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authorJérémy Zurcher <jeremy@asynk.ch>2019-11-18 13:51:21 +0100
committerJérémy Zurcher <jeremy@asynk.ch>2019-11-18 13:51:21 +0100
commit4d32d78403f094c50110948e84e32cdcd7bc5bde (patch)
treefb7394dd6fc9ca62fae893098644fb37efef71c9
parent0dd22895006cc59cf4f039523ea2ff95ea5f3144 (diff)
downloadbin-4d32d78403f094c50110948e84e32cdcd7bc5bde.zip
bin-4d32d78403f094c50110948e84e32cdcd7bc5bde.tar.gz
godot-git : set ANDROID_HOME and ANDROID_NDK_ROOT
-rwxr-xr-xgodot-update5
1 files changed, 4 insertions, 1 deletions
diff --git a/godot-update b/godot-update
index 032cb56..01521a4 100755
--- a/godot-update
+++ b/godot-update
@@ -41,10 +41,13 @@ function build()
time scons -j$J platform=x11 target=$target tools=yes colored=yes pulseaudio=no bits=64 warnings=no
# scons -j$J platform=x11 target=$target tools=no colored=yes pulseaudio=no bits=64 warnings=no
# scons -j$J platform=x11 target=$target tools=no colored=yes pulseaudio=no bits=32 warnings=no
- cp bin/godot*tools* $DST
+ cp bin/godot*tools* $DST/
if [ $ANDROID -eq 1 ]
then
+ export ANDROID_HOME=/opt/android-sdk
+ export ANDROID_NDK_ROOT=/opt/android-ndk
+
[ $CLEAN -eq 1 ] && scons platform=android --clean
# https://docs.godotengine.org/en/3.1/development/compiling/compiling_for_android.html
ndk_platform=android-29