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+@Tbl
+ rule {yes}
+ iv {ctr}
+ #margin {0p}
+ bformat {@StartHSpan @Cell i {left} paint {@Xrgb lightcyan3} @B A | @HSpan | @HSpan | @HSpan | @HSpan | @HSpan}
+ aformat {@Cell i {right} @B A | @Cell i {left} B | @Cell i {right} @B C | @Cell i {left} D | @Cell i {right} @B E | @Cell i {left} F}
+{
+ @Rowb A{Board}
+ @Rowa A{Air Tiles} B{@AirSupply @AirInjure @AirMorale @AirMorale @AirInjure @AirInjure} C{Delivery token} D{@DelivSupply @DelivSupply @DelivSupply}
+ @Rowa A{Artillery} B{@Red 1 @ArtilleryPiece 3-8}
+ @Rowa A{Supplies} B{@Yellow 1 @Red 4}
+ @Rowa A{Ready} B{1 @Officer 2 @Volunteer 3 @Soldier} C{Snow} D{@Red 0 + 11 @SnowTile} E{Suspicion} F{@Red 1}
+ @Rowa A{Defense} B{@DefPosA @DefPosB @DefPosC @Red 0} C{Weather} D{{@Red @Char space} {/.08c Cloud}}
+ @Rowa A{Fear} B{@Red 3} C{Gun 1} D{@Target @Empty @Target + 3 @GunA} E{Morale} F{@Red 0}
+ @Rowa A{Doubt} B{@Red 1} C{Turn} D{@Red 1} E{Surrender} F{@Red 5}
+ @Rowb A{Bags}
+ @Rowa A{Recruit @RecruitBag} B{1 @Doubt 3 @Hunter 3 @Medic @LLP 6 @Volunteer 6 @Soldier} C{Hit @HitBag} D{1 @Miss 1 @Artillery} E{Patrol @PatrolBag} F{12 @Patrol}
+ @Rowb A{Reserve}
+ @Rowa A{Defenders} B{6 @Doubt 3 @Soldier 3 @Volunteer} C{Gun 2} D{@Target @Empty @Target + 3 @GunB} E{Machine Gun} F{@Target}
+ @Rowa A{Damage} B{@CounterPatrol @FieldPhone @Map @Medecine @Radio} C{Hit} D{9 @Miss 3 @Artillery} E{Supplies} F{@Yellow 4}
+ @Rowa A{Deliveries} B{3 @DelivMorale 3 @DelivGerman 3 @DelivMiss 3 @DelivSoldier} C{German} D{21 @German} E{Event} F{@Red 1}
+ @Rowb A{Cards}
+ @Row format {@StartHSpan @Cell margin {0p} A | @HSpan | @HSpan | @HSpan | @HSpan | @HSpan}
+ A {
+ || @Tbl
+ rule {yes}
+ aformat {@Cell i {right} @B A | @Cell B | @Cell i {right} @B C | @Cell D | @Cell i {right} @B E | @Cell F | @Cell i {right} @B G | @Cell H | @Cell i {right} @B I | @Cell J }
+ {
+ @Rowa A{Mobilisation} B{12} C{1st Attack} D{12} E{Siege I} F{11} G{Siege II} H{11} I{Last Stand} J{3}
+ @Rowa A{Low Molale} B{9} C{High Morale} D{13} E{Despair} F{6} G{Hope} H{6} I{Missions} J{4}
+ }
+ }
+}