diff options
Diffstat (limited to 'NavajoWars/NavajoWars-charts.lou')
-rw-r--r-- | NavajoWars/NavajoWars-charts.lou | 132 |
1 files changed, 78 insertions, 54 deletions
diff --git a/NavajoWars/NavajoWars-charts.lou b/NavajoWars/NavajoWars-charts.lou index 2c1dbb6..b4b11ff 100644 --- a/NavajoWars/NavajoWars-charts.lou +++ b/NavajoWars/NavajoWars-charts.lou @@ -19,12 +19,13 @@ @PageType { A4 } @PageOrientation { Landscape } @ColumnNumber { 2 } - @TopMargin { 0.5c @OrIfPlain 6f } - @FootMargin { 0.5c @OrIfPlain 6f } - @OddLeftMargin { .2c @OrIfPlain 10s } - @OddRightMargin { .2c @OrIfPlain 10s } - @EvenLeftMargin { .2c @OrIfPlain 10s } - @EvenRightMargin { .2c @OrIfPlain 10s } + @ColumnGap { .5c } + @TopMargin { .5c @OrIfPlain 6f } + @FootMargin { .5c @OrIfPlain 6f } + @OddLeftMargin { .5c @OrIfPlain 10s } + @OddRightMargin { .5c @OrIfPlain 10s } + @EvenLeftMargin { .5c @OrIfPlain 10s } + @EvenRightMargin { .5c @OrIfPlain 10s } } @Use { @OrdinarySetup } @SysDatabase @FontDef { fontdefs } @@ -39,12 +40,12 @@ def @Initial {@B{Initial Raid counters} : def @PlaceRaid {@B{Place Raid counters} : @BulletList - @ListItem{in the next @I Area @B closest (in @I Mps) to a @I Family, @LLP alphabetic order @B but, then @B within @I Chelly} + @ListItem{in the next @I Area @B closest (in @I Mps) toLP alphabetic order @B but, then @B within @I Chelly} @ListItem{place 2 counters in @I Area with @I Corn or @I Harass counter @LLP if only 1 available @Sym arrowdblright @B{Raid Ends}} @EndList } -def @PlayerReaction {@B{Player Reaction} : +def @PlayerReaction {@B{Player Reaction} (never from @I{Canyon de Chelly} ) : @BulletList @ListItem{@B 1 Action with @B 1 @I Family not in an @I Area @Sym lessequal @I Outpost or with @I Fort} @ListItem{@B Ambush 1 @I AP, same @I Area, @I Military @Sym greater 0, @I Ferocity @Sym greater 0 @@ -67,11 +68,11 @@ def @PlayerReaction {@B{Player Reaction} : @RawEndList} @ListItem{@B Evade, free, same @I Area @BulletList - @ListItem{@B if 1d6 + @I Evade +1 @I Manuelito's @Sym greater {@Sym numbersign}@I Area : + @ListItem{@B if 1d6 + @I Evade +1 @I Manuelito's @Sym greater {@Sym numbersign}@I Area (fail on pure 1) : @BulletList @ListItem{move to result {@Sym numbersign}@I Area @B if there is no @I Raid counter} @RawEndList} - @ListItem{@B or pure 6 @B or 7+ : move to {@Sym numbersign}6 @I Area or any @I Chelly} + @ListItem{@B or pure 6 @B or 7+ : move to {@Sym numbersign}6 @I Area @B or any @I Chelly} @RawEndList} @EndList } @@ -105,18 +106,19 @@ def @RaidEnds {@B{Raid Ends} : @ListItem{@Sym arrowdblright @B Build} @RawEndList} @ListItem{@B if @I Raid counters remains in @I{Santa F{@Char eacute}} @Sym arrowdblright @B Subvert with them} -@ListItem{@B remove @I Raid @B and @I harass counters} -#@ListItem{-1 @I{Enemy Morale} @B {if no} @I Family in @I Caught box} -@ListItem{+1 @I{Enemy Morale} @Sym slash @I Family in @I Caught box, -1 @I{Enemy Morale} @B if none} +@ListItem{@B remove @I Raid @B and @I Harass counters} +@ListItem{-1 @I{Enemy Morale} @B {if no} @I Family in @I Caught box} +@ListItem{+1 @I{Enemy Morale} @Sym slash @I Family in @I Caught box} +#@ListItem{+1 @I{Enemy Morale} @Sym slash @I Family in @I Caught box, -1 @I{Enemy Morale} @B if none} @ListItem{@I Families in @I Caught or @I Escape boxes, @B if with @I Adult: @BulletList - @ListItem{place in @B any @I Area of that @I Territory with @B any @I Ferocity} + @ListItem{@B if with @I Adult : @Sym arrowdblright @B any @I Area of