diff options
Diffstat (limited to 'EnemyActionArdennes')
| -rw-r--r-- | EnemyActionArdennes/EAA-cards.lou | 55 | 
1 files changed, 51 insertions, 4 deletions
diff --git a/EnemyActionArdennes/EAA-cards.lou b/EnemyActionArdennes/EAA-cards.lou index 0de356d..6da1363 100644 --- a/EnemyActionArdennes/EAA-cards.lou +++ b/EnemyActionArdennes/EAA-cards.lou @@ -45,6 +45,7 @@ def @GS { @GCol @Colour @Box margin {1p} paint {@GCol} white @Color GS }  def @AS { @ACol @Colour @Box margin {1p} paint {@ACol} white @Color AS }  #def @Allied { @ACol @Colour @B Allied }  #def @German { @GCol @Colour @B German } +def @AlliedAS { 7p @Font @ACol @Colour @Box margin {.5p} paint {@ACol} white @Color Allied}  def @AlliedGS { 7p @Font @GCol @Colour @Box margin {.5p} paint {@GCol} white @Color Allied}  def @GermanGS { 7p @Font @GCol @Colour @Box margin {.5p} paint {@GCol} white @Color German}  def @Allied { Allied } @@ -638,8 +639,56 @@ def @British { @VCard {    @EndList  } } +def @Sequence { @VCard { +  @Title {@GS |.2c Daily Sequence Key Points} +  /.3v +  @TaggedList +      gap {1.1v} +      labelwidth {.4c} +  @TagItem{I.}{@B {Reserve Phase} +    @BulletList +      @ListItem{@Day 18+ deploy delayed (by 2 days) @G @I Reserve} +      @ListItem{release @B OKW if @B 1+ unit adj{@Sym slash}across @I Meuse can @I TraceSupply} +    @RawEndList} +#  @TagItem{II.}{@B {Card Preparation Phase} : complete @Sym ampersand reshuffle cards} +#    @BulletList +#      @ListItem{complete, reshuffle @G @Sym ampersand @A cards} +#    @RawEndList} +  @TagItem{III.}{@B {Supply Phase} +    @BulletList +      @ListItem{@Day 21+ draw @B 1 @Allied card, if @I Airpower, Army, Army Group : /.4v +      @Sym arrowdblright discard highest CV card, skip first @I Impulse} +      @ListItem{@G may play @B 1+ @I {Bridge Engineers}} +      @ListItem{@Day 17+ check @A @I Supply , @Day 19+ check @G @I Supply} +      @ListItem{remove @I Roadblocks not in @G @Sym ampersand @A @I Communication} +      @ListItem{@Day 20+ check @G @I OutOfFuel, may use @I {Fuel Depots}{@Sym slash}@I Priority} +    @RawEndList} +  @TagItem{IV.}{@B {Command Phase} +    @BulletList +      @ListItem{@GermanGS @I Activation : +        @BulletList +        @ListItem{@I Roadblock removal @Sym ampersand Reserve check} +        @ListItem{Movement check @I Roadblocks @Sym ampersand @Day 17+ @I Bridge destruction} +        @ListItem{Combat @Sym arrowdblright IP @Sym arrowdblright remove @I Dispersed markers} +        @ListItem{@Day 20+ check @G @I OutOfFuel, may use @I {Fuel Depots}{@Sym slash}@I Priority} +        @RawEndList} +      @ListItem{@AlliedAS @I Impulse : +        @BulletList +        @ListItem{@B Expedite : next day units @Sym arrowdblright @I Reserve (@I Map if @Sym lessequal 2 cards)} +        @ListItem{@Day 22+ @B {No Command} : complete then draw another card} +        @RawEndList} +    @RawEndList} +#  @TagItem{V.}{@B {End Of Day Phase} +#    @BulletList +#      @ListItem{check @B Victory conditions} +#      @ListItem{clear @I {Combat Chits}, @I Dispersed @Sym ampersand @I OutOfFuel markers} +#      @ListItem{remove @I Dispersed @Sym ampersand @I OutOfFuel markers} +#    @RawEndList} +  @EndList +} } +  def @NextCard { @VCard { -  {{@Xrgb cyan} @Tag R0} @Title {@GS |.2c @Allied Activation} +  {{@Xrgb cyan} @Tag R0} @Title {@GS |.2c Something}    /.3v    @BulletList    @ListItem{@B {Something} : @@ -676,12 +725,10 @@ def @NextCard { @VCard {  @Display @AlliedEventsB  @Display @Replacement  @Display @British +@Display @Sequence  # TODO -#   - maj Corps, Division Army -#   - Daily Sequence of Play  #   - Bridge Demolition 17+ in Allied Supply 1-2  #   - 10.64 redeploying out-of-contact units to attack -#   - 2P Reseve deployment  @End @Text  | 
