diff options
-rw-r--r-- | lib/colonial_twilight/fln_bot.rb | 826 |
1 files changed, 823 insertions, 3 deletions
diff --git a/lib/colonial_twilight/fln_bot.rb b/lib/colonial_twilight/fln_bot.rb index 9944507..42d3883 100644 --- a/lib/colonial_twilight/fln_bot.rb +++ b/lib/colonial_twilight/fln_bot.rb @@ -3,17 +3,837 @@ module ColonialTwilight - class FLNBot + class Player attr_reader :faction def initialize game, faction @game = game + @board = game.board + @ui = game.ui @faction = faction + @debug = game.options.debug_bot + @possible_actions = nil end - def play possible_actions - puts 'FLNBot.play' #FIXME + def conducted_action + a = nil + if not @card.nil? + raise "Operation #{@operation} conducted with event" if not @operation.nil? + raise "Special Activity #{@special_activity} conducted with event" if not @special_activity.nil? + a = :event + elsif not @special_activity.nil? + a = :ope_special + else + if @operation_count == 0 + a = :pass + elsif @operation_count == 1 + a = :ope_limited + else + a = :ope_only + end + end + raise "#{a} has been conducted but is not allowed" if not @possible_actions.include? a + puts "Conducted action is : #{a}" if @debug + a + end + + private + + def first_eligible? + @game.actions.size == 0 + # @possible_actions.length == 5 + end + + def may_play_event? + not @card.nil? and @possible_actions.include? :event + end + + def limited_ope_only? + (@possible_actions.size == 2 and @possible_actions.include? :ope_limited) + end + + def limited_ope_done? + limited_ope_only? and @operation_count == 1 + end + + def may_conduct_special_activity? sp + r = @possible_actions.include? :ope_special + r &= (sp == @special_activity) if not @special_activity.nil? + r + end + + def operation_done ope + raise "try to conduct ope #{ope} over #{@operation}" if not (@operation.nil? or @operation == ope) + raise "cannot conduct another" if @operation_count > 0 and limited_ope_only? + @card = nil + @operation = ope + @operation_count += 1 + end + + def special_activity_done sp + raise "try to conduct special activity #{sp} over #{@special_activity}" if not (@special_activity.nil? or @special_activity == sp) + raise "cannot conduct a special activity" if not may_conduct_special_activity? sp + @card = nil + @special_activity = sp + @special_activity_count += 1 + end + + end + + # Country.independant + + class FLNBot < Player + + def play card, possible_actions + @card = card + @possible_actions = possible_actions + + @operation = nil + @operation_count = 0 + @special_activity = nil + @special_activity_count = 0 + + @selected_spaces = [] + @expended_resources = 0 + + _start + end + + private + + def _start + # resources = 0 && Ope Limited as only choice + if @board.fln_resources == 0 and limited_ope_only? + puts ' => PASS' if @debug + h = get_action :pass, -1, :pass, false + apply_action h + return conducted_action + end + + # GOV is first eligible && will be second eligible + if not first_eligible? and @game.eligibility_swap? + puts ' => TERROR 1' if @debug + return terror + end + + # exists no FLN base with (POP 1+ && 1- FLN undeground OR POP 0 && 0 FLN underground) + if not @board.has(:sectors) {|s| s.fln_bases_1m? and ((not s.pop0? and s.fln_u_1l?) or (s.pop0? and s.fln_u_0?)) } + puts ' => TERROR 2' if @debug + return terror + end + + return _march_or_rally + end + + def _march_or_rally + # rally would place base : see rally first 2 bullets + if @board.available_fln_bases > 0 and @board.has {|s| may_add_fln_base?