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black @Colour @CurveBox margin {.1c} black @Colour {
@Tbl
  #rule {yes}
  margin {.1c}
{
  @Row paint {@MDRM} format { @Cell 16p @Font @B A | @Cell i{right} B}
  A{Mortar Fire 10p @Font 11.4 @Version 1} B{@Sym less -4 @B not allowed |.2c [-4 ; +3]}
  @Row format { @StartHSpan @Cell A | @HSpan }
  A{ 10p @Font { //
  @RawBulletList
  @ListItem{a @I leader{@Sym slash}@I{non-vehicular combat} unit @B may request @I MFAs before acting /.3v (@I exc : @Russian only a leader, or a unit within 2 hexes of its leader)}
  @ListItem{the requesting unit @B cannot be @Reff 11.4.4.1 :
    @BulletList
    @ListItem{@I Disrupted, @I Regrouping, @I Heroic, @I{Out of Command}}
    @ListItem{in a @I{Primary Impact Hex} or @I Assault hex (@I exc : @I{Fire on My Position})}
    @ListItem{loaded, unless the @I vehicle is stationary}
    @RawEndList}
  @ListItem{an @I MFA @B cannot taret a hex with friendly @I{non-vehicular} units @Reff 11.4.4}
  @ListItem{a @I leader @B may request an @I MFA on its position on a d10 @Sym lessequal its @I Cohesion}
  @ListItem{@I attacking units in an @I Assault do not benefit from any @I TEMs @Reff 11.4.7}
  @EndList
  }}
  @Row format { @StartHSpan @Cell A | @HSpan }
  A{ || @Tbl
      indent {ctr}
      rule {yes}
      aformat { @Cell rule {no} paint {none} | @Cell  @B B | @Cell  @B C | @Cell  @B D | @Cell @B E }
      bformat { @Cell ruleleft {no} i{right} @B A | @Cell  @I B | @Cell  @I C | @Cell  @I D | @Cell E }
    {
      @Rowa paint {@Odd} ruleabove {no} B{Primary} C{Secondary} D{@Sym numbersign MDRM} E{@Sym numbersign SMK}
      @Rowb paint {@Even} A{@Sym less 60mm} B{0} C{N{@Sym slash}A} D{1} E{1}
      @Rowb paint {@Odd} A{60mm Sec} B{0} C{red @Colour -1} D{2} E{3}
      @Rowb paint {@Even} A{80-82mm Sec} B{+2} C{0} D{2} E{5}
      @Rowb paint {@Odd} A{80-82mm Plt} B{+2} C{0} D{6 @Sym slash 8 @Russian} E{7}
    }
  }
  @Row format { @StartHSpan @Cell A | @HSpan }
  A{ /.1v @Tbl
      indent {left}
      rule {yes}
      aformat { @Cell ruleleft {no} i{ctr} @B A | @Cell  @I B | @Cell C }
    {
      @Rowa paint {@Even} ruleabove {no} A{+1} B{Airburst} C{@I{non-vehicular} in @I Forest or @I {Tree-Line}}
      @Rowa paint {@Odd} A{+1} B{Target Density} C{per 2 @I{non-vehicular} steps over 4 @Sym arrowup /.3v @B not @I @RNP}
      @Rowa paint {@Even} A{red @Colour -x} B{best TEM} C{@B none for assaulting, exiting units}
    }
  }
  @Row format { @StartHSpan @Cell A | @HSpan }
  A{ 10p @Font { //
  @RawBulletList
#  @ListItem{a @I leader{@Sym slash}@I{non-vehicular combat} unit @B may request @B 1+ @I MFAs before acting}
#  @ListItem{the requesting unit @B cannot be @Reff 11.4.4.1 :
#    @BulletList
#    @ListItem{@I Disrupted, @I Regrouping, @I Heroic, @I{Out of Command}}
#    @ListItem{in a @I{Primary Impact Hex} or @I Assault hex}
#    @ListItem{loaded, unless the @I vehicle is stationary}
#    @RawEndList}
#  @ListItem{an @I MFA @B cannot taret a hex with friendly @I{non-vehicular} units @Reff 11.4.4}
#  @ListItem{a @I leader @B may request an @I MFA on its @I{Assault Hex} on a d10 @Sym lessequal its @I Cohesion}
#  @ListItem{@I attacking units in an @I Assault do not benefit from any @I TEMs @Reff 11.4.7}
  @ListItem{place a @I Primary @I MDRM on target @B unless @I Hindrance or @Russian mortar @Reff 11.4.5.4}
  @ListItem{roll for remaining @I MDRM, on @Sym greaterequal 7 place a @I Primary @I MDRM on target}
  @ListItem{@Underline{@I{Primary Impact Hex}} @Reff 11.4.7.1 :
  @BulletList
    @ListItem{@B only @I AFVs and @I FPs have @I LOS out of and are allowed to @I Fire}
    @ListItem{@B only @I AFVs @B without @I Riders may enter the hex}
    #@ListItem{@I{non-vehicular}, @I FV, @I Carrier and @I AFVs @B with @I Riders @B cannot enter}
    @ListItem{@I{non-vehicular} may @B only @I Withdraw, resolve @I MDRM @B no @I TEM on exit}
    @RawEndList}
  @ListItem{@Underline{@I{Secondary Impact Hex}} @Reff 11.4.7.2 :
    @BulletList
    @ListItem{@I{non-vehicular}, @I FV and @I Carrier are @I Suppressed for @I Fire and @I Recovery}
    @ListItem{@I{non-vehicular} resolve @I MDRM @B no TEM on exit /.3v @B must @I Withdraw if @I Disrupted unless @Japanese or @Russian}
    @RawEndList}
  @EndList
  }}
}}