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-rw-r--r--EnemyActionArdennes/EAA-cards.lou27
1 files changed, 12 insertions, 15 deletions
diff --git a/EnemyActionArdennes/EAA-cards.lou b/EnemyActionArdennes/EAA-cards.lou
index fdd4178..2c9ca80 100644
--- a/EnemyActionArdennes/EAA-cards.lou
+++ b/EnemyActionArdennes/EAA-cards.lou
@@ -278,32 +278,29 @@ def @CombatTacticsVS { @VCard {
@EndList
} }
-def @Combat { @VCard {
+def @CombatChits { @VCard {
@Title {@GS Combat Tactics @Char ampersand Chits}
- #/.5v
- @TaggedList
- #gap {0.8v}
- @TagItem{@Bullet}{@German @Atk : @Char numbersign @I Tactics {@Sym slash} Activation @B @Sym lessequal card @I CommandValue}
- @TagItem{@Bullet}{@German @Def : @B 1 @I CombatTactic ... @B VDH @Atk @Char slash @Def : @Sym emptyset}
- #@TagItem{@Bullet}{@German @B VDH : may not use @I CombatTactic}
- @TagItem{@Star}{if @B not @I Dispersed and @B 1+ @Allied in @I Supply, draw @B {1 card} :
- @TaggedList
- @TagItem{@Star}{@Def if card's @B{formation matches} any defending unit @B and /.2v @B {@Sym less 4} steps, in @I Communication, not in danger of @I Surround
+ @BulletList
+ @ListItem{@Atk {@Sym ampersand} @Def : must have 1+ in @I Supply @B not @I Dispersed unit}
+ @ListItem{@German @Atk : @Char numbersign @I Tactics {@Sym slash} Activation @B @Sym lessequal card @I CommandValue}
+ @ListItem{@German @Def : @B 1 @I CombatTactic ... @B VDH @Atk @Char slash @Def : @Sym emptyset}
+ @ListItem{@Allied : draw @B {1 card} for @I CombatTactic if @Atk or unless :
+ @BulletList
+ @ListItem{@Def if card's @B{formation matches} any defending unit @B and /.2v @B {@Sym less 4} steps, in @I Communication, not in danger of @I Surround
@BulletList
@ListItem{add an @B {undetected defender} that @B matches the formation}
@ListItem{take it from @I Reserve @Sym arrowdblright @I OutOfContact @Sym arrowdblright lowest @Char numbersign}
@RawEndList}
- @TagItem{@Bullet}{@Atk @Char slash @B otherwise use the @I CombatTactic if any}
@RawEndList}
- @TagItem{@Bullet}{@B min @I {Combat Chit} : @Char numbersign @Def @B steps}
- @TagItem{@Bullet}{@B max @I {Combat Chit} : @Char numbersign non-@Bracked @Atk @B units:
+ @ListItem{@B min @I {Combat Chit} : @Char numbersign @Def @B steps}
+ @ListItem{@B max @I {Combat Chit} : @Char numbersign non-@Bracked @Atk @B units:
@BulletList
@ListItem{+1 for @B each @Atk @I CombatTactic}
@ListItem{+1 for @B each @Atk @B 3+ steps unit}
@ListItem{+1 if @B @Atk has @B Elit units}
@ListItem{+1 if the @Def are @I OutOfSupply}
@ListItem{+2 if the @Def are @I Isolated}
- @ListItem{-2 if the @Def played @I Tactic Screen}
+ @ListItem{-2 if @Allied @Def played @I Tactic Screen}
@RawEndList}
@ListItem{@B{hit adjustments}:
@BulletList
@@ -341,7 +338,7 @@ def @NextCard { @VCard {
@Display @SupplyStates
@Display @CombatTacticsGS
@Display @CombatTacticsVS
-@Display @Combat
+@Display @CombatChits
@Display @NextCard
@End @Text