib/colonial_twilight/board.rb')
-rw-r--r-- | lib/colonial_twilight/board.rb | 305 |
1 files changed, 118 insertions, 187 deletions
diff --git a/lib/colonial_twilight/board.rb b/lib/colonial_twilight/board.rb index 5fc46b7..3f2e326 100644 --- a/lib/colonial_twilight/board.rb +++ b/lib/colonial_twilight/board.rb @@ -4,9 +4,9 @@ # rubocop:disable Style/AccessorGrouping # rubocop:disable Style/ParallelAssignment # rubocop:disable Layout/ArrayAlignment +# rubocop:disable Style/Documentation module ColonialTwilight - # pieces container class Forces attr_accessor :algerian_troops, :algerian_police attr_accessor :french_troops, :french_police @@ -21,42 +21,42 @@ module ColonialTwilight @max_bases = nil @control = :uncontrolled @max_bases = 2 if %i[Country Sector].include? kind - _instance_variables(kind)&.each do |sym| + _accessors_to_remove(kind)&.each do |sym| instance_variable_set(sym, nil) end end private - def _instance_variables(kind) + def _accessors_to_remove(kind) case kind when :available then %i[@control @fln_active] when :casualties then %i[@control @fln_active @fln_bases] when :out_of_play then %i[@control @algerian_troops @algerian_police @fln_active @fln_bases] - when :Country then %i[@control @algerian_troops @algerian_police @french_troops @french_police @gov_bases] + when :Country then %i[@control @algerian_troops @algerian_police @french_troops @french_police] + when :City then nil when :Sector then nil end end public - alias to_s inspect def inspect - " - #{gov_bases} GOV bases - #{french_troops} french troops - #{french_police} french police - #{algerian_troops} algerian troops - #{algerian_police} algerian police - #{fln_bases} FLN bases - #{fln_underground} underground Guerrillas - #{fln_active} active Guerrillas" + "GOV bases: #{gov_bases} + french troops: #{french_troops} + french police: #{french_police} + algerian troops: #{algerian_troops} + algerian police: #{algerian_police} + FLN bases: #{fln_bases} + underground Guerrillas: #{fln_underground} + active Guerrillas: #{fln_active}" end + alias to_s inspect def data h = {} - %i[algerian_troops algerian_police french_troops french_police - fln_underground fln_active fln_bases gov_bases control].each do |sym| + %i[algerian_troops algerian_police french_troops french_police gov_bases + fln_underground fln_active fln_bases control].each do |sym| h[sym] = send(sym) unless send(sym).nil? end h @@ -67,10 +67,10 @@ module ColonialTwilight end def fln - guerrillas + (@fln_bases || 0) + fln_cubes + (@fln_bases || 0) end - def guerrillas + def fln_cubes (@fln_underground || 0) + (@fln_active || 0) end @@ -138,7 +138,6 @@ module ColonialTwilight end end - # a point Track class Track attr_accessor :v @@ -164,7 +163,6 @@ module ColonialTwilight end end - # a piece holding Box class Box < Forces attr_reader :name @@ -174,7 +172,6 @@ module ColonialTwilight end end - # a map Sector class Sector MOUNTAIN = 1 COASTAL = 2 @@ -211,12 +208,12 @@ module ColonialTwilight end def inspect - "#{@descr} #{@terrain} - control : #{@forces.control} + "\n#{@descr} #{@terrain} + control : #{control} alignment : #{@alignment} terror : #{@terror} population : #{@pop}#{@resettled ? ' resettled' : ''} - forces : #{@forces} + #{@forces} adjs : #{@adjacents}" end @@ -224,12 +221,16 @@ module ColonialTwilight { name: @name, alignment: @alignment, terror: @terror, pop: @pop, resettled: @resettled }.merge(@forces.data) end - %i[gov gov_cubes french_cubes algerian_cubes troops police gov_bases + %i[gov gov_bases gov_cubes french_cubes algerian_cubes troops police french_troops french_police algerian_troops algerian_police - fln guerrillas fln_bases fln_underground fln_active