(s) and ((s.guerrillas >= 3 and (limited_ope_only? ? true : s.gov_cubes_0?)) or s.guerrillas >= 4) } + puts ' => RALLY 1' if @debug + return rally + end + + # #FLN bases * 2 > #FLN at FLN bases + 1d6/2 + if (@board.count() {|s| s.fln_bases } * 2) > (@board.count() {|s| s.fln_bases_0? ? 0 : s.guerrillas } + rand(7)/2) + puts ' => RALLY 2' if @debug + return rally + end + + puts ' => MARCH 1' if @debug + return march + end + + ##### TERROR OPERATION ##### + def terror + # not POP 0 && 1+ FLN underground && (no FLN bases || 2+ FLN underground) + spaces = @board.search(:sectors) {|s| not s.pop0? and s.fln_u_1m? and (s.fln_bases_0? or s.fln_u_2m?) } + + # play event if more profitable + vpts = 0 + (@board.fln_resources + possible_extort).clamp(0, spaces.length).times {|n| vpts += spaces[n].pop } + return event if spaces.empty? or (may_play_event? and vpts <= @card.fln_effectiveness) + + # to remove support, highest POP first + sort_filter(spaces.select{|s| s.support? }, :pop).each do |selected| + break if not may_continue? + _terror selected + spaces.delete selected + end + + # if last campaign, neutral with no terror and pacifiable, highest POP first + sort_filter(spaces.select{|s| s.neutral? and not s.has_terror? and pacifiable?(s) and not_selected s }, :pop).each do |selected| + break if not may_continue? + _terror selected + spaces.delete selected + end if last_campaign? + + subvert if may_conduct_special_activity? :subvert + extort if may_conduct_special_activity? :extort + + return conducted_action + end + + def _terror selected + h = get_action :terror, 1, selected + transfer h, 1, :fln_underground, selected, selected, :fln_active + mks = [] + mks << [:terror, 1, nil, 0, 1] if not selected.terror? + mks << [:alignment, 1, :support, :oppose, :neutral] if selected.oppose? + mks << [:alignment, 1, :oppose, :support, :neutral] if selected.support? + h[:markers] = mks + apply_action h + end + + ##### EVENT ##### + def event + if may_play_event? and @card.fln_effective? and ((@card.fln_marked? or @card.capability?) or (rand(7) < 4 and @card.fln_playable?)) + raise "FIXME event not implemented yet" + return conducted_action + end + return attack + end + + ##### SUBVERT SPECIAL ACTIVITY ##### + def subvert + puts ' => SUBVERT' if @debug + puts ':: 1+ FLN underground && 1+ algerian cubes' if @debug + spaces = @board.search(:sectors) {|s| s.fln_u_1m? and s.algerian_cubes >= 1 } + + # in up to 2 spaces, to remove last cube + tmp = spaces.select{|s| s.french_cubes == 0 and s.algerian_cubes < 3 } + tmp.shuffle! + tmp.sort! {|a,b| + r = b.algerian_police <=> a.algerian_police # police first + r = b.algerian_troops <=> a.algerian_troops if r == 0 # troops then + r + } + + # up to 2 spaces and 2 cubes + n = 0 + 2.times do + selected = tmp.shift + break if selected.nil? or n >= 2 + n += _remove selected + spaces.delete selected + end + + # only place FLN from available + if n == 0 and @board.available_fln_underground > 0 and not spaces.empty? + n += _replace spaces[rand(spaces.length)] + end + + # randomly if one piece was removed or GOV is first eligible + if n == 1 or not first_eligible? and not spaces.empty? + n += _remove spaces[rand(spaces.length)] + end + end + + def _replace selected + h = get_action :subvert, 0, selected + transfer h, 1, :algerian_police, selected, :available + transfer h, 1, :fln_underground, :available, selected + apply_action h + 2 + end + + def _remove selected + h = get_action :subvert, 0, selected + ap = selected.algerian_police.clamp(0, 2) + transfer h, ap, :algerian_police, selected, :available if ap > 0 + at = selected.algerian_troops.clamp(0, 2 - ap) + transfer h, at, :algerian_troops, selected, :available if at > 0 + apply_action h + ap + at + end + + ##### EXTORT SPECIAL_ACTIVITY ##### + def extort + # 1+ POP && (FLN control or country) && (1+ FLN underground or 2+ FLN if 1+ FLN bases and not country) + spaces = @board.search() {|s| not s.pop0? and (s.fln_control? or s.country?) and s.fln_u_1m? and (s.country? or s.fln_bases_0? or s.fln_u_2m?) } + + # 3+ FLN or 2+ FLN if (0 GOV cubes or 0 FLN base) + spaces.select{|s| s.guerrillas > 3 or (s.guerrillas > 2 and (s.gov_cubes_0? or s.fln_bases_0?)) }.each do |selected| + _extort selected + spaces.delete selected + end + + # Morocco and Tunisia + spaces.select{|s| s.country? }.each do |selected| + _extort selected + spaces.delete selected + end + + # if still at 0 resources, everywhere possible + spaces.each do |selected| _extort selected end if @board.fln_resources == 0 + end + + def _extort selected + h = get_action :extort, -1, selected + transfer h, 1, :fln_underground, selected, selected, :fln_active + apply_action h + end + + ##### ATTACK OPERATION ##### + PIECES = [:gov_base,:french_troops,:french_police,:algerian_troops,:algerian_police].freeze + def attack + spaces = nil + if not may_conduct_special_activity? :ambush + # GOV pieces && no FLN bases && 6+ FLN + spaces = @board.search(:sectors) {|s| s.has_gov? and s.fln_bases_0? and s.guerrillas > 5 } + else + # GOV pieces && ((no FLN bases && (6+ FLN or 1+ FLN underground)) || (FLN bases and 2+ FLN underground)) + spaces = @board.search(:sectors) {|s| s.has_gov? and ((s.fln_bases_0? and (s.guerrillas > 5 or s.fln_u_1m?)) or (not s.fln_bases_0? and s.fln_u_2m?)) } + end + casualties = _compute_casualties spaces + if casualties.inject(0){|n,c| n + c[:french_police] + c[:french_troops] + c[:gov_base] } > 2 + casualties.each {|c| puts spaces[c[:i]].name; puts c.inspect } if @debug + ambushes = 0 + casualties.each do |c| + break if not may_continue? + a = c[:n] < 5 + next if a and ambushes == 2 # only 2 ambushes + selected = spaces[c[:i]] + h = get_action :attack, 1, selected + if a + ambushes += 1 + h[:action] = :ambush + transfer h, 1, :fln_underground, selected, selected, :fln_active + else + transfer h, selected.fln_underground, :fln_underground, selected, selected, :fln_active if selected.fln_underground > 0 + end + PIECES.each {|k| transfer h, c[k], k, selected, :casualties if c[k] != 0 } + if !a + fc = c[:french_police] + c[:french_troops] + c[:gov_base] + fc.times {|t| transfer h, 1, :fln_active, selected, (t%2 == 0 ? :available : :casualties), :fln_underground } + end + apply_action h + end + + if may_continue? + # GOV pieces && 3+ FLN underground + spaces = @board.search(:sectors) {|s| s.has_gov? and s.guerrillas > 3 }.select{|s| not_selected s } + if not spaces.empty? + c = _compute_casualties(spaces)[0] + selected = spaces[c[:i]] + h = get_action :attack, 1, selected + transfer h, selected.fln_underground, :fln_underground, selected, selected, :fln_active if selected.fln_underground > 0 + if rand(7) <= selected.fln + PIECES.each {|k| transfer h, c[k], k, selected, :casualties if c[k] != 0 } + fc = c[:french_police] + c[:french_troops] + c[:gov_base] + fc.times {|t| transfer h, 1, :fln_active, selected, (t%2 == 0 ? :available : :casualties), :fln_underground } + end + apply_action h + end + end + + extort if