that @I Territory with @B any @I Ferocity} + @ListItem{@B else : @I Child @Sym arrowdblright @I{Passage of Time}, @I Family @Sym arrowdblright @I{Out of Play}} @RawEndList} -@ListItem{@B else : @I Child @Sym arrowdblright @I{Passage of Time}, @I Family @Sym arrowdblright @I{Out of Play}} @EndList } -def @InitialT {@B{Initial Raid counters} : +def @InitialT {@B{Initial Tribal Raid counters} : @BulletList @ListItem{{@Sym numbersign}@I Families in-play} @EndList @@ -135,26 +137,38 @@ def @RaidEndsT {@B{Raid Ends} : @EndList } -def @MayEvade {@B{1 Family may Evade} : +def @MayEvade {@B{one Family may Evade} : @BulletList - @ListItem{@B If 1d6 + @I Evade + 1 @I Manuelito @Sym greater {@Sym numbersign}@I Area: +# @ListItem{@B if 1d6 + @I Evade +1 @I Manuelito's @Sym greater {@Sym numbersign}@I Area : +# @BulletList +# @ListItem{move to result {@Sym numbersign}@I Area} +# @RawEndList} +# @ListItem{@B or pure 6 @B or 7+ : move to {@Sym numbersign}6 @I Area @B or any @I Chelly} +# @ListItem{@B fail on pure 1} + @ListItem{1d6 + @I Evade +1 @I Manuelito's : @BulletList - @ListItem{move to result {@Sym numbersign}@I Area} + @ListItem{7+ @B or pure 6 : move to {@Sym numbersign}6 @I Area @B or any @I Chelly} + @ListItem{@Sym greater {@Sym numbersign}@I Area : move to result {@Sym numbersign}@I Area} @RawEndList} - @ListItem{@B or pure 6 : move to {@Sym numbersign}6 @I Area or any @I Chelly} + @ListItem{@B fail on pure 1} @EndList } -def @ConductRaid {@B{Conduct Raid} : 1d6 +def @ConductRaid {@B{Conduct Raid} @BulletList - @ListItem{-1 @Sym slash @I Resources @Sym arrowdblright @I{Out of Play}} - @ListItem{+1 @B if @I Comanche} - @ListItem{+highest {@Sym numbersign}Area with @I {Tribal Raid} - 1} - @ListItem{+3 @B during @I {Kit Carson} Campaign + @ListItem{@B success 1d6 + mod @Sym greaterequal {@Sym numbersign}@I Area @B or pure 6: @BulletList - @ListItem{@B and +2 @B if @I Fort in @I Territory} - @ListItem{@B and +{@Sym numbersign}@I Area with @I Outpost in @I Territory} - @RawEndList} + @ListItem{-1 @Sym slash @I Resources @Sym arrowdblright @I{Out of Play}} + @ListItem{+1 @B if @I Comanche} + @ListItem{+highest {@Sym numbersign}Area with @I {Tribal Raid} - 1} + @ListItem{+3 @B during @I {Kit Carson} Campaign + @BulletList + @ListItem{@B and +2 @B if @I Fort in @I Territory} + @ListItem{@B and +{@Sym numbersign}@I Area with @I Outpost in @I Territory} + @RawEndList} + @RawEndList} + #@ListItem{@B success on pure 6 @B or @Sym greaterequal {@Sym numbersign}@I Area} + @ListItem{@B failure on pure 1} @EndList } @@ -174,7 +188,11 @@ def @RaidResolutionT {@B{Raid Resolution} : // @Text @Begin @CurveBox { - 9p @Font @B {Enemy Raid} |1c @B Ignore @I Families that are in the same @I Area as a @I Fort. + @Tbl + { + @Row format {@Cell {@Xrgb firebrick} @Colour 9p @Font @B @Underline A | @Cell B | @Cell i {right} C} + A {Enemy Raid} B {@B Ignore @I Families that are in the same @I Area as a @I Fort.} C {v1.1} + } @LLP @Diag { @Tbl @@ -191,8 +209,8 @@ def @RaidResolutionT {@B{Raid Resolution} : A { B:: @CurveBox @PlaceRaid } @Row format { @Cell A | @Cell ml {1c} mr{1c} B | @Cell C } - A { C:: @Diamond margin {14p} break {clines} {@I Raid counter @LLP in @I Chelly} } - B { D:: @Diamond margin {14p} break {clines} {@I Raid counter @LLP with a @I Family} } + A { C:: @Diamond margin {11p} break {clines} {@I Raid counter @LLP in @I Chelly} } + B { D:: @Diamond margin {11p} break {clines} {@I Raid counter @LLP with a @I