diff options
author | Jérémy Zurcher <jeremy@asynk.ch> | 2023-12-02 22:57:38 +0100 |
---|---|---|
committer | Jérémy Zurcher <jeremy@asynk.ch> | 2023-12-02 22:57:38 +0100 |
commit | 7e94c38bc75cc0393e140e23df5531927acc87d7 (patch) | |
tree | 53eddac159d9c53ad7a8b35d9962b3b6f44ace8c | |
parent | 6829aa96f06ee2fc3eb20cb124611827928d16a3 (diff) | |
download | colonial-twilight-7e94c38bc75cc0393e140e23df5531927acc87d7.zip colonial-twilight-7e94c38bc75cc0393e140e23df5531927acc87d7.tar.gz |
FLNBotRules : rewrite priority specs and fix rally_7_priority
-rw-r--r-- | lib/colonial_twilight/fln_bot_rules.rb | 4 | ||||
-rw-r--r-- | spec/fln_bot_rules_spec.rb | 171 |
2 files changed, 88 insertions, 87 deletions
diff --git a/lib/colonial_twilight/fln_bot_rules.rb b/lib/colonial_twilight/fln_bot_rules.rb index 30fe9ec..90936ad 100644 --- a/lib/colonial_twilight/fln_bot_rules.rb +++ b/lib/colonial_twilight/fln_bot_rules.rb @@ -125,8 +125,8 @@ module ColonialTwilight def rally_7_priority(spaces) # highest population -> gain FLN control -> remove Gov control -> city -> least terror f = _max(spaces, :pop) - f = _filter(f) { |s| s.gov < s.fln + place_guerrillas_in(s).values.sum } - f = _filter(f) { |s| s.gov == s.fln + place_guerrillas_in(s).values.sum } + f = _filter(f) { |s| s.gov >= s.fln && s.gov < s.fln + place_guerrillas_in(s).values.sum } + f = _filter(f) { |s| s.gov >= s.fln && s.gov == s.fln + place_guerrillas_in(s).values.sum } f = _filter(f, &:city?) _min(f, :terror) end diff --git a/spec/fln_bot_rules_spec.rb b/spec/fln_bot_rules_spec.rb index 981e46c..5f3c3c3 100644 --- a/spec/fln_bot_rules_spec.rb +++ b/spec/fln_bot_rules_spec.rb @@ -223,9 +223,9 @@ describe ColonialTwilight::FLNBotRules do end it 'rally_3_priority Algeria' do - a = Sector.new - b = Sector.new(name: 'country') - expect(@rules.rally_3_priority([a, b])[0]).to be a + a = Sector.new(name: 'country') + b = Sector.new + expect(@rules.rally_3_priority([a, b])[0]).to be b end it 'rally_3_priority with GOV cubes' do @@ -236,16 +236,16 @@ describe ColonialTwilight::FLNBotRules do it 'rally_3_priority pop 1+' do a = Sector.new(pop: 1) - b = Sector.new(gov_cubes: 1, pop: 1) - c = Sector.new(gov_cubes: 1) - expect(@rules.rally_3_priority([a, b, c])[0]).to be b + b = Sector.new(gov_cubes: 1) + c = Sector.new(gov_cubes: 1, pop: 1) + expect(@rules.rally_3_priority([a, b, c])[0]).to be c end it 'rally_3_priority least fln_underground' do a = Sector.new(pop: 1) - b = Sector.new(gov_cubes: 1, pop: 1) - c = Sector.new(gov_cubes: 1, pop: 1, fln_underground: 1) - expect(@rules.rally_3_priority([a, b, c])[0]).to be b + b = Sector.new(gov_cubes: 1, pop: 1, fln_underground: 1) + c = Sector.new(gov_cubes: 1, pop: 1) + expect(@rules.rally_3_priority([a, b, c])[0]).to be c end it 'may_rally_5_in? city' do @@ -309,23 +309,23 @@ describe ColonialTwilight::FLNBotRules do end it 'rally_6_priority population' do - a = Sector.new(pop: 2) - b = Sector.new(pop: 1) - expect(@rules.rally_6_priority([a, b])[0]).to be a + a = Sector.new(pop: 1) + b = Sector.new(pop: 2) + expect(@rules.rally_6_priority([a, b])[0]).to be b end it 'rally_6_priority min terror' do a = Sector.new(pop: 1, terror: 2) - b = Sector.new(pop: 2, terror: 1) - c = Sector.new(pop: 2, terror: 2) - expect(@rules.rally_6_priority([a, b, c])[0]).to be b + b = Sector.new(pop: 2, terror: 