may_conduct_special_activity? :extort + + return conducted_action + end + + return _march_or_rally + end + + def _compute_casualties spaces + casualties = spaces.inject([]) {|n,s| + h = {:i=>n.length, :n=>s.fln, :u=>s.fln_underground} + PIECES.each {|k| h[k] = 0 } + t = 0 + if s.guerrillas > 5 # auto succes -> 2 casualties + t = h[:french_police] = s.french_police.clamp(0, 2) + t += h[:algerian_police] = s.algerian_police.clamp(0, 2 - t) if t < 2 + t += h[:french_troops] = s.french_troops.clamp(0, 2 - t) if t < 2 + t += h[:algerian_troops] = s.algerian_troops.clamp(0, 2 - t) if t < 2 + t += h[:gov_base] = s.gov_bases.clamp(0, 2 - t) if t < 2 + else # ambush 1 casualty + t = h[:french_police] = 1 if s.french_police > 0 + t = h[:algerian_police] = 1 if s.algerian_police > 0 and t == 0 + t = h[:french_troops] = 1 if s.french_troops > 0 and t == 0 + t = h[:algerian_troops] = 1 if s.algerian_troops > 0 and t == 0 + t = h[:gov_base] = 1 if s.fln_bases > 0 and t == 0 + end + h[:t] = t + n << h + } + casualties.shuffle! + casualties.sort!{|a,b| + r = b[:gov_base] <=> a[:gov_base] # bases + r = b[:french_troops] <=> a[:french_troops] if r == 0 # french troops + r = b[:french_police] <=> a[:french_police] if r == 0 # french police + r = b[:t] <=> a[:t] if r == 0 # most pieces + r + } + casualties + end + + ##### MARCH OPERATION ##### + def march + # up to 2/3 resources expended unless 8 or less resources + rcs_max = (@board.fln_resources <= 8 ? @board.fln_resources : @board.fln_resources * 2 / 3) + stop_cond = -> { @expended_resources == rcs_max or not may_continue? } + + # FIXME + # @board.spaces_h['Tlemcen'].add :fln_underground, -1 + # @board.spaces_h['Tlemcen'].add :fln_base, 1 + # @board.spaces_h['Mascara'].add :fln_underground, 2 + # @board.spaces_h['Mascara'].add :fln_active, 2 + # @board.spaces_h['Saida'].add :fln_base + # @board.spaces_h['Saida'].add :fln_underground, 1 + # @board.spaces_h['Saida'].add :fln_active, 2 + # @board.spaces_h['Sidi Bel Abbes'].add :algerian_police, 1 + @board.spaces_h['Bordj Bou Arreridj'].add :fln_base, 1 + @board.spaces_h['Oum El Bouaghi'].add :fln_base, 1 + # @board.spaces_h['Biskra'].add :fln_base, 1 + @board.spaces_h['Tebessa'].add :fln_active, 1 + @board.spaces_h['Negrine'].add :fln_active, 1 + @board.spaces_h['Negrine'].add :fln_underground, 1 + # + spaces = @board.search {|s| not s.fln_bases_0? and s.fln_underground == 0 } + puts "spaces :: " + spaces.collect(){|s| s.is_a?(Symbol) ? s.to_s : s.name}.join(' :: ') + selected = spaces[0] + selected = @board.spaces[11] + puts "DEST : #{selected.name}" + d = _paths(selected, {:fln_underground=>1}) {|h| h[:fln_underground] > 0 } + + puts "FIXME : march is not implemented yet" + exit 1 + + # DEAD ZONE => no multiple march + + # march with underground -> unless march will trigger active + # + # unless limited ope can march again untill cross wilaya or border + # + # pay per destination + # + + ######## + # march 1 underground FLN to each base that does not have 1 + # - lowest cost + # while not stop_cond.call + # spaces = @board.search {|s| not s.fln_bases_0? and s.fln_underground == 0 } + # break if spaces.empty? + # end + + + ######## + # march 1 FLN to each spaces at Support if 0 FLN + # march 2 FLN in up to 1 city if Amateur Bombers in effect + # - to stay underground : unless last Campaign + # - lowest cost + + ######## + # march to remove GOV control in 1 POP+ not at Oppose + # - mountain + # - highest POP + # - lowest cost + + ######## + # march 3 FLN to