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@SysInclude { langdefs }
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@SysInclude { dsf }
@SysInclude { docf }
@SysInclude { tbl }
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@SysInclude { diag }

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  @ListIndent       { .8v   }
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  @SubSectionGap    { 0.5v @OrIfPlain 2f }
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@SysDatabase @FontDef  { fontdefs }
@SysDatabase @RefStyle { refstyle }

@Include {defs.lou}

@Document
//
@Text @Begin
#
@CentredDisplay @Heading {Assault - @Date}

@DP
@ContentsGoesHere
@NP

@BeginSections

@Include {00_planning.lou}
@Include {01_support.lou}
@Include {02_special.lou}
@Include {03_mouvement.lou}
@Include {04_specific.lou}
@Include {05_transport.lou}
@Include {06_special_movements.lou}
@Include {07_los.lou}
@Include {08_range_fire.lou}
@Include {09_close_combat.lou}
@Include {10_morale.lou}
@Include {11_tas.lou}
@Include {12_oas.lou}
@Include {13_blast.lou}

@Section @Title { @ColoredTitle {General} } @NewPage {no} @Begin

@BeginSubSections

@SubSection @Title { @ColoredSubTitle {Unarmored Vehicles @Rule 4.2.2} } @Begin
@BulletList
  @ListItem{have a @Blue @Defense die}
  @ListItem{@B cannot occupy an @Objective hex}
  @ListItem{attacker uses @InfTarget target row}
@EndList
@End @SubSection

@SubSection @Title { @ColoredSubTitle {Smoke @Rule 7.2} } @Begin
@BulletList
  @ListItem{height: 2}
  @ListItem{max 4 markers per hex}
  @ListItem{LOS : @Hindered @Char periodcentered 3+ markers @Sym arrowdblright @Blocked}
  @ListItem{@Defense: + @Blue {@Sym slash} @Smoke marker if fired @I into or @I from}
@EndList
@End @SubSection

@SubSection @Title { @ColoredSubTitle {Experience @Rule 4.2.3} } @Begin
/.2c @LeftDisplay @Tbl
  rule {yes}
  iv {ctr}
  aformat{ @Cell A | @Cell B }
  {
  @Rowa A{@Recruit} B{attacker + @Suppress}
  #@Rowa A{regular} B{-}
  @Rowa A{@Hardened} B{+ @Blue @Defense}
  @Rowa A{@Veteran} B{+ @Blue @Defense @LP + @Blue @Attack}
  @Rowa A{@Elite} B{+ @Blue @Defense @LP + @Blue @Attack @LP ignores any @Suppress}
}
@LP

@End @SubSection

@EndSubSections
@End @Section


@EndSections
#@LP
#@LP
#@Red @Green @Blue @Yellow @Recruit @Hardened @Veteran @Elite @LP @Inf @Arty @Vehicle @LP @InfTarget @Suppress @Hit @Critical @Blast @Spotting @LP @Tracked @Wheeled @Foot @Hindered @Blocked
#@LP @ANormal @ADelayed @AFast @AAttack @AFiring @AAmbush
#@LP @ASuppressed @AFallback @AFireMove @AMoveFire @AHide @AHidden
#@LP @ADigIn @ADugIn @ATurret @AImmobile

@End @Text