diff options
Diffstat (limited to 'LastHundredYards')
-rw-r--r-- | LastHundredYards/tables/japanese.lou | 2 | ||||
-rw-r--r-- | LastHundredYards/tables/maneuver.lou | 2 | ||||
-rw-r--r-- | LastHundredYards/tables/recovery.lou | 2 | ||||
-rw-r--r-- | LastHundredYards/tables/withdrawal.lou | 2 |
4 files changed, 4 insertions, 4 deletions
diff --git a/LastHundredYards/tables/japanese.lou b/LastHundredYards/tables/japanese.lou index 2ab10a3..620725e 100644 --- a/LastHundredYards/tables/japanese.lou +++ b/LastHundredYards/tables/japanese.lou @@ -3,7 +3,7 @@ black @Colour @CurveBox margin {.1c} black @Colour { #rule {yes} margin {.1c} { - @Row paint {@Japs} format { @Cell 16p @Font @B A } A{@Japanese @B Japanese 10p @Font 15.2.1 @Version 1} + @Row paint {@Japs} format { @Cell 16p @Font @B A } A{@Japanese @B Japanese 10p @Font 15.2 @Version 1} @Row format { @Cell A } A { // @RawBulletList diff --git a/LastHundredYards/tables/maneuver.lou b/LastHundredYards/tables/maneuver.lou index 8deb095..d5b7416 100644 --- a/LastHundredYards/tables/maneuver.lou +++ b/LastHundredYards/tables/maneuver.lou @@ -19,7 +19,7 @@ black @Colour @CurveBox margin {.1c} black @Colour { #@Rowb rulebelow {no} paint {@Odd} A{@B{on foot} /.3v at night @Mark} B{3 @Sym slash 2 /.3v 2h max} C{2 @Sym slash 1, @Japanese 2 /.3v 1h max} D{-} @Rowb paint {@Even} A{@B tracked} B{5} C{4} D{3} @Rowb paint {@Odd} A{@B wheeled} B{6} C{4} D{3} - @Rowb paint {@Even} A{at night} B{3} C{2} D{(1)} # FIXME asked on FB + @Rowb paint {@Even} A{at night} B{3} C{2} D{(1)} # FIXME : asked on FB answers say 3 / 2 } @LP /.4v @Underline{road bonus} : +1 @B not if enemy at 2 hexes @B or at @I Night diff --git a/LastHundredYards/tables/recovery.lou b/LastHundredYards/tables/recovery.lou index 44ae2b5..80db5bc 100644 --- a/LastHundredYards/tables/recovery.lou +++ b/LastHundredYards/tables/recovery.lou @@ -73,7 +73,7 @@ black @Colour @CurveBox margin {.1c} black @Colour { } B { @BulletList -# FIXME 12.6.2 Restrictions stays in assaulted hex, closest is assaulting enemy, reiforce friends +# FIXME : 12.6.2 Restrictions stays in assaulted hex, closest is assaulting enemy, reiforce friends # @ListItem{an @B heroic unit targets the closest enemy # @BulletList # indent { .2c } diff --git a/LastHundredYards/tables/withdrawal.lou b/LastHundredYards/tables/withdrawal.lou index 7aa1516..fe443ca 100644 --- a/LastHundredYards/tables/withdrawal.lou +++ b/LastHundredYards/tables/withdrawal.lou @@ -41,7 +41,7 @@ black @Colour @CurveBox margin {.1c} black @Colour { @RawBulletList @ListItem{@B must take the shortest route toward FBE, @I Assembly or @Russian @I leader} # 16.1.8 @ListItem{max @B 3 hexes @B if at @I Night @B or through 1 or more /.3v River, Marsh, Jungle, Urban Building, or Sunken Road hex} - @ListItem{@B must resolve @I MDRM upon exiting any @I{Impact Hex}, @B no @I TEMs @Reff 11.4.7} # FIXME not assault hex + @ListItem{@B must resolve @I MDRM upon exiting any @I{Impact Hex}, @B no @I TEMs @Reff 11.4.7} # FIXME : not assault hex @ListItem{@B allowed to move @B adjacent to a @I{Good Order} enemy @I combat unit @B if : @BulletList @ListItem{the enemy hex is a @I{Primary Impact Hex} @B or @I{Nationality Hex}} |