non-resettled POP0 with room for a base + # - fewest GOV cubes + # - mountain + # - lowest cost + # - at least 1 FLN stays underground + + # selected = @board.spaces[11] + # puts "DEST : #{selected.name}" + # d = _paths(selected, {:fln_underground=>1}) {|h| h[:fln_underground] > 0 } + + return conducted_action + end + + def _paths dst, want, &cond + ws = dst.adjacents.map {|s| @board.spaces[s].wilaya }.uniq! # adjacent Wilayas allowed + puts ws.inspect + spaces = @board.search{|s| s != dst and ws.include? s.wilaya } # in tree spaces + puts spaces.collect{|s| s.name }.join(' :: ') + tree = build_tree dst, spaces, want + tree.sort{|(x,a),(y,b)| a[:d]<=>b[:d]}.each{|k,v| puts "\t#{v[:d]} #{v[:fln][:max]}:#{v[:fln][:ok]} #{k.name} :: #{v[:adjs].map{|s| s.name}.join(' - ')}" } + end + + ##### RALLY OPERATION ##### + def rally + # max 6 spaces unless ope_only => 1 + selected_max = (limited_ope_only? ? 1 : 6) + # up to 2/3 resources expended unless 8 or less resources + rcs_max = (@board.fln_resources <= 8 ? @board.fln_resources : @board.fln_resources * 2 / 3) + stop_cond = -> { @selected_spaces.length == selected_max or @expended_resources == rcs_max or not may_continue? } + + while not stop_cond.call and @board.available_fln_bases > 0 + puts ':: may add fln && 3+ FLN && 0 GOV cubes (unless Limited OP)' if @debug + break if not _place_base @board.search {|s| may_add_fln_base?(s) and s.guerrillas >= 3 and (limited_ope_only? ? true : s.gov_cubes_0?) and not_selected s } + end + + while not stop_cond.call and @board.available_fln_bases > 0 + puts ':: may add fln && 4+ FLN' if @debug + break if not _place_base @board.search {|s| may_add_fln_base?(s) and s.guerrillas >= 4 and not_selected s } + end + + while not stop_cond.call or not has_fln_to_place? + puts ':: FLN base && ((1+ pop && 1- underground FLN) or ((0 pop || country) && 0 underground FLN))' if @debug + spaces = @board.search(:sectors) {|s| s.fln_bases_1m? and ((not s.pop0? and s.fln_u_1l?) or ((s.pop0? or s.country?) and s.fln_u_0?)) and not_selected s } + break if not _place_fln_1 spaces + end + + if not stop_cond.call + puts ':: only once : shift France track towards F' if @debug + _shift_france_track + end + + while not stop_cond.call and has_fln_to_place? + puts ':: non City && Support && 0 underground FLN' if @debug + break if not _place_fln_2 @board.search(:sectors) {|s| not (s.city? and s.support?) and s.fln_u_0? and not_selected s } + end + + if not @expended_resources == rcs_max and may_continue? + puts ':: (FLN control or Base) and 2+ pop && not oppose' if @debug + rcs = (rcs_max - @expended_resources) + @expended_resources += _reserve_agitate rcs, @board.search(:sectors) {|s| may_agitate? s and s.pop >= 2 and not_selected s } + end + + 2.times do + break if stop_cond.call or not has_fln_to_place? + puts ':: anywhere' if @debug + break if not _place_fln_3 @board.search() {|s| not_selected s } + end + + 2.times do + break if stop_cond.call or not has_fln_to_place? + puts ':: no FLN base but 1+ FLN' if @debug + break if not _place_fln_4 @board.search() {|s| s.fln_bases_0? and s.guerrillas >= 1 and not_selected s } + end + + if @agitate.nil? and may_continue? + puts ':: (FLN control or Base) && not oppose' if @debug + rcs = (rcs_max - @expended_resources) + @expended_resources += _reserve_agitate rcs, @board.search(:sectors) {|s| may_agitate? s } + end + + _agitate @agitate if not @agitate.nil? and may_continue? + + if @debug + puts "=> Rally done :\n\texpended resources : #{@expended_resources} #{}" + puts "\tselected spaces :: " + @selected_spaces.collect(){|s| s.is_a?