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black @Colour @CurveBox margin {.1c} black @Colour {
@Tbl
#rule {yes}
margin {.1c}
aformat { @Cell A }
{
@Row paint {@Maneuver} format { @Cell 16p @Font @B A } A{Maneuver 10p @Font 10.1 @Version 1}
@Rowa A{ ||
@Tbl
i {ctr}
iv {ctr}
rule {yes}
aformat { @Cell rule {no} paint {no} X | @Cell @B A | @Cell @B B | @Cell @B C }
bformat { @Cell ruleleft {no} i{right} A | @Cell B | @Cell C | @Cell D }
{
@Rowa paint {@Even} ruleabove {no} A{Activation} B{Reaction} C{Reverse} X{MP (hex)}
@Rowb rulebelow {no} paint {@Odd} A{@B{on foot}} B{3 (2)} C{2 (1, @Japanese 2)} D{-}
@Rowb ruleabove {no} paint {@Odd} A{at night @Mark} B{(2) max} C{(1) max} D{-}
#@Rowb rulebelow {no} paint {@Odd} A{@B{on foot} /.3v at night @Mark} B{3 @Sym slash 2 /.3v 2h max} C{2 @Sym slash 1, @Japanese 2 /.3v 1h max} D{-}
@Rowb paint {@Even} A{@B tracked} B{5} C{4} D{3}
@Rowb paint {@Odd} A{@B wheeled} B{6} C{4} D{3}
@Rowb paint {@Even} A{at night} B{3} C{2} D{(1)} # FIXME : asked on FB answers say 3 / 2
}
@LP /.4v
@Underline{road bonus} : +1 @B not if enemy at 2 hexes @B or at @I Night
@LP @Japanese @B if directed by a @I leader in @I Reaction @Reff 10.1.2.a
@LP @Mark @I{at night} : unless @I Heroic, @Japanese or @Russian @Reff 17.1.c
@LP
@Tbl
rule {yes}
aformat { @Cell rule {no} paint {no} | @Cell i {ctr} @B A }
bformat { @Cell ruleleft {no} i{right} @B A | @Cell B }
{
@Rowa paint {@Even} ruleabove {no} A{Infantry MP Cost}
@Rowb paint {@Odd} A{All} B{move within River @Sym slash Marsh}
@Rowb paint {@Even} A{2} B{Urban Building}
@Rowb paint {@Odd} A{1.5} B{any Woods @Sym slash Jungle - enter River @Sym slash Marsh}
@Rowb paint {@Even} A{+0.5} B{Fords - up Hill}
@Rowb paint {@Odd} A{+0} B{Wall - Tree Line}
}
@LLP @LLP @Tbl
rule {yes}
aformat { @Cell rule {no} paint {no} | @Cell i {ctr} @B A }
bformat { @Cell ruleleft {no} i{right} @B A | @Cell B }
{
@Rowa paint {@Even} ruleabove {no} A{AFVs MP Cost}
@Rowb paint {@Odd} A{@Sym emptyset} B{Urban Building - River - Marsh}
@Rowb paint {@Even} A{4} B{heavy Woods @Sym slash Jungle}
@Rowb paint {@Odd} A{3} B{light Woods @Sym slash Jungle}
@Rowb paint {@Even} A{2} B{Path}
@Rowb paint {@Odd} rulebelow {yes} A{+1} B{Wall - Tree Line - Fords - up Hill}
}
@LLP @LLP @Tbl
rule {yes}
aformat { @Cell rule {no} paint {no} | @Cell i {ctr} @B A | @Cell i {ctr} @B B }
bformat { @Cell ruleleft {no} i{right} iv{ctr} @B A | @StartHSpan @Cell B | @HSpan }
cformat { @Cell ruleleft {no} i{right} iv{ctr} @B A | @Cell B | @Cell C}
{
@Rowa paint {@Even} ruleabove {no} A{HTs MP Cost} B{Trucks MP Cost}
@Rowb paint {@Odd} A{@Sym emptyset} B{Urban Building - Wall - Path - River /.3v Woods @Sym slash Jungle - Tree Line - Gully - Marsh}
@Rowc paint {@Even} A{2} B{} C{Rural - Beach /.3v Palm @Sym slash Orchards @Sym slash Bushes}
@Rowc paint {@Odd} A{+2} B{} C{Fords}
@Rowc paint {@Even} rulebelow {yes} A{+1} B{Fords - up Hill} C{up Hill}
}
}
}}
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