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author | Jérémy Zurcher <jeremy@asynk.ch> | 2020-08-05 19:14:26 +0200 |
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committer | Jérémy Zurcher <jeremy@asynk.ch> | 2020-08-05 19:14:26 +0200 |
commit | 94d2e329a4b9c325b32de5bd641e5e1e99a1c8f4 (patch) | |
tree | 1d9f733e12eb8dc27610da0d52674ae1aec9fefc /README.md | |
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diff --git a/README.md b/README.md new file mode 100644 index 0000000..3a701e8 --- /dev/null +++ b/README.md @@ -0,0 +1,12 @@ + +# ColonialTwilight + +I played many solo games of GMT's [Labyrinth](https://www.gmtgames.com/p-720-labyrinth-4th-printing.aspx) +using [awakening](https://github.com/sellmerfud/awakening), a scala implementation of both the Jihadist and the USA bots. + +The only bad point I see in that console application is the poor readability of the output. + +So there it is, my proof of concept, a quick and dirty ruby implementation of the FLN bot of GMT's [Colonial Twilight](https://www.gmtgames.com/p-548-colonial-twilight-the-french-algerian-war-1954-62.aspx), with a nice and colorful output and place to implement a GUI, once maybe. + +CLI behaviour is copied on [coltwi](https://github.com/sellmerfud/coltwi). + |