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#! /bin/sh
RED="\033[0;31m"
RESET="\033[0m"
DST=$HOME/bin
DST_EXPORT=$DST/godot-export
FORCE=0
CLEAN=0
ANDROID=0
for I in $@
do
case $I in
f)
FORCE=1
;;
a)
ANDROID=1
;;
c)
CLEAN=1
;;
esac
done
function build()
{
J=$((`nproc`))
export CXX=/usr/lib/ccache/bin/clang++
export CC=/usr/lib/ccache/bin/clang
rm ./bin/*
platform=linuxbsd
platform=x11
[ $CLEAN -eq 1 ] && scons platform=$platform --clean
# https://docs.godotengine.org/en/3.2/development/compiling/compiling_for_x11.html
target=release_debug
echo -e "build : ${RED}$platform$RESET target=$RED$target$RESET"
time scons -j$J platform=$platform target=$target tools=yes colored=yes pulseaudio=no bits=64 warnings=no
# scons -j$J platform=$platform target=$target tools=no colored=yes pulseaudio=no bits=64 warnings=no
# scons -j$J platform=$platform target=$target tools=no colored=yes pulseaudio=no bits=32 warnings=no
cp ./bin/godot*tools* $DST/godot
if [ $ANDROID -eq 1 ]
then
export ANDROID_HOME=/opt/android-sdk
export ANDROID_NDK_ROOT=/opt/android-ndk
[ ! -d $DST_EXPORT ] && mkdir $DST_EXPORT
[ $CLEAN -eq 1 ] && scons platform=android --clean
# https://docs.godotengine.org/en/3.2/development/compiling/compiling_for_android.html
echo -e "${RED}gradlew clean$RESET"
pushd platform/android/java && ./gradlew cleanGodotTemplates && popd
ndk_platform=android-29
for target in release debug;
do
for arch in arm64v8 armv7; #x86_6
do
echo -e "build : ${RED}android$RESET android_arch=$RED$arch$RESET target=$RED$target$RESET ndk_platform=$RED$ndk_platform$RESET"
time scons -j$J platform=android target=$target android_arch=$arch ndk_platform=$ndk_platform tools=no disable_3d=true
done
done
echo -e "${RED}gradlew build$RESET"
pushd platform/android/java && ./gradlew generateGodotTemplates && popd
fi
}
pushd ./godot
if [ $CLEAN -eq 1 ]
then
find -name \*.o -o -name \*.gen.cpp -o -name \*.gen.h -delete
fi
HEAD_PREV=$(git log HEAD~1.. --pretty=format:'%H' | head -n1)
echo -e "current HEAD : $RED$HEAD_PREV$RESET"
git pull
HEAD_NOW=$(git log HEAD~1.. --pretty=format:'%H' | head -n1)
echo -e "updated HEAD : $RED$HEAD_NOW$RESET"
if [ $FORCE = 1 -o "$HEAD_PREV" != "$HEAD_NOW" ]
then
build
git log $HEAD_PREV..
fi
popd
ls -l godot/bin/
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