blob: 1791119e4da3baa9270ffe5b358af9232d577e1f (
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black @Colour @CurveBox margin {.1c} black @Colour {
@Tbl
#rule {yes}
margin {.1c}
aformat { @Cell A }
{
@Row paint {@Mines} format { @Cell 16p @Font @B A } A{Mines @Sym ampersand Wire 10p @Font 19.0 @Version 1}
@Rowa rulebelow {yes} A{ //
@RawBulletList
@ListItem{@B cannot be placed with themse, @I IP, @I FP or in a river or bridge hex}
@EndList
}
@Rowa rulebelow {yes} A{ //
@RawBulletList
@ListItem{@Underline @I Minefield :
@BulletList
@ListItem{any unit must @B stop on entry @B unless @I Heroic}
@ListItem{non-@I vehicular :
@BulletList
@ListItem{@B 1 random unit suffers a @I Casualty on a roll @Sym equal @B 10}
@ListItem{@I Fire is limited to infantry and @I LATW, @B only in Reaction}
@RawEndList}
@ListItem{each vehicle is :
@BulletList
@ListItem{@I Shocked on a roll @Sym greaterequal @B 9 @B if @I AFVs}
@ListItem{@I Destroyed on a roll @Sym greaterequal @B 8}
@RawEndList}
@ListItem{on @B exit, non-@I Heroic units @B fail on @Sym greater @B 5 (considered to have acted)}
#@ListItem{on @B exit, non-@I Heroic units @B fail on @Sym greater @B 5 (@I Maneuver considered done)}
@RawEndList}
@EndList
}
@Rowa A{ //
@RawBulletList
@ListItem{@Underline @I Wires:
@BulletList
@ListItem{@B only non-@I vehicular units and @I AFVs may @B enter a @I Wire hex}
@ListItem{non-@I vehicular :
@BulletList
@ListItem{must @B stop}
@ListItem{@I Fire is limited to infantry and @I LATW, @B only in Reaction}
@ListItem{on @B exit, non-@I Heroic units @B fail on @Sym greater @B 5 (considered to have acted)}
#@ListItem{on @B exit, non-@I Heroic units @B fail on @Sym greater @B 5 (@I Maneuver considered done)}
@RawEndList}
@ListItem{@I AFVs :
@BulletList
@ListItem{@B +1 MP to enter}
@ListItem{on @B exit is @I Shocked @Sym ampersand unload on a roll @Sym equal @B 10, otherwise remove @I Wire}
@RawEndList}
@RawEndList}
@EndList
}
}}
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