Family} } C { G:: @Diamond margin {14p} {0 @I Raid in Santa F{@Char eacute} @LLP @B or 0 @I Family in-play} } @Rowa @Row format { @StartHSpan @Cell A | @HSpan | @Cell iv {ctr} C } @@ -216,7 +234,11 @@ def @RaidResolutionT {@B{Raid Resolution} : @LP @LP @CurveBox { - 9p @Font @B {Tribal Raid} |1c @B Ignore @I Families that are in the same @I Area as a @I Fort. + @Tbl + { + @Row format {@Cell {@Xrgb goldenrod} @Colour 9p @Font @B @Underline A | @Cell B | @Cell i {right} C} + A {Tribal Raid} B {@B Ignore @I Families that are in the same @I Area as a @I Fort or in an {@Sym numbersign}@I Area @Sym lessequal @I Outpost.} C {v1.1} + } @LLP @Diag { @Tbl @@ -225,38 +247,40 @@ def @RaidResolutionT {@B{Raid Resolution} : iv {ctr} { @Row - format { @StartHSpan @Cell i {right} A | @HSpan | @Cell B } - A { A:: @CurveBox outlinewidth {1p} @InitialT } - B { B:: @CurveBox @PlaceRaidT } + format {@StartHSpan @Cell A | @HSpan } + A { C:: @CurveBox @MayEvade } @Row - format { @StartHSpan @Cell A | @HSpan | @Cell B } - A { F:: @CurveBox outlinewidth {1p} @RaidEndsT } - B { G:: @Diamond margin {14p} break {clines} {@I Raid counter @LLP with a @I Family} } + format {@Cell A | @Cell B } + A { A:: @CurveBox outlinewidth {1p} @InitialT} + B { G:: @Diamond margin {11p} break {clines} {@I Raid counter @LLP with a @I Family} } @Row - format { @StartVSpan @Cell i {right} A | @Cell B | @Cell C} - A { E:: @CurveBox @RaidResolutionT} - B { J:: @Diamond margin {14p} break {clines} {has more @LLP @I{Tribal Raid}} } - C { C:: @CurveBox @MayEvade } + format {@Cell A | @Cell B } + A { B:: @CurveBox @PlaceRaidT } + B { J:: @Diamond margin {11p} break {clines} {has more @LLP @I{Tribal Raid}} } @Row - format { @VSpan | @Cell i {right} iv {top} B | @StartVSpan @Cell C} - B { H:: @Diamond margin {10p} {pure 1} } - C { D:: @CurveBox margin {6p} @ConductRaid} + format {@StartHSpan @Cell A | @HSpan } + A { F:: @CurveBox outlinewidth {1p} @RaidEndsT } + } + @Tbl + rule {no} + m {0c} + { + @Row + format { @Cell A } + A { D:: @CurveBox @ConductRaid } @Row - format { @VSpan | @Cell i {left} iv {top} B | @VSpan } - B { I:: @Diamond margin {14p} break {clines} {pure 6 @B or @LLP {@Sym numbersign}@I Area @Sym lessequal result} @LLP @LLP @LLP } + format { @Cell ma {.4c} A } + A { E:: @CurveBox @RaidResolutionT} } // @Arrow from { A } to { B } @Arrow from { B } to { G } @Arrow from { G } to { C } xlabel {@B Yes} pathcolor {@Xrgb olivedrab} - @Link from { G } to { J } path {acurve} bias {10p} arrow {yes} xlabel {@B No} pathcolor {@Xrgb firebrick} + @Arrow from { G } to { J } ylabel {@B No} pathcolor {@Xrgb firebrick} @Arrow from { C } to { D } - @Arrow from { D } to { H } - @Arrow from { H } to { J } xlabel {@B Yes} pathcolor {@Xrgb olivedrab} - @Arrow from { H } to { I } xlabel {@B No} pathcolor {@Xrgb firebrick} - @Link from { I } to { E } path {acurve} bias {10p} arrow {yes} xlabel {@B Yes} pathcolor {@Xrgb olivedrab} - @Link from { I } to { J } path {ccurve} bias {10p} arrow {yes} xlabel {@B No} pathcolor {@Xrgb firebrick} - @Link from { J } to { B } path {ccurve} bias {10p} arrow {yes} xlabel {@B Yes} pathcolor {@Xrgb olivedrab} + @Arrow from { D } to { J } ylabel {@B Failure} pathcolor {@Xrgb firebrick} + @Arrow from { D } to { E } ylabel {@B Success} pathcolor {@Xrgb olivedrab} + @Arrow from { J } to { B } ylabel {@B Yes} pathcolor {@Xrgb olivedrab} @Arrow from { J } to { F } xlabel {@B No} pathcolor {@Xrgb firebrick} @Arrow from { E } to { J } } |