2) + c = Sector.new(pop: 2, terror: 1) + expect(@rules.rally_6_priority([a, b, c])[0]).to be c end it 'rally_6_priority support' do a = Sector.new(pop: 2, terror: 1, support: false) - b = Sector.new(pop: 2, terror: 1, support: true) - c = Sector.new(pop: 2, terror: 2, support: true) - expect(@rules.rally_6_priority([a, b, c])[0]).to be b + b = Sector.new(pop: 2, terror: 2, support: true) + c = Sector.new(pop: 2, terror: 1, support: true) + expect(@rules.rally_6_priority([a, b, c])[0]).to be c end it 'may_rally_7_in?' do @@ -344,39 +344,40 @@ describe ColonialTwilight::FLNBotRules do end it 'rally_7_priority population' do - a = Sector.new(pop: 2) + a = Sector.new(pop: 1) b = Sector.new(pop: 1) - c = Sector.new(pop: 1) - expect(@rules.rally_7_priority([a, b, c])[0]).to be a + c = Sector.new(pop: 2) + expect(@rules.rally_7_priority([a, b, c])[0]).to be c end it 'rally_7_priority gain FLN control' do a = Sector.new(gov_cubes: 2) - b = Sector.new(gov_cubes: 1, fln_active: 1) - c = Sector.new(gov_cubes: 1) + b = Sector.new(gov_cubes: 1, fln_active: 3) + c = Sector.new(gov_cubes: 1, fln_active: 1) @board.available_fln_underground = 1 - expect(@rules.rally_7_priority([a, b, c])[0]).to be b + expect(@rules.rally_7_priority([a, b, c])[0]).to be c end it 'rally_7_priority remove GOV control' do a = Sector.new(gov_cubes: 3) - b = Sector.new(gov_cubes: 1) - c = Sector.new(gov_cubes: 2) + b = Sector.new(gov_cubes: 2) + c = Sector.new(gov_cubes: 1) @board.available_fln_underground = 1 - expect(@rules.rally_7_priority([a, b, c])[0]).to be b + expect(@rules.rally_7_priority([a, b, c])[0]).to be c end it 'rally_7_priority city?' do - a = Sector.new(name: 'city') + a = Sector.new b = Sector.new - expect(@rules.rally_7_priority([a, b])[0]).to be a + c = Sector.new(name: 'city') + expect(@rules.rally_7_priority([a, b, c])[0]).to be c end it 'rally_7_priority least terror' do a = Sector.new - b = Sector.new(name: 'city', terror: 1) - c = Sector.new(name: 'city', terror: 2) - expect(@rules.rally_7_priority([a, b, c])[0]).to be b + b = Sector.new(name: 'city', terror: 2) + c = Sector.new(name: 'city', terror: 1) + expect(@rules.rally_7_priority([a, b, c])[0]).to be c end it 'may_rally_8_in? no fln guerrillas' do @@ -395,23 +396,23 @@ describe ColonialTwilight::FLNBotRules do end it 'rally_8_priority Algeria' do - a = Sector.new - b = Sector.new(name: 'country') - expect(@rules.rally_8_priority([a, b])[0]).to be a + a = Sector.new(name: 'country') + b = Sector.new + expect(@rules.rally_8_priority([a, b])[0]).to be b end it 'rally_8_priority most guerrillas' do a = Sector.new - b = Sector.new(fln_active: 2, fln_underground: 1) - c = Sector.new(fln_active: 1, fln_underground: 1) - expect(@rules.rally_8_priority([a, b, c])[0]).to be b + b = Sector.new(fln_active: 1, fln_underground: 1) + c = Sector.new(fln_active: 2, fln_underground: 1) + expect(@rules.rally_8_priority([a, b, c])[0]).to be c end it 'rally_8_priority no cubes' do a = Sector.new - b = Sector.new(fln_active: 1, fln_underground: 1) - c = Sector.new(fln_active: 1, fln_underground: 1, gov_cubes: 1) - expect(@rules.rally_8_priority([a, b, c])[0]).to be b + b = Sector.new(fln_active: 1, fln_underground: 1, gov_cubes: 1) + c = Sector.new(fln_active: 1, fln_underground: 1) + expect(@rules.rally_8_priority([a, b, c])[0]).to be c end it 