(Symbol) ? s.to_s : s.name}.join(' :: ') + end + + subvert if may_conduct_special_activity? :subvert + extort if may_conduct_special_activity? :extort + + return conducted_action + # FIXME if NONE => MARCH + end + + def _place_base spaces + return false if spaces.empty? + puts ' => place_base' if @debug + selected = spaces[rand(spaces.length)] + a = selected.fln_active.clamp(0,2) + u = a < 2 ? 2 - a : 0 + h = get_action :rally, 1, selected + transfer h, a, :fln_active, selected, :available, :fln_underground if a != 0 + transfer h, u, :fln_underground, selected, :available if u != 0 + transfer h, 1, :fln_base, :available, selected + apply_action h + end + + def _reserve_agitate max_cost, spaces + spaces.select!{|s| not not_selected s } if not has_fln_to_place? + spaces.select!{|s| (s.terror + 1 + (not_selected(s) ? 1 : 0)) <= max_cost } + return 0 if spaces.empty? + spaces.shuffle! + spaces.sort! {|a,b| + r = b.pop <=> a.pop # most population + r = a.terror <=> b.terror if r == 0 # less terror + r = (a.support? ? 0 : 1) <=> (b.support? ? 0 : 1) if r == 0 # support + r = (not_selected(a) ? 1 : 0) <=> (not_selected(b) ? 1 : 0) if r == 0 # already selected + r + } + @agitate = spaces[0] + _place_fln [@agitate] if not_selected @agitate + @agitate.terror + 1 + end + + def _agitate selected + puts ' => agitate' if @debug + h = get_action :agitate, selected.terror + 1, selected, false + h[:already_expended] = true + h[:markers] =[ [:alignment, 1, :oppose, selected.alignment, (selected.support? ? :neutral : :oppose)] ] + if selected.terror > 0 + h[:markers].insert(0, [:terror, -selected.terror, nil, selected.terror, 0]) + @board.terror selected, -selected.terror + end + @board.shift selected, :oppose + apply_action h + end + + def _place_fln_1 spaces + return false if spaces.empty? + puts ' => place_fln_1' if @debug + spaces = try_filter(spaces) {|s| not s.country? } # in Algeria + spaces = try_filter(spaces) {|s| not s.gov_cubes_0? } # with GOV cubes + spaces = try_filter(spaces) {|s| not s.pop0? } # POP 1+ + spaces.shuffle! + spaces.sort! do |a,b| + r = a.fln_underground <=> b.fln_underground # least underground FLN + r = b.fln_active <=> b.fln_active if r == 0 # most active FLN + r + end + a = spaces[0].fln_underground + b = spaces[0].fln_active + spaces.select!{|s| s.fln_underground==a and s.fln_active==b } + _place_fln spaces + end + + def _place_fln_2 spaces + return false if spaces.empty? + puts ' => place_fln_2' if @debug + spaces = sort_filter(spaces, :pop) # highest POP + _place_fln spaces + end + + def _place_fln_3 spaces + return false if spaces.empty? + puts ' => place_fln_3' if @debug + spaces = try_filter(spaces) {|s| s.uncontrolled? and (s.pop + 1).clamp(0, n) > (s.gov_cubes + s.gov_bases) } # may gain FLN control + spaces = try_filter(spaces) {|s| s.gov_control? and (s.pop + 1).clamp(0, n) > (s.gov_cubes + s.gov_bases) } # may remove GOV control + spaces = try_filter(spaces) {|s| ['II','IV','V'].include? s.wilaya } # Wilaya with a city + spaces = sort_filter(spaces, :terror, :asc) # least terror markers + _place_fln spaces + end + + def _place_fln_4 spaces + return false if spaces.empty? + puts ' => place_fln_4' if @debug + spaces = try_filter(spaces) {|s| not s.country? } # in Algeria + spaces = sort_filter(spaces, :fln) # most FLN + spaces = try_filter(spaces) {|s| s.gov_cubes_0? } # no Government cubes + _place_fln spaces + end + + def _place_fln spaces + puts "\t spaces :: " + spaces.collect(){|s| s.is_a?