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@Tbl
rule { yes }
indent { ctr }
indentvertical { ctr }
apaint { lightgrey }
aformat { @Cell @B A | @Cell @B B | @Cell width { 4c } @B C | @Cell width { 4c } @B D | @Cell @B E }
bformat { @StartVSpan @Cell @B A | @Cell @B B | @Cell width { 4c } @B C | @Cell width { 4c } @B D | @Cell @B E }
cformat { @VSpan | @Cell @B B | @Cell width { 4c } @B C | @Cell width { 4c } @B D | @Cell @B E }
{
@Rowa A { Weapons } B { Delta } C { Alone } D { +Hidden Depth } E { + Revealed Depth }
@Rowb A { @StartVSpan NO } B { @Sym lessequal } C { clines @Break {@PGreen {US Disrupted}
+ @Depth} } D { clines @Break {@PGreen {US Disrupted}
+ @Purple @Colour Unreveal German} } E { @PGreen {US Disrupted} }
@Rowc B { @Sym greater } C { + @Depth } D { @PGreen {US Disrupted} } E { @Sym emptyset }
#@Rowc B { x2 } C { @Disrupted } D { @Disrupted } E { @Disrupted + @Purple @Colour attrition }
@Rowc B { x2 } C { @Disrupted } D { @Disrupted } E { clines @Break {@Disrupted
+ [@Step adj -> @Defeated]?} }
@Rowb A { @StartVSpan YES } B { @Sym less } C { + @Depth } D { @PGreen {US Disrupted} } E { @Sym emptyset }
@Rowc B { @Sym equal } C { @Disrupted } D { @Sym emptyset } E { @Disrupted }
@Row
format { @VSpan | @Cell @B B | @StartVSpan @Cell @B C | @StartVSpan @Cell @B D | @Cell @B E }
B { @Sym greater } C { @Defeated } D { clines @Break {@Purple @Colour Reveal @Depth
+ resolve again} } E { @Disrupted - @Depth }
@Row
format { @VSpan | @Cell @B B | @VSpan | @VSpan | @Cell @B E }
B { x2 } E { clines @Break {@Disrupted - @Depth
turn 16+ : @Defeated - @Depth
} }
}
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