'may_rally_9_in? no control and no base' do @@ -451,9 +452,9 @@ describe ColonialTwilight::FLNBotRules do it 'rally_9_priority no cubes' do a = Sector.new(terror: 1, oppose: true) - b = Sector.new(terror: 1, neutral: true) - c = Sector.new(terror: 2, neutral: true) - expect(@rules.rally_9_priority([a, b, c], 2)[0]).to be b + b = Sector.new(terror: 2, neutral: true) + c = Sector.new(terror: 1, neutral: true) + expect(@rules.rally_9_priority([a, b, c], 2)[0]).to be c end end @@ -494,24 +495,24 @@ describe ColonialTwilight::FLNBotRules do end it 'extort_priority 2+' do - a = Sector.new(fln_underground: 1) - b = Sector.new(fln_underground: 2) - c = Sector.new(fln_underground: 1) - expect(@rules.extort_priority([a, b, c])[0]).to be b + a = Sector.new() + b = Sector.new(fln_underground: 1) + c = Sector.new(fln_underground: 2) + expect(@rules.extort_priority([a, b, c])[0]).to be c end it 'extort_priority 3+ if fln bases and gov cubes' do a = Sector.new(fln_underground: 2, fln_bases: 1, gov_cubes: 1) - b = Sector.new(fln_underground: 3, fln_bases: 1, gov_cubes: 1) - c = Sector.new(fln_underground: 2, fln_bases: 1, gov_cubes: 1) - expect(@rules.extort_priority([a, b, c])[0]).to be b + b = Sector.new(fln_underground: 1, fln_bases: 1, gov_cubes: 1) + c = Sector.new(fln_underground: 3, fln_bases: 1, gov_cubes: 1) + expect(@rules.extort_priority([a, b, c])[0]).to be c end it 'extort_priority country' do a = Sector.new(fln_underground: 2, fln_bases: 1, gov_cubes: 1) - b = Sector.new(fln_underground: 3, fln_bases: 1, gov_cubes: 1, type: :country) - c = Sector.new(fln_underground: 3, fln_bases: 1, gov_cubes: 1) - expect(@rules.extort_priority([a, b, c])[0]).to be b + b = Sector.new(fln_underground: 3, fln_bases: 1, gov_cubes: 1) + c = Sector.new(name: 'country', fln_underground: 3, fln_bases: 1, gov_cubes: 1) + expect(@rules.extort_priority([a, b, c])[0]).to be c end end @@ -533,9 +534,9 @@ describe ColonialTwilight::FLNBotRules do it 'subvert_1_priority algerian police' do a = Sector.new(fln_underground: 1, algerian_police: 1) - b = Sector.new(fln_underground: 1, algerian_police: 3) - c = Sector.new(fln_underground: 1, algerian_police: 2) - expect(@rules.subvert_1_priority([a, b, c])[0]).to be b + b = Sector.new(fln_underground: 1, algerian_police: 2) + c = Sector.new(fln_underground: 1, algerian_police: 3) + expect(@rules.subvert_1_priority([a, b, c])[0]).to be c end it 'may_subvert_2_in?' do @@ -714,45 +715,45 @@ describe ColonialTwilight::FLNBotRules do end it 'attack priority at bases' do - a = Sector.new(gov_bases: 1) - b = Sector.new(gov_bases: 2) - c = Sector.new(gov_bases: 1) - expect(@rules.attack_priority([a, b, c])[0]).to be b + a = Sector.new(gov_bases: 0) + b = Sector.new(gov_bases: 1) + c = Sector.new(gov_bases: 2) + expect(@rules.attack_priority([a, b, c])[0]).to be c end it 'attack priority french troops' do a = Sector.new(gov_bases: 2, algerian_troops: 6) - b = Sector.new(gov_bases: 3, french_troops: 2) - c = Sector.new(gov_bases: 3, french_troops: 1) - expect(@rules.attack_priority([a, b, c])[0]).to be b + b = Sector.new(gov_bases: 3, french_troops: 1) + c = Sector.new(gov_bases: 3, french_troops: 2) + expect(@rules.attack_priority([a, b, c])[0]).to be c end it 'attack priority french police' do a = Sector.new(gov_bases: 1, french_troops: 3, algerian_police: 6) - b = Sector.new(gov_bases: 