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@Section @Title { @ColoredTitle {Transporting Units  @Rule 9.10} } @NewPage {no} @Begin
@BulletList
  @ListItem{@Armoured have a transport @B capacity of @B 4 @Inf riders}
  @ListItem{for @Cap transport capacity, do @B not count units @B partial damage}
  @ListItem{dismounting @Sym slash unloading units :
    @BulletList
    @ListItem{into empty @B adjacent hexes @Sym ampersand trigger @ReactionFire}
  @RawEndList}
@EndList
@BeginSubSections

@SubSection @Title { @ColoredSubTitle {Loading Units @Rule 9.10.2} } @Begin
@BulletList
  @ListItem{@B not in a @AFast @Sym slash @ADelayed @Sym slash @AImmobile @Sym slash @ASuppressed @Sym slash @AFallback @Vehicle}
  @ListItem{move the unit in the same hex as the @Vehicle, remove its marker}
@EndList
@End @SubSection

@SubSection @Title { @ColoredSubTitle {Dismounting Units @Rule 9.10.3} } @Begin
@BulletList
  @ListItem{marked with @AFast , @ADelayed if @Cap Slow or in @Harsh}
@EndList
@End @SubSection

@SubSection @Title { @ColoredSubTitle {Loading Immobile Artillery @Rule 9.10.4} } @Begin
@BulletList
  @ListItem{@Arty may @B not be @ADelayed @Sym slash @ASuppressed @Sym slash @AFallback}
  @ListItem{the @Vehicle moves into the @Arty hex @Sym ampersand is marked @ADelayed}
@EndList
@End @SubSection

@SubSection @Title { @ColoredSubTitle {Unloading Immobile Artillery @Rule 9.10.5} } @Begin
@BulletList
  @ListItem{@B cannot unload if the @Vehicle moved into a @Harsh}
  @ListItem{mark the @Vehicle with @ANormal if it did not move}
  @ListItem{mark the @Arty with a @ADelayed}
@EndList
@End @SubSection

@EndSubSections
@End @Section