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@Tbl
rule { yes }
indent { ctr }
indentvertical { ctr }
paint { lightgrey }
apaint { white }
font { 9p }
aformat { @Cell A | @Cell @B B | @Cell @B C | @Cell @B D | @Cell @B E | @Cell @B F | @Cell @B G }
{
@Row
format { @StartVSpan @Cell A | @StartHSpan @Cell @B B | @HSpan | @HSpan | @StartHSpan @Cell @B C | @HSpan | @HSpan }
A { Card @LLP Action } B { WN Position } C { Reinforcement Position }
@Row
format { @VSpan | @StartHSpan @Cell paint { @Lightgrey } @B A | @HSpan | @Cell @B B | @StartHSpan @Cell paint { @Lightgrey } @B C | @HSpan | @Cell @B D }
A { Occupied } B { Unoccupied } C { Occupied } D { Unoccupied }
@Row
format { @VSpan | @Cell paint { @Lightgrey } @B A | @Cell @B B | @Cell @B C | @Cell paint { @Lightgrey } @B D | @Cell @B E | @Cell @B F }
A { US target } B { No Targets } C { In Communication } D { US Target } E { No Targets } F { In Communication @LLP 6p @Font @PBlue {@Sym ampersand within 2 hexes of US units } }
#@Rowa A { @IncludeGraphic "imgs/f.eps" @IncludeGraphic "imgs/mech.eps" @IncludeGraphic "imgs/star.eps" } B { @Fire } C { @NoAction } D { @NoAction } E { @Fire } F { @NoAction } G { @NoAction }
@Rowa A { @IncludeGraphic "imgs/f.eps" } B { @Fire } C { @NoAction } D { @NoAction } E { @Fire } F { @NoAction } G { @NoAction }
@Rowa A { @IncludeGraphic "imgs/mech.eps" } B { @Fire } C { @NoAction } D { @NoAction } E { @Fire } F { @NoAction } G { @NoAction }
@Rowa A { @IncludeGraphic "imgs/star.eps" } B { @Fire } C { @NoAction } D { @NoAction } E { @Fire } F { @NoAction } G { @NoAction }
@Rowa A { @IncludeGraphic "imgs/r.eps" } B { @Fire } C { @NoAction } D { @Action{RE-OCCUPY} } E { @Action{RE-SUPPLY} @LLP and @Fire } F { @Action{REDEPLOY} } G { @Action{REINFORCE} }
@Rowa A { @IncludeGraphic "imgs/m.eps" } B { @Fire } C { @Action{MORTAR} } D { @NoAction } E { @Fire } F { @Action{MORTAR} } G { @NoAction }
@Rowa A { @IncludeGraphic "imgs/p.eps" } B { @Fire } C { @NoAction } D { @NoAction } E { @Action{PATROL} } F { @Action{PATROL} } G { @NoAction }
@Rowa A { @IncludeGraphic "imgs/a.eps" } B { @Fire } C { @Action{ARTILLERY} } D { @NoAction } E { @Action{ADVANCE} @LLP or @Fire } F { @Action{ADVANCE} } G { @Action{AMBUSH} }
}
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