2, french_troops: 2, french_police: 2) - c = Sector.new(gov_bases: 3, french_troops: 1, french_police: 1) - expect(@rules.attack_priority([a, b, c])[0]).to be b + b = Sector.new(gov_bases: 3, french_troops: 1, french_police: 1) + c = Sector.new(gov_bases: 2, french_troops: 2, french_police: 2) + expect(@rules.attack_priority([a, b, c])[0]).to be c end it 'attack priority gov most pieces, gov base' do a = Sector.new(gov_bases: 2, french_troops: 2, french_police: 2) - b = Sector.new(gov_bases: 3, french_troops: 2, french_police: 2) - c = Sector.new(gov_bases: 2, french_troops: 2, french_police: 2) - expect(@rules.attack_priority([a, b, c])[0]).to be b + b = Sector.new(gov_bases: 2, french_troops: 2, french_police: 2) + c = Sector.new(gov_bases: 3, french_troops: 2, french_police: 2) + expect(@rules.attack_priority([a, b, c])[0]).to be c end it 'attack priority gov most pieces, french troops' do a = Sector.new(gov_bases: 2, french_troops: 2, french_police: 2) - b = Sector.new(gov_bases: 2, french_troops: 3, french_police: 2) - c = Sector.new(gov_bases: 2, french_troops: 2, french_police: 2) - expect(@rules.attack_priority([a, b, c])[0]).to be b + b = Sector.new(gov_bases: 2, french_troops: 2, french_police: 2) + c = Sector.new(gov_bases: 2, french_troops: 3, french_police: 2) + expect(@rules.attack_priority([a, b, c])[0]).to be c end it 'attack priority gov most pieces, french police' do a = Sector.new(gov_bases: 2, french_troops: 2, french_police: 2) - b = Sector.new(gov_bases: 2, french_troops: 2, french_police: 3) - c = Sector.new(gov_bases: 2, french_troops: 2, french_police: 2) - expect(@rules.attack_priority([a, b, c])[0]).to be b + b = Sector.new(gov_bases: 2, french_troops: 2, french_police: 2) + c = Sector.new(gov_bases: 2, french_troops: 2, french_police: 3) + expect(@rules.attack_priority([a, b, c])[0]).to be c end end @@ -871,16 +872,16 @@ describe ColonialTwilight::FLNBotRules do it 'place_guerrillas_priority support' do a = Sector.new(support: false) - b = Sector.new(support: true) - c = Sector.new(support: false) - expect(@rules.place_guerrillas_priority([a, b, c])[0]).to be b + b = Sector.new(support: false) + c = Sector.new(support: true) + expect(@rules.place_guerrillas_priority([a, b, c])[0]).to be c end it 'place_guerrillas_priority support and fln_active' do a = Sector.new(support: false) - b = Sector.new(support: true, fln_active: 1) - c = Sector.new(support: true) - expect(@rules.place_guerrillas_priority([a, b, c])[0]).to be b + b = Sector.new(support: true) + c = Sector.new(support: true, fln_active: 1) + expect(@rules.place_guerrillas_priority([a, b, c])[0]).to be c end it '_remove_guerrillas_priority none' do @@ -891,10 +892,10 @@ describe ColonialTwilight::FLNBotRules do it '_remove_guerrillas_priority most guerrillas' do a = Sector.new(fln_active: 2, fln_underground: 1) - b = Sector.new(fln_active: 2, fln_underground: 2) - c = Sector.new(fln_active: 1, fln_underground: 2) + b = Sector.new(fln_active: 1, fln_underground: 2) + c = Sector.new(fln_active: 2, fln_underground: 2) d = Sector.new(fln_active: 3, fln_underground: 2) - expect(@rules._remove_guerrillas_priority([a, b, c, d], { d => true })[0]).to be b + expect(@rules._remove_guerrillas_priority([a, b, c, d], { d => true })[0]).to be c end it 'pick guerrillas from most guerrillas' do |