max_bases].each do |sym| + fln fln_bases fln_cubes fln_underground fln_active max_bases control].each do |sym| define_method(sym) { @forces.send(sym) } end + def sector? + true + end + def city? false end @@ -262,82 +263,22 @@ module ColonialTwilight @alignment == :neutral end - def control - @forces.control - end - def uncontrolled? - @forces.control == :uncontrolled + control == :uncontrolled end def fln_control? - @forces.control == :FLN + control == :FLN end def gov_control? - @forces.control == :GOV - end - - def has_terror? - terror.positive? - end - - def has_gov? - !gov_bases_0? || !gov_cubes_0? - end - - def has_fln? - !fln_bases_0? or fln.positive? - end - - def gov_bases_0? - gov_bases.zero? - end - - def fln_bases_0? - fln_bases.zero? - end - - def gov_bases_1m? - gov_bases.positive? - end - - def fln_bases_1m? - fln_bases.positive? - end - - def pop0? - pop.zero? - end - - def gov_cubes_0? - gov_cubes.zero? + control == :GOV end def add(type, num = 1) @forces.add(type, num) end - def fln_u_1l? - fln_underground < 2 - end - - def fln_u_0? - fln_underground.zero? - end - - def fln_u_1m? - fln_underground.positive? - end - - def fln_u_2m? - fln_underground > 1 - end - - def fln_u_3m? - fln_underground > 2 - end - def resettle! raise "can't resettle a country " if country? raise "can't resettle a sector with a population > 1" if @pop != 1 @@ -355,26 +296,26 @@ module ColonialTwilight raise "can't shift towards support" if support? @alignment = (oppose? ? :neutral : :support) + else + raise "unknown shift direction : #{towards}" end end end - # a City Sector class City < Sector def initialize(name, wilaya, pop, attrs = 0) super name, wilaya, 0, pop, attrs end + def sector? + false + end + def city? true end end - # a Country Sector - # GOV may not enter - # FLN may not enter until they become independent - # Population is never counted in the total Opposition - # May acquire the ability to contain 3 Bases class Country < Sector attr_reader :independent @@ -383,8 +324,8 @@ module ColonialTwilight @descr += " #{@independent ? 'Independant' : 'French'}" end - def add_gov_base - raise "no gov bases allowed in #{@name}" + def sector? + false end def country? @@ -401,13 +342,12 @@ module ColonialTwilight end end - # the game Board class Board FRANCE_TRACK = %w[A B C D E F].freeze - attr_reader :spaces_h, :spaces, :sectors, :cities, :countries + attr_reader :spaces - %i[commitment gov_resources fln_resources resettled_sectors france_track border_zone_track + %i[commitment gov_resources fln_resources france_track border_zone_track support_commitment opposition_bases].each do |sym| define_method(sym) { instance_variable_get("@#{sym}").v } end @@ -419,54 +359,65 @@ module ColonialTwilight end def initialize - @names = [] - @spaces_h = {} + @spaces = [] @capabilities = [] - @resettled_sectors = 0 @available = Box.new :available @casualties = Box.new :casualties @out_of_play = Box.new :out_of_play + @support_commitment = Track.new 50 + @opposition_bases = Track.new 50 @fln_resources = Track.new 50 @gov_resources = Track.new 50 @commitment = Track.new 50 - @support_commitment = Track.new 50 - @opposition_bases = Track.new 50 @france_track = Track.new 5 @border_zone_track = Track.new 4 - set_sectors + set_spaces set_adjacents - @spaces = @spaces_h.values - @sectors = @spaces.reject(&:country?) # FIXME - @cities = @spaces.select(&:city?) # FIXME - @countries = @spaces.select(&:country?) # FIXME end - def transfer(num, what, from, to, towhat = nil) - towhat = what if towhat.nil? - from = get_var from if from.is_a? Symbol - to = get_var to if to.is_a? Symbol - from.add what, -num - to.add towhat, num - { nn: num, what: what, from: from, to: to, towhat: towhat } + def sector + @spaces.select(&:sector?) end + alias sectors sector - def terror(where, num) - where.terror += num + def city + @spaces.select(&:city?) end + alias cities city - def shift(where, towards, num = 1) - num.times { where.shift towards } + def country + @spaces.select(&:country?) + end + alias countries country + + # def transfer(num, what, from, to, towhat = nil) + # towhat = what if towhat.nil? + # from = get_var from if from.is_a? Symbol + # to = get_var to if to.is_a? Symbol + # from.add what, -num + # to.add towhat, num + # { nn: num, what: what, from: from, to: to, towhat: towhat } + # end + + # def terror(where, num) + # where.terror += num + # end + + def shift(space, towards, num = 1) + num.times { space.shift towards } end def shift_track(what, amount) case what + when :support_commitment then @support_commitment.clamp amount + when :opposition_bases then @opposition_bases.clamp amount when :fln_resources then @fln_resources.clamp amount when :gov_resources then @gov_resources.clamp amount when :commitment then @commitment.clamp amount when :france_track then @france_track.shift amount when :border_zone_track then @border_zone_track.shift amount else - raise "shift_track: '#{what}'unknown" + raise "unknown track : #{what}" end end @@ -483,21 +434,12 @@ module ColonialTwilight send(where).inject(0) { |i, s| i + block.call(s) } end - def resettle(sector) - @spaces_h[sector].resettle! - @resettled_sectors += 1 + def compute_opposition_bases + count { |s| s.oppose? ? s.pop : 0 } + count(&:fln_bases) end - def compute_victory_points - values = [@support_commitment.v, @opposition_bases.v] - @opposition_bases.v = 0 - @support_commitment.v = @commitment.v - @spaces_h.each do |_n, s| - @opposition_bases.clamp s.fln_bases - @opposition_bases.clamp s.pop if s.alignment == :oppose - @support_commitment.clamp s.pop if s.alignment == :support - end - values << @support_commitment.v << @opposition_bases.v + def compute_support_commitment + count { |s| s.support? ? s.pop : 0 } + @commitment.v end def data @@ -506,9 +448,8 @@ module ColonialTwilight france_track border_zone_track available casualties out_of_play].each do |sym| h[sym] = instance_variable_get("@#{sym}").data end - h[:resettled_sectors] = @resettled_sectors h[:capabilities] = @capabilities - h[:spaces] = @spaces_h.inject([]) { |a, (_k, s)| a << s.data } + h[:spaces] = @spaces.inject([]) { |a, s| a << s.data } h end @@ -534,19 +475,10 @@ module ColonialTwilight end def add(kls, *args) - s = kls.new(*args) - # puts s - @names << s.name - @spaces_h[s.name] = s - end - - def adjacents(idx, *args) - @spaces_h[@names[idx]].adjacents = args - # @spaces_h[@names[idx]].adjacents = args.map { |i| @names[i] } - # puts @spaces_h[@names[idx]] + @spaces << kls.new(*args) end - def set_sectors + def set_spaces mountain = Sector::MOUNTAIN border = Sector::BORDER coastal = Sector::COASTAL @@ -582,6 +514,10 @@ module ColonialTwilight add Country, 'Tunisia', 1 end + def adjacents(idx, *args) + @spaces[idx].adjacents = args + end + def set_adjacents adjacents 0, 1, 2, 3, 7, 8, 11, 26 adjacents 1, 0, 2, 3, 5 @@ -615,23 +551,20 @@ module ColonialTwilight adjacents 29, 2, 4, 5, 9 end - def set_sector(idx, opts, align = nil) - s = @spaces_h[@names[idx]] + def resettle(name) + @spaces[@spaces.find_index { |s| s.name == name }].resettle! + end + + def set_space(idx, opts, align = nil) + s = @spaces[idx] s.alignment = align unless align.nil? %i[gov_base fln_base french_troops french_police algerian_troops algerian_police fln_underground].each { |sym| s.add(sym, opts[sym]) if opts.key? sym } - # s.add :gov_base, opts[:govb] if