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@Tbl
rule { yes }
indent { ctr }
indentvertical { ctr }
paint { lightgrey }
apaint { white }
font { 9p }
aformat { @Cell A | @Cell @B B | @Cell @B C | @Cell @B D | @Cell @B E | @Cell @B F | @Cell @B G }
{
@Row
format { @StartVSpan @Cell A | @StartHSpan @Cell @B B | @HSpan | @HSpan | @StartHSpan @Cell @B C | @HSpan | @HSpan }
A { Card @LLP Action } B { Reinforcement Position } C { WN Position }
@Row
format { @VSpan | @StartVSpan @Cell @B A | @StartHSpan @Cell paint { @Lightgrey } @B B | @HSpan | @StartVSpan @Cell @B C | @StartHSpan @Cell paint { @Lightgrey } @B D | @HSpan }
A { Unoccupied @LLP 8p @Font {In Communication} } B { Occupied } C { Unoccupied @LLP 8p @Font {In Communication} } D { Occupied }
@Row
format { @VSpan | @VSpan | @Cell @B A | @Cell paint { @Lightgrey } @B B | @VSpan | @Cell @B C | @Cell paint { @Lightgrey } @B D }
A { No target } B { US in FoF } C { No Target } D { US in FoF }
#@Rowa A { @IncludeGraphic "imgs/f.eps" @IncludeGraphic "imgs/mech.eps" @IncludeGraphic "imgs/star.eps" } B { @Fire } C { @NoAction } D { @NoAction } E { @Fire } F { @NoAction } G { @NoAction }
@Rowa A { @IncludeGraphic "imgs/f.eps" @IncludeGraphic "imgs/mech.eps" @IncludeGraphic "imgs/star.eps" }
B { @NoAction} C { @NoAction } D { @Fire }
E { @NoAction } F { @NoAction } G { @Fire }
@Rowa A { @IncludeGraphic "imgs/r.eps" }
B { 6p @Font @PBlue {if within 2 hexes of US units} @LLP @Action{REINFORCE} } C { @Action{REDEPLOY} } D { @Action{RE-SUPPLY} @LLP and @Fire }
E { @Action{RE-OCCUPY} } F { @NoAction } G { @Fire }
@Rowa A { @IncludeGraphic "imgs/m.eps" }
B { @NoAction } C { @Action{MORTAR} } D { @Fire }
E { @NoAction } F { @Action{MORTAR} } G { @Fire }
@Rowa A { @IncludeGraphic "imgs/p.eps" }
B { @NoAction } C { @Action{PATROL} } D { @Action{PATROL} }
E { @NoAction } F { @NoAction } G { @Fire }
@Rowa A { @IncludeGraphic "imgs/a.eps" }
B { 6p @Font @PBlue {if US in FoF} @LLP @Action{AMBUSH} } C { @Action{ADVANCE} } D { @Action{ADVANCE} @LLP or @Fire }
E { @NoAction } F { @Action{ARTILLERY} } G { @Fire }
}
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