(Symbol) ? s.to_s : s.name}.join(' - ') if @debug + spaces = try_filter(spaces) {|s| s.support? } # Support spaces 8.1.2#4 + spaces = try_filter(spaces) {|s| s.guerrillas > 0 } # friendly 8.1.2#4 + spaces.shuffle! + while not spaces.empty? + selected = spaces.shift + n = fln_to_place.clamp(0, (selected.pop + 1 - selected.fln)) # at most POP + 1 + if n == 0 # will only flip underground if #FLN at POP + 1 + next if selected.fln_active == 0 # will not flip 0 active FLN + transfer h, selected.fln_active, :fln_active, selected, selected, :fln_underground + return apply_action h + end + m = n.clamp(0, @board.available_fln_underground) + h = get_action :rally, 1, selected + transfer h, m, :fln_underground, :available, selected + while m < n + # leave at least 2 FLN at FLN base or support + actives = @board.search(:sectors) {|s| (not s.fln_bases_0? or s.support?) ? s.fln_active > 2 : s.fln_active > 0 } + actives = sort_filter(actives, :fln) # the most active + space = actives.shift + q = space.fln_active + q -= 2 if not space.fln_bases_0? or space.support? + q = q.clamp(1, n) + transfer h, q, :fln_active, space, selected, :fln_underground + m += q + end + return apply_action h + end + false + end + + def _shift_france_track + h = get_action :rally, 1, :france_track, false + return false if not @board.shift_france_track 1 + puts ' => shift_france_track' if @debug + h[:france_track] = @board.france_track + apply_action h + end + + ##### ACTIONS ##### + + def get_action action, cost, selected, t=true + h = { :action => action, + :fln_resources => cost, + :selected => selected, + :controls => {} + } + h[:transfers] = [] if t + h + end + + def transfer h, n, what, from, to, towhat=nil + towhat = what if towhat.nil? + h[:controls][from] ||= from.control unless from.is_a? Symbol + h[:controls][to] ||= to.control unless to.is_a? Symbol + @board.transfer n, what, from, to, towhat + h[:transfers] << { :n => n, :what => what, :from=>from, :to => to, :towhat=> towhat } + # puts h[:transfers][-1] if @debug + end + + # def revert_transfers h + # h[:transfers].each do |tr| + # @board.transfer tr[:n], tr[:towhat], tr[:to], tr[:from], tr[:what] + # end + # end + + OPERATIONS = [:rally, :march, :attack, :terror].freeze + SPECIAL_ACTIVITIES = [:extort, :subvert, :ambush, :oas].freeze + IGNORE = [:pass, :event, :agitate].freeze + + def apply_action h + action = h[:action] + if OPERATIONS.include? action + operation_done action + raise "already selected #{h[:selected].name}" if @selected_spaces.include? h[:selected] + @selected_spaces << h[:selected] #unless @selected_spaces.include? h[:selected] + puts 'selected spaces :: ' + @selected_spaces.collect(){|s| s.is_a?(Symbol) ? s.to_s : s.name}.join(' :: ') if @debug + elsif SPECIAL_ACTIVITIES.include? action + special_activity_done action + @selected_spaces << h[:selected] if action == :ambush + elsif not IGNORE.include? action + raise "apply unknown action #{h[:action]}" + else + # :pass, :event, :agitate + end + cost = h[:fln_resources] + @board.fln_resources -= cost + @expended_resources += cost unless h.has_key? :already_expended # _reserve_agitate + h[:resources] = {:cost=>cost, :value=>@board.fln_resources} + h[:controls].each do |k,v| + if v != k.control + h[:controls][k] = [v, k.control] + else + h[:controls].delete k + end + end + @ui.show_player_action self, h + true + end + + #### HELPERS #### + + def may_continue? + return