diff options
Diffstat (limited to 'LastHundredYards/tables/mines.lou')
-rw-r--r-- | LastHundredYards/tables/mines.lou | 53 |
1 files changed, 53 insertions, 0 deletions
diff --git a/LastHundredYards/tables/mines.lou b/LastHundredYards/tables/mines.lou new file mode 100644 index 0000000..7dab496 --- /dev/null +++ b/LastHundredYards/tables/mines.lou @@ -0,0 +1,53 @@ +black @Colour @CurveBox margin {.1c} black @Colour { +@Tbl + #rule {yes} + margin {.1c} + aformat { @Cell A } +{ + @Row paint {@Mines} format { @Cell 16p @Font @B A } A{Mines @Sym ampersand Wire 10p @Font 19.0} + @Rowa rulebelow {yes} A{ // + @RawBulletList + @ListItem{@B cannot be placed with themse, @I IP, @I FP or in a river or bridge hex} + @EndList + } + @Rowa rulebelow {yes} A{ // + @RawBulletList + @ListItem{@Underline @I Minefield : + @BulletList + @ListItem{any unit must @B stop on entry @B unless @I Heroic} + @ListItem{non-@I vehicular : + @BulletList + @ListItem{@B 1 random unit suffers a @I Casualty on a roll @Sym equal @B 10} + @ListItem{@I Fire is limited to infantry and @I LATW, @B only in Reaction} + @RawEndList} + @ListItem{each vehicle is : + @BulletList + @ListItem{@I Shocked on a roll @Sym greaterequal @B 9 @B if @I AFVs} + @ListItem{@I Destroyed on a roll @Sym greaterequal @B 8} + @RawEndList} + @ListItem{on @B exit, non-@I Heroic units @B fail on @Sym greater @B 5 (considered to have acted)} + #@ListItem{on @B exit, non-@I Heroic units @B fail on @Sym greater @B 5 (@I Maneuver considered done)} + @RawEndList} + @EndList + } + @Rowa A{ // + @RawBulletList + @ListItem{@Underline @I Wires: + @BulletList + @ListItem{@B only non-@I vehicular units and @I AFVs may @B enter a @I Wire hex} + @ListItem{non-@I vehicular : + @BulletList + @ListItem{must @B stop} + @ListItem{@I Fire is limited to infantry and @I LATW, @B only in Reaction} + @ListItem{on @B exit, non-@I Heroic units @B fail on @Sym greater @B 5 (considered to have acted)} + #@ListItem{on @B exit, non-@I Heroic units @B fail on @Sym greater @B 5 (@I Maneuver considered done)} + @RawEndList} + @ListItem{@I AFVs : + @BulletList + @ListItem{@B +1 MP to enter} + @ListItem{on @B exit is @I Shocked @Sym ampersand unload on a roll @Sym equal @B 10, otherwise remove @I Wire} + @RawEndList} + @RawEndList} + @EndList + } +}} |