opts.key? :govb - # s.add :fln_base, opts[:flnb] if opts.key? :flnb - # s.add :french_troops, opts[:ft] if opts.key? :ft - # s.add :french_police, opts[:fp] if opts.key? :fp - # s.add :algerian_troops, opts[:at] if opts.key? :at - # s.add :algerian_police, opts[:ap] if opts.key? :ap - # s.add :fln_underground, opts[:fln] if opts.key? :fln - # puts s end def short - @resettled_sectors = 0 + @opposition_bases.v = 19 + @support_commitment.v = 22 @commitment.v = 15 @fln_resources.v = 15 @gov_resources.v = 20 @@ -645,36 +578,34 @@ module ColonialTwilight resettle 'Setif' resettle 'Tlemcen' resettle 'Bordj Bou Arreridj' - raise 'resettled sectors not counted' if @resettled_sectors != 3 - - set_sector 0, { algerian_police: 1, fln_underground: 1 }, :oppose - set_sector 2, { french_police: 1 } - set_sector 4, { algerian_police: 1, fln_underground: 1 }, :oppose - set_sector 5, { french_police: 1 } - set_sector 6, { french_police: 1 }, :support - set_sector 7, { fln_underground: 1 } - set_sector 8, { french_troops: 4, algerian_police: 1, gov_base: 1 } - set_sector 9, { french_troops: 1, algerian_police: 1, gov_base: 1, fln_underground: 1, fln_base: 1 }, :oppose - set_sector 10, { french_police: 1, fln_underground: 1, fln_base: 1 }, :oppose - set_sector 11, { french_police: 1 } - set_sector 12, { french_police: 1, fln_underground: 1, fln_base: 1 }, :oppose - set_sector 13, { french_troops: 4, algerian_troops: 1, french_police: 1 }, :support - set_sector 14, { algerian_troops: 1, gov_base: 1 } - set_sector 15, { french_police: 1, algerian_police: 1, fln_underground: 1, fln_base: 1 }, :oppose - set_sector 16, { algerian_troops: 1, french_police: 1, algerian_police: 1 }, :support - set_sector 17, { french_police: 1, algerian_police: 1 } - set_sector 18, { french_police: 2, fln_underground: 1 } - set_sector 19, { french_police: 1, gov_base: 1 } - set_sector 20, { french_police: 1 } - set_sector 22, { french_police: 1 } - set_sector 23, { french_police: 1 } - set_sector 24, { french_police: 1 } - set_sector 27, {}, :oppose - set_sector 28, { fln_underground: 4, fln_base: 2 } - set_sector 29, { fln_underground: 5, fln_base: 2 } + + set_space 0, { algerian_police: 1, fln_underground: 1 }, :oppose + set_space 2, { french_police: 1 } + set_space 4, { algerian_police: 1, fln_underground: 1 }, :oppose + set_space 5, { french_police: 1 } + set_space 6, { french_police: 1 }, :support + set_space 7, { fln_underground: 1 } + set_space 8, { french_troops: 4, algerian_police: 1, gov_base: 1 } + set_space 9, { french_troops: 1, algerian_police: 1, gov_base: 1, fln_underground: 1, fln_base: 1 }, :oppose + set_space 10, { french_police: 1, fln_underground: 1, fln_base: 1 }, :oppose + set_space 11, { french_police: 1 } + set_space 12, { french_police: 1, fln_underground: 1, fln_base: 1 }, :oppose + set_space 13, { french_troops: 4, algerian_troops: 1, french_police: 1 }, :support + set_space 14, { algerian_troops: 1, gov_base: 1 } + set_space 15, { french_police: 1, algerian_police: 1, fln_underground: 1, fln_base: 1 }, :oppose + set_space 16, { algerian_troops: 1, french_police: 1, algerian_police: 1 }, :support + set_space 17, { french_police: 1, algerian_police: 1 } + set_space 18, { french_police: 2, fln_underground: 1 } + set_space 19, { french_police: 1, gov_base: 1 } + set_space 20, { french_police: 1 } + set_space 22, { french_police: 1 } + set_space 23, { french_police: 1 } + set_space 24, { french_police: 1 } + set_space 27, {}, :oppose + set_space 28, { fln_underground: 4, fln_base: 2 } + set_space 29, { fln_underground: 5, fln_base: 2 } spaces[28].independent! spaces[29].independent! - compute_victory_points end def medium |