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black @Colour @CurveBox margin {.1c} black @Colour {
@Tbl
  #rule {yes}
  margin {.1c}
  aformat { @Cell A }
{
  @Row paint {@Maneuver} format { @Cell 16p @Font @B A } A{Maneuver 10p @Font 10.1 @Version 1}
  @Rowa A{ ||
    @Tbl
      i {ctr}
      iv {ctr}
      rule {yes}
      aformat { @Cell rule {no} paint {no} X | @Cell @B A | @Cell @B B | @Cell @B C }
      bformat { @Cell ruleleft {no} i{right} A | @Cell B | @Cell C | @Cell D }
    {
      @Rowa paint {@Even} ruleabove {no} A{Activation} B{Reaction} C{Reverse} X{MP (hex)}
      @Rowb rulebelow {no} paint {@Odd}  A{@B{on foot}} B{3 (2)} C{2 (1, @Japanese 2)} D{-}
      @Rowb ruleabove {no} paint {@Odd}  A{at night @Mark} B{(2) max} C{(1) max} D{-}
      #@Rowb rulebelow {no} paint {@Odd}  A{@B{on foot} /.3v at night @Mark} B{3 @Sym slash 2 /.3v 2h max} C{2 @Sym slash 1, @Japanese 2 /.3v 1h max} D{-}
      @Rowb paint {@Even} A{@B tracked} B{5} C{4} D{3}
      @Rowb paint {@Odd}  A{@B wheeled} B{6} C{4} D{3}
      @Rowb paint {@Even}  A{at night} B{3} C{2} D{(1)} # FIXME : asked on FB answers say 3 / 2
    }
    @LP /.4v
    @Underline{road bonus} : +1 @B not if enemy at 2 hexes @B or at @I Night
    @LP @Japanese @B if directed by a @I leader in @I Reaction @Reff 10.1.2.a
    @LP @Mark @I{at night} : unless @I Heroic, @Japanese or @Russian @Reff 17.1.c
    @LP
    @Tbl
      rule {yes}
      aformat { @Cell rule {no} paint {no} | @Cell i {ctr} @B A }
      bformat { @Cell ruleleft {no} i{right} @B A | @Cell B }
    {
      @Rowa paint {@Even} ruleabove {no} A{Infantry MP Cost}
      @Rowb paint {@Odd}  A{All} B{move within River @Sym slash Marsh}
      @Rowb paint {@Even} A{2} B{Urban Building}
      @Rowb paint {@Odd}  A{1.5} B{any Woods @Sym slash Jungle - enter River @Sym slash Marsh}
      @Rowb paint {@Even} A{+0.5} B{Fords - up Hill}
      @Rowb paint {@Odd}  A{+0} B{Wall - Tree Line}
    }
    @LLP @LLP @Tbl
      rule {yes}
      aformat { @Cell rule {no} paint {no} | @Cell i {ctr} @B A }
      bformat { @Cell ruleleft {no} i{right} @B A | @Cell B }
    {
      @Rowa paint {@Even} ruleabove {no} A{AFVs MP Cost}
      @Rowb paint {@Odd}  A{@Sym emptyset} B{Urban Building - River - Marsh}
      @Rowb paint {@Even} A{4} B{heavy Woods @Sym slash Jungle}
      @Rowb paint {@Odd}  A{3} B{light Woods @Sym slash Jungle}
      @Rowb paint {@Even} A{2} B{Path}
      @Rowb paint {@Odd}  rulebelow {yes} A{+1} B{Wall - Tree Line - Fords - up Hill}
    }
    @LLP @LLP @Tbl
      rule {yes}
      aformat { @Cell rule {no} paint {no} | @Cell i {ctr} @B A | @Cell i {ctr} @B B }
      bformat { @Cell ruleleft {no} i{right} iv{ctr} @B A | @StartHSpan @Cell B | @HSpan }
      cformat { @Cell ruleleft {no} i{right} iv{ctr} @B A | @Cell B | @Cell C}
    {
      @Rowa paint {@Even} ruleabove {no} A{HTs MP Cost} B{Trucks MP Cost}
      @Rowb paint {@Odd}  A{@Sym emptyset} B{Urban Building - Wall - Path - River /.3v Woods @Sym slash Jungle - Tree Line - Gully - Marsh}
      @Rowc paint {@Even} A{2} B{} C{Rural - Beach /.3v Palm @Sym slash Orchards @Sym slash Bushes}
      @Rowc paint {@Odd}  A{+2} B{} C{Fords}
      @Rowc paint {@Even} rulebelow {yes} A{+1} B{Fords - up Hill} C{up Hill}
    }
  }
}}