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black @Colour @CurveBox margin {.1c} black @Colour {
@Tbl
#rule {yes}
margin {.1c}
{
@Row paint {@SADRM} format { @Cell 16p @Font @B A } A{Small Arms Fire 10p @Font 11.3}
@Row paint {@MDRM} format { @Cell 16p @Font @B A } A{Anti-Tank Fire 10p @Font 11.5}
@Row paint {@ATDRM} format { @Cell 16p @Font @B A } A{Mortar Fire 10p @Font 11.4}
@Row paint {@Assault} format { @Cell 16p @Font @B A } A{Assault 10p @Font 14.0}
@Row paint {@Withdrawal} format { @Cell 16p @Font @B A } A{Withdrawal 10p @Font 10.3.1 @Sym slash Retreat 10p @Font 14.3.3}
@Row paint {@Recovery} format { @Cell 16p @Font @B A } A{Recovery 10p @Font 12.1}
@Row paint {@Maneuver} format { @Cell 16p @Font @B A } A{Maneuver}
@Row paint {@Transport} format { @Cell 16p @Font @B A } A{Transport 10p @Font 10.4.6}
@Row paint {@Concealment} format { @Cell 16p @Font @B A } A{Concealed 10p @Font 4.3 @Sym slash Hidden 10p @Font 20.9}
@Row paint {@Mines} format { @Cell 16p @Font @B A } A{Mines @Sym ampersand Wire 10p @Font 19.0}
@Row paint {@TEMs} format { @Cell 16p @Font @B A } A{TEMs @Sym ampersand LOS}
@Row paint {@Limited} format { @Cell 16p @Font @B A } A{Limited Reaction 10p @Font 8.3}
@Row paint {@AssaultReactions}format { @Cell 16p @Font @B A } A{Reactions to Assault 10p @Font 10.5.3}
@Row paint {@Deployment} format { @Cell 16p @Font @B A } A{Deploying @Sym slash Recombining 10p @Font 10.3}
@Row paint {@Fate} format { @Cell 16p @Font @B A } A{Random Events 10p @Font 18.0}
@Row paint {@Leaders} format { @Cell 16p @Font @B A } A{Leaders 10p @Font{2.2.5}}
@Row paint {@LATWs} format { @Cell 16p @Font @B A } A{LATWs 10p @Font{2.2.6 11.5.2}}
@Row paint {@AVFs} format { @Cell 16p @Font @B A } A{AVFs 10p @Font{10.4}}
@Row paint {@Japs} format { @Cell 16p @Font @B A } A{@Japanese @B Japanese 10p @Font 15.2.1}
}}
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