false if limited_ope_done? + return true if @board.fln_resources > 0 + return false if not may_conduct_special_activity? :extort + puts "\t=> pause to extort" if @debug + extort + return @board.fln_resources > 0 + end + + def has_fln_to_place? + fln_to_place > 0 + end + + def fln_to_place + (@board.available_fln_underground + @board.count() {|s| s.fln_active }) + end + + def may_agitate? s + (s.fln_control? or s.fln_bases_1m?) and not s.oppose? + end + + def may_add_fln_base? s + # return false if (s.support? and s.city?) coltwi ? + # max 1 base in Algeria AND at least 1 underground FLN + (s.fln_bases < (s.country? ? s.max_bases : 1)) and (s.fln_underground > 0) + end + + def activate to, from, flns + # goes active if moved into Support or crossed International Border && #FLN + GOV cubes (+border) > 3 + ( (to.support? or from.country?) and (flns + to.gov_cubes + (from.country? ? @board.border_zone_track : 0)) > 3 ) + end + + def build_tree dst, spaces, want + tree = ([dst] + spaces).inject({}) do |h,s| + # filter out adjacents : dst OR adjacent to dst OR same wilaya + a = s.adjacents.map{|n| @board.spaces[n]}.select{|a| a == dst or (spaces.include?(a) and (s.wilaya == a.wilaya or s == dst))} + h[s] = { :adjs=> a, :fln => can_march_from(s, want), :d => 0} + h + end + q = [dst] + while not q.empty? + s = q.shift + h = tree[s] + d = h[:d] + 1 + h[:adjs].each do |a| + next if a == dst + p = tree[a][:d] + if p == 0 or d < p + tree[a][:d] = d + q << a + end + end + end + tree + end + + def can_march_from s, want, with={} + u = s.fln_underground + (with[:fln_underground]||0) + a = s.fln_active + (with[:fln_active]||0) + d = 0 + if not s.fln_bases_0? + # at bases, leave last underground FLN, leave 2 FLN + if u > 0 + u -= 1 + d = 1 + else + a = (a > 2 ? a - 2 : 0) + end + end + if (s.fln_bases_0? and s.support?) or d == 1 + # march with underground FLN, that could be swaped with an active FLN + d = ((a > 0 and u > 0) ? 1 : 0) + if a > 0 + a -= 1 + elsif u > 0 + u -= 1 + end + end + # never trigger GOV Control on populated spaces + max = [(not s.country? and not s.pop0? and not s.gov_control?) ? (s.fln - s.gov) : 666, u + a].min + # does it satisfy want conditions + ok = (u >= (want[:fln_underground]||0) and a >= (want[:fln_active]||0) and max >= (want[:fln]||1)) + { :fln_underground=>u, :fln_active=>a, :delta=>d, :max=>max, :ok=>ok } + end + + def last_campaign? + false # FIXME + end + + def possible_extort + # FIXME : if resources at 0 and no spaces + # 1+ POP && (FLN control or country) && (1+ FLN underground or 2+ FLN if 1+ FLN bases) + spaces = @board.search() {|s| not s.pop0? and (s.fln_control? or s.country?) and s.fln_u_1m? and (s.country? or s.fln_bases_0? or s.fln_u_2m?) } + spaces.inject(0) {|n,s| n + s.fln_underground - ((not s.fln_bases_0? and not s.country?) ? 1 : 0) } + end + + def pacifiable? s + # FIXME if Recall de Gaulle 8.4.2 third bullet point + not s.country? and (not s.gov_bases_0? or (s.troop >= 1 and s.police >= 1 and s.gov_control?)) + end + + ##### FILTERS ##### + + def not_selected s + not @selected_spaces.include? s + end + + def try_filter list, &block + filtered = list.select &block + (filtered.empty? ? list : filtered) + end + + def sort_filter spaces, sym, order=:desc + spaces.shuffle! + if order == :desc + spaces.sort! {|a,b| b.send(sym) <=> a.send(sym) } + else + spaces.sort! {|a,b| a.send(sym) <=> b.send(sym) } + end + v = spaces[0].send(sym) + spaces.select {|s| s.send(sym) == v } end end |