diff options
Diffstat (limited to 'LastHundredYards/tables/leaders.lou')
-rw-r--r-- | LastHundredYards/tables/leaders.lou | 60 |
1 files changed, 60 insertions, 0 deletions
diff --git a/LastHundredYards/tables/leaders.lou b/LastHundredYards/tables/leaders.lou new file mode 100644 index 0000000..71f4330 --- /dev/null +++ b/LastHundredYards/tables/leaders.lou @@ -0,0 +1,60 @@ +black @Colour @CurveBox margin {.1c} black @Colour { +@Tbl + #rule {yes} + margin {.1c} +{ + @Row paint {@Leaders} format { @Cell 16p @Font @B A | @Cell i{right} B } A{Leader 10p @Font{2.2.5}} B{zero-step non-@I combat unit} + @Row format { @StartHSpan @Cell A | @HSpan } A{ // 12.5c @Wide + @DashList + @ListItem{Initiative : + @BulletList + @ListItem{a player without a @I leader or an @I AFV forfeits the initiative.} + @RawEndList} + @ListItem{Activation Phase : + @BulletList + @ListItem{a platoon without a @I leader cannot coordinate @Reff 7.1} + @ListItem{ad hoc unit stacked with him cannot be activated by another platoon @Reff 7.2.a} + @ListItem{he may activate units from a single @I AFV platoon in the same hex @Reff 7.2.b} + @RawEndList} + @ListItem{Limited Reactions : + @BulletList + @ListItem{A @I leader may Maneuver or Recover and may direct units of its platoon /.3v (or ad hoc) to Maneuver or Recover if they are : @Reff 8.3.a + @BulletList + @ListItem{stacked with him in a Forest or Building } + @ListItem{within 1 hex in Open, @BOP, /.3v connecting road{@Sym slash}railroad or path hex} + @RawEndList} + @RawEndList} + @ListItem{Mortar : + @BulletList + @ListItem{may request an MFA @B unless @I Disrupted, @I Regrouping, @I Heroic, @I {Out of Command} or in a @I{Primary Impact}, @I Assault hex or loaded in a vehicle in motion @Reff 11.4.4.1} + @ListItem{may request an MFA on its hex if pass a @I Cohesion check /.3v @B unless @I Disrupted, @I Regrouping or in a Primary Impact Hex. @Reff 11.4.4.2} + @ListItem{a Knee Mortar stacked with its @I leader may fire at any hex in its LOS. @Reff 11.4.10.2} + @RawEndList} + @ListItem{Assault : + @BulletList + @ListItem{only @B 1 @I leader may participate in an @I Assault @Reff{14.0}, conducts a @I Loss check @Reff 14.3.5} + @ListItem{may claim the @Char quotedblleft Defender in an Urban Building @Sym slash Road Hex @Char quotedblright @I DRM @Reff 14.2.i} + #@ListItem{@B unless @I Disrupted or @I Regrouping, may @I Assault @Sym slash reinforce with a friendly @I combat unit or reinforce a unit of the same platoon. @Reff 10.5.1.c} + @ListItem{can only @I assault with or @I reinforce friendly @I combat units @Reff 10.5.1.c} + @RawEndList} + @ListItem{Fire Resolution : + @BulletList + @ListItem{@B -1 to the @I{Final Result} if @B not @I Disrupted and has a higher @I Cohesion @Reff 13.1.4} + @RawEndList} + @ListItem{Recovery @Reff 12.1.1 : + @BulletList + @ListItem{a @I Regrouping @I leader can @B only assist other @I Regrouping units in its hex} + @ListItem{a @I leader @B not @I Disrupted, in an @I Assault, @I{Primary Impact} or @I Recovered @B may : + @BulletList + @ListItem{@I Maneuver then assist 1 @I Disrupted unit or @I Regrouping units in its hex} + @ListItem{on @I Rally, the @I leader may conduct an @I Action @B unless he already @I Maneuver. @Reff 12.5} + @RawEndList} + @RawEndList} + @ListItem{Leader Loss (Sniper, Casualty, Assault) @Reff 13.3.4.1 : + @BulletList + @ListItem{place it @B 7 minutes ahead of the current time on the @I{Time Track}} + @ListItem{returns in the @I{Cleaning Phase}, @I Concealed @Sym slash @I Hidden with any unit of its @I Plt} + @RawEndList} + @EndList + } +}} |