summaryrefslogtreecommitdiffstats
path: root/LastHundredYards/tables/japanese.lou
blob: 99f7ccfe4f01923e12b7cc87c642e461d8e6379f (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
black @Colour @CurveBox margin {.1c} black @Colour {
@Tbl
  #rule {yes}
  margin {.1c}
{
  @Row paint {@Japs} format { @Cell 16p @Font @B A } A{@Japanese @B Japanese 10p @Font 15.2.1}
  @Row format { @Cell  A }
  A { //
  @RawBulletList
  @ListItem{@I{Casualty Points} are always 1 per box @Reff 21.2}
  @ListItem{@I Reduced squads are @B 1 step @I combat units}
  @ListItem{do @B not @I Disrupt @B but will suffer a @I casualty (@I reduce) instead @Reff 13.3.1 @Reff 13.3.2}
  @ListItem{do @B not @I Disrupt in case of @I{Collateral Damage} @B but are marked @I Regrouping @Reff 13.3.7}
  @ListItem{do @B not conduct a @I{Cohesion Check} due to @I{Small Arms Fire} and @I{Mortar Fire} @Reff 13.3.1.6}
  #@ListItem{A squad suffering a casualty is flipped to its @I reduced side and if already @I reduced is removed from play}
  @ListItem{lose @I Concealment @B if they @I Maneuvre in @I{cover-terrain} within @B 2 hexes, not 3 @Reff 4.3.1.1.b}
  @ListItem{lose @I Hidden status @B if in @I LOS of an enemy @I combat unit within @B 2 hexes, not 3 @Reff 20.9.2}
  #@ListItem{that @I Maneuvre in @I{cover-terrain} lose @I Concealment within @B 2 hexes, not 3 @Reff 4.3.1.1.b}
  @ListItem{directed by a @I leader in @I Reaction may maneuver at least @B 2 hexes, not 1 @Reff 10.1.2.a}
  @ListItem{may unload adjacent to a know enemy, but are marked @I Regrouping @Reff 10.4.6.2.d}
  #@ListItem{that @I Disrupt upon exiting a @I{Secondary Impact Hex}, are @B not required to @I withdraw @Reff 11.4.7.2.c}
  @ListItem{must @B not @I withdraw when @I Disrupt upon exiting a @I{Secondary Impact Hex} @Reff 11.4.7.2.c}
  @ListItem{have a @B +1 @I{Recovery DRM} when attempting to recover from @I Regrouping status @Reff 12.2}
  @ListItem{only the best unit conduct a @I Cohesion check @B when retreating adjacent to enemy units @Reff 14.3.3.5}
  @ListItem{suffer @B no @I Maneuvre limitation at @I Night @Reff 17.1.c}
  @ListItem{@I knee mortar @I squads, and @I reduced @I squads @B cannot deploy @Reff 10.3.2.a}
  @ListItem{2 @I reduced squads, or 1 @I reduced squad and 1 deployed section may re-combine @Reff 10.3.3}
  @ListItem{Knee Mortars, fire a @I SADRM @B or @I MDRM @B or @I Smoke @Reff 11.4.10
    @BulletList
    @ListItem{in @I Reactions, fires @B only at units it @I observed, at @B any in @I LOS if stacked with its @I leader @Reff 11.4.10.2}
    @ListItem{the @I MV for a @I squad is @B 0, @B -1 for a @I reduced @I squad}
    @ListItem{their @I{Primary Impact Hex} is considered a @I{Secondary Impact Hex}}
    @ListItem{it @B cannot @I extend and @I recovers on a roll @Sym lessequal @B 5 @Reff 11.4.10.4}
    @RawEndList}
  @EndList
}}}