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authorJérémy Zurcher <jeremy@asynk.ch>2020-09-04 17:42:47 +0200
committerJérémy Zurcher <jeremy@asynk.ch>2020-09-04 17:42:47 +0200
commit7ea6b836d1f7a8ac7a1a53b6beacf214cdfbddf0 (patch)
tree2e1f00d925ea6d1b3548246fe44f315ba066366e /lib
parenta503d93dbc45062abaa27f8f5d394001dc2e25e2 (diff)
downloadcolonial-twilight-7ea6b836d1f7a8ac7a1a53b6beacf214cdfbddf0.zip
colonial-twilight-7ea6b836d1f7a8ac7a1a53b6beacf214cdfbddf0.tar.gz
Game : improve save, clean up
Diffstat (limited to 'lib')
-rw-r--r--lib/colonial_twilight/cards.rb3
-rw-r--r--lib/colonial_twilight/cli.rb2
-rw-r--r--lib/colonial_twilight/game.rb110
3 files changed, 74 insertions, 41 deletions
diff --git a/lib/colonial_twilight/cards.rb b/lib/colonial_twilight/cards.rb
index 0f98dc4..4ffcff5 100644
--- a/lib/colonial_twilight/cards.rb
+++ b/lib/colonial_twilight/cards.rb
@@ -49,10 +49,11 @@ module ColonialTwilight
attr_reader :cards
def initialize
@cards = {}
+ add_card 0, 'None', nil, nil
add_card 1, 'Quadrillage', 0, CardAction.new('Place up to all French Police in Available in up to 3 spaces', {:what=>:french_police,:from=>:available})
end
- def pull n; @cards[n] end
+ def pull n; @cards[n > 0 ? 1 : 0] end # FIXME
private
diff --git a/lib/colonial_twilight/cli.rb b/lib/colonial_twilight/cli.rb
index 97700ea..8618508 100644
--- a/lib/colonial_twilight/cli.rb
+++ b/lib/colonial_twilight/cli.rb
@@ -73,7 +73,7 @@ module ColonialTwilight
ret << chose('Choose a ruleset', @game.rules) { |s| a = s.split('-'); a[0] = a[0].yellow; a.join('-') }
exit(0) if ret[-1] < 0
@game.start self, *ret
- # @game.start self, 0, 0
+ @game.play
end
def logo
diff --git a/lib/colonial_twilight/game.rb b/lib/colonial_twilight/game.rb
index 75c4534..3b1dd99 100644
--- a/lib/colonial_twilight/game.rb
+++ b/lib/colonial_twilight/game.rb
@@ -13,6 +13,8 @@ module ColonialTwilight
class Game
+ MAX_CARD = 71
+
@scenarios = ['Short: 1960-1962: The End Game',
'Medium: 1957-1962: Midgame Development',
'Full: 1955-1962: Algérie Francaise!'].freeze
@@ -27,11 +29,11 @@ module ColonialTwilight
}.freeze
@swap_actions= [:ope_special, :ope_limited]
class << self
- attr_reader :scenarios, :rules, :actions, :cards
+ attr_reader :scenarios, :rules, :actions
end
def rules; Game.rules end
def scenarios; Game.scenarios end
- def possible_actions used=nil
+ def possible_actions used
ks = Game.actions.keys
if not used.nil?
if used == :event
@@ -65,62 +67,92 @@ module ColonialTwilight
@ruleset = rs
@scenario = s
@board.load [:short, :medium, :long][s]
- @max_card = 71
@turn = 0
- @cards = []
+ @cards = {
+ :current => @deck.pull(0),
+ :prev => @deck.pull(0)
+ }
@actions = []
- @players = [FLNBot.new(self, :FLN), GOVPlayer.new(self, :GOV)]
- play
+ @players = {
+ :fln => FLNBot.new(self, :FLN),
+ :gov => GOVPlayer.new(self, :GOV),
+ :first => :fln,
+ :second => :gov
+ }
+ end
+
+ def current_card
+ @cards[:current]
+ end
+
+ def first
+ @players[@players[:first]]
+ end
+
+ def second
+ @players[@players[:second]]
+ end
+
+ def eligibility_swap
+ @players[:first], @players[:second] = @players[:second], @players[:first]
end
- def current_card; @cards[-1] end
+ def eligibility_swap?
+ Game.swap_actions.include? @actions[0]
+ end
def play
- save_board 0
while true
@turn += 1
- ui.turn_start @turn, *@players
- c = ui.pull_card @max_card
- c = 1 # FIXME
- @cards << @deck.pull(c)
- ui.show_card @cards[-1]
- File.open("actions-#{@turn}.json",'w') { |f| f << JSON.generate([]) }
-
- ui.continue? @players[0].instance_of? FLNBot
- ui.player @players[0], true
- @actions[0] = @players[0].play possible_actions
- @ui.adjust_track @board.compute_victory_points
- save_board 0
+ ui.turn_start @turn, first, second
+ _pull_card
- ui.continue? @players[1].instance_of? FLNBot
- ui.player @players[1], false
- @actions[1] = @players[1].play possible_actions @actions[0]
- @ui.adjust_track @board.compute_victory_points
- save_board 1
+ act = _play first, nil
+ @ui.adjust_track @board.compute_victory_points
+ act = _play second, act
+ @ui.adjust_track @board.compute_victory_points
- @cards.shift if @cards.length > 2
- @players[0], @players[1] = @players[1], @players[0] if eligibility_swap?
+ eligibility_swap if eligibility_swap?
@actions.clear
end
end
- def eligibility_swap?
- Game.swap_actions.include? @actions[0]
+ def action_done player, action
+ File.open("actions-#{@turn}.json",'r+') do |f|
+ data = JSON.load f
+ data << action
+ f.seek 0
+ f << JSON.generate(data)
+ end
+ @ui.show_player_action player, action
end
- def save_board phase
- json = JSON.generate @board.data
- File.open("turn-#{@turn}-#{phase}.json",'w') { |f| f << json }
+ private
+
+ def _play player, prev_act
+ _save prev_act.nil?
+ ui.continue? player.instance_of? FLNBot
+ ui.player player, prev_act.nil?
+ player.play possible_actions prev_act
end
- def action_done player, action
- data = nil
- File.open("actions-#{@turn}.json",'r') { |f| data = JSON.load f }
- data << action
+ def _pull_card
+ @cards[:prev] = @cards[:current]
+ @cards[:current] = @deck.pull ui.pull_card(MAX_CARD)
+ ui.show_card @cards[:current]
+ end
- json = JSON.generate data
- File.open("actions-#{@turn}.json",'w') { |f| f << json }
- @ui.show_player_action player, action
+ def _save first
+ h = {
+ :ruleset => @ruleset,
+ :scenario => @scenario,
+ :turn => @turn,
+ :cards => {:current => @cards[:current].num, :prev => @cards[:prev].num},
+ :players => {:first => @players[:first], :second => @players[:second]},
+ :board => @board.data
+ }
+ File.open("turn-#{@turn}-#{first ? 0 : 1}.json",'w') { |f| f << JSON.generate(h) }
+ File.open("actions-#{@turn}.json",'w') { |f| f << JSON.generate([]) }
end
end