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authorJérémy Zurcher <jeremy@asynk.ch>2020-09-15 13:07:21 +0200
committerJérémy Zurcher <jeremy@asynk.ch>2020-09-15 13:07:47 +0200
commit9599266b29d05b02e9c65482374949d170eb4c7b (patch)
tree0e7ebab608c0c2fd844c6ea1360076a35c34b06d /godot
parent9f30667b1e0b398e0fb97eaf6917e1e1ad5c8261 (diff)
downloadbin-9599266b29d05b02e9c65482374949d170eb4c7b.zip
bin-9599266b29d05b02e9c65482374949d170eb4c7b.tar.gz
add godot directory
Diffstat (limited to 'godot')
-rwxr-xr-xgodot/build-ios-toolchain90
-rwxr-xr-xgodot/build-iphone40
2 files changed, 130 insertions, 0 deletions
diff --git a/godot/build-ios-toolchain b/godot/build-ios-toolchain
new file mode 100755
index 0000000..56da938
--- /dev/null
+++ b/godot/build-ios-toolchain
@@ -0,0 +1,90 @@
+#! /bin/bash
+
+# https://developer.apple.com/download/more/
+
+if [ $# -lt 1 ]
+then
+ echo "missing mandatory argument(s) : SDK version"
+ exit 1
+fi
+
+DIR=$(pwd)
+
+function build_darling()
+{
+ echo "***** build_darling *****"
+ if [ ! -d darling-dmg ]
+ then
+ git clone https://github.com/darlinghq/darling-dmg.git
+ fi
+ pushd darling-dmg && git pull
+ [ ! -d build ] && mkdir build
+ cd build && cmake .. -DCMAKE_BUILD_TYPE=Release && make -j 4
+ popd
+}
+
+function build()
+{
+ VERSION=$1
+
+ XCODE_DMG=Xcode_$VERSION.dmg
+ XCODE_XPI=Xcode_$VERSION.xip
+ SDK=$DIR/iPhoneOS$VERSION.sdk.tar.xz
+ TOOLCHAIN=$DIR/toolchain-$VERSION
+ SDK_DIR=iPhoneSDK/iPhoneOS9.1.sdk
+
+ [ -f $SDK ] && rm $SDK
+ [ -d $TOOLCHAIN ] && rm -fr $TOOLCHAIN
+ rm -fr xcode iPhoneSDK 2>/dev/null
+
+ mkdir xcode || exit 1
+ mkdir -p $SDK_DIR || exit 1
+
+ if [ -f $XCODE_DMG ]
+ then
+ echo "***** extract from $XCODE_DMG *****"
+ ./darling-dmg/build/darling-dmg $XCODE_DMG xcode
+ cp -r xcode/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/* $SDK_DIR
+ cp -r xcode/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/include/c++/* $SDK_DIR/usr/include/c++
+ fusermount -u xcode
+ fi
+ if [ -f $XCODE_XPI ]
+ then
+ echo "***** extract from $XCODE_XPI *****"
+ xar -xf $XCODE_XPI || exit 1
+ rm Metadata
+ pbzx -n Content | cpio -i
+ rm Content
+ cp -r Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/* $SDK_DIR
+ cp -r Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/include/c++/* $SDK_DIR/usr/include/c++
+ rm -fr Xcode.app
+ fi
+
+ pushd iPhoneSDK
+ echo "***** compress $SDK *****"
+ tar -cf - * | xz -9 -c - > $SDK
+ popd
+ rm -fr xcode iPhoneSDK 2>/dev/null
+
+ # build toolchain
+ echo "***** build $TOOLCHAIN *****"
+ if [ ! -d cctools-port ]
+ then
+ git clone https://github.com/tpoechtrager/cctools-port.git
+ fi
+ cd cctools-port && git pull
+ cd usage_examples/ios_toolchain
+ ./build.sh $SDK arm64
+ cp -R target/bin $TOOLCHAIN
+ cd $DIR
+ pushd toolchain-$VERSION && mkdir usr && cd usr && ln -s .. bin
+ popd
+}
+
+build_darling
+for VERSION in $@
+do
+ echo "##### build $VERSION #####"
+ build $VERSION
+done
+
diff --git a/godot/build-iphone b/godot/build-iphone
new file mode 100755
index 0000000..cfaaee1
--- /dev/null
+++ b/godot/build-iphone
@@ -0,0 +1,40 @@
+#! /bin/sh
+
+if [ $# -lt 1 ]
+then
+ echo "missing mandatory argument(s) : SDK version"
+ exit 1
+fi
+
+export OSXCROSS_IOS=anything
+
+DIR=$(pwd)
+
+J=$((`nproc`))
+
+function build()
+{
+ TOOLCHAIN=$DIR/iphone/toolchain-$VERSION
+ [ -d iPhoneOS9.1.sdk ] && rm -fr iPhoneOS9.1.sdk
+ tar -xJf iphone/iPhoneOS$VERSION.sdk.tar.xz || exit
+
+ find godot -name \*.o -delete
+ find godot -name \*.gen.h -delete
+ find godot -name \*.gen.cpp -delete
+
+ pushd godot
+ scons -j $J platform=iphone arch=arm target=release_debug IPHONESDK=$DIR/iPhoneOS9.1.sdk IPHONEPATH=$TOOLCHAIN ios_triple=arm-apple-darwin11- || return 1
+ scons -j $J platform=iphone arch=arm64 target=release_debug IPHONESDK=$DIR/iPhoneOS9.1.sdk IPHONEPATH=$TOOLCHAIN ios_triple=arm-apple-darwin11- || return 1
+ for module in libgodot libgodot_camera_module libgodot_arkit_module
+ do
+ $TOOLCHAIN/arm-apple-darwin11-lipo -create bin/$module.iphone.opt.debug.arm.a bin/$module.iphone.opt.debug.arm64.a -output bin/$module.iphone.debug.fat.a
+ done
+ popd
+ mkdir iphone-$VERSION && mv godot/bin/libgodot* iphone-$VERSION/
+}
+
+for VERSION in $@
+do
+ echo "##### build $VERSION #####"
+ build $VERSION || popd
+done