diff options
Diffstat (limited to 'LastHundredYards/tables')
-rw-r--r-- | LastHundredYards/tables/recovery.lou | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/LastHundredYards/tables/recovery.lou b/LastHundredYards/tables/recovery.lou index 72a2ca8..8a8ac27 100644 --- a/LastHundredYards/tables/recovery.lou +++ b/LastHundredYards/tables/recovery.lou @@ -44,11 +44,11 @@ black @Colour @CurveBox margin {.1c} black @Colour { @Rowa A{ // @RawBulletList @ListItem{@B rallied units may conduct an additional @I Action} - @ListItem{an @B Heroic unit has a @I Cohesion of @B 8 @Sym ampersand a @I Maneuver of @B 3 hexes @Reff 12.6 + @ListItem{a @B Heroic unit has a @I Cohesion of @B 8, a @I Maneuver of @B 3 hexes, @LLP and suffers a @I Casualty instead of @I Disrupting @Reff 12.6 @BulletList - @ListItem{suffers a @I Casualty instead of @I Disrupting} - @ListItem{@I Disrupted units in the same hex @I Recover} - @ListItem{@I Regrouping units @Sym ampersand @I leader that assisted in the same hex @I Rally} + #@ListItem{ and suffers a @I Casualty instead of @I Disrupting @Reff 12.6} + @ListItem{in the same hex, @I Disrupted units automaticaly @I Recover} + @ListItem{and @I Regrouping units @Sym ampersand @I leader that assisted @I Rally} @ListItem{@B unless it is in an @I Assault hex, it selects the closest (@I LOS) target @BulletList @ListItem{@B immediatly moves towards it, @B assault within @B 3 hexes} |