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-rw-r--r--LastHundredYards/tables/mines.lou53
1 files changed, 53 insertions, 0 deletions
diff --git a/LastHundredYards/tables/mines.lou b/LastHundredYards/tables/mines.lou
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+++ b/LastHundredYards/tables/mines.lou
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+black @Colour @CurveBox margin {.1c} black @Colour {
+@Tbl
+ #rule {yes}
+ margin {.1c}
+ aformat { @Cell A }
+{
+ @Row paint {@Mines} format { @Cell 16p @Font @B A } A{Mines @Sym ampersand Wire 10p @Font 19.0}
+ @Rowa rulebelow {yes} A{ //
+ @RawBulletList
+ @ListItem{@B cannot be placed with themse, @I IP, @I FP or in a river or bridge hex}
+ @EndList
+ }
+ @Rowa rulebelow {yes} A{ //
+ @RawBulletList
+ @ListItem{@Underline @I Minefield :
+ @BulletList
+ @ListItem{any unit must @B stop on entry @B unless @I Heroic}
+ @ListItem{non-@I vehicular :
+ @BulletList
+ @ListItem{@B 1 random unit suffers a @I Casualty on a roll @Sym equal @B 10}
+ @ListItem{@I Fire is limited to infantry and @I LATW, @B only in Reaction}
+ @RawEndList}
+ @ListItem{each vehicle is :
+ @BulletList
+ @ListItem{@I Shocked on a roll @Sym greaterequal @B 9 @B if @I AFVs}
+ @ListItem{@I Destroyed on a roll @Sym greaterequal @B 8}
+ @RawEndList}
+ @ListItem{on @B exit, non-@I Heroic units @B fail on @Sym greater @B 5 (considered to have acted)}
+ #@ListItem{on @B exit, non-@I Heroic units @B fail on @Sym greater @B 5 (@I Maneuver considered done)}
+ @RawEndList}
+ @EndList
+ }
+ @Rowa A{ //
+ @RawBulletList
+ @ListItem{@Underline @I Wires:
+ @BulletList
+ @ListItem{@B only non-@I vehicular units and @I AFVs may @B enter a @I Wire hex}
+ @ListItem{non-@I vehicular :
+ @BulletList
+ @ListItem{must @B stop}
+ @ListItem{@I Fire is limited to infantry and @I LATW, @B only in Reaction}
+ @ListItem{on @B exit, non-@I Heroic units @B fail on @Sym greater @B 5 (considered to have acted)}
+ #@ListItem{on @B exit, non-@I Heroic units @B fail on @Sym greater @B 5 (@I Maneuver considered done)}
+ @RawEndList}
+ @ListItem{@I AFVs :
+ @BulletList
+ @ListItem{@B +1 MP to enter}
+ @ListItem{on @B exit is @I Shocked @Sym ampersand unload on a roll @Sym equal @B 10, otherwise remove @I Wire}
+ @RawEndList}
+ @RawEndList}
+ @EndList
+ }
+}}