diff options
Diffstat (limited to 'EnemyActionArdennes')
| -rw-r--r-- | EnemyActionArdennes/EAA-cards.lou | 20 | 
1 files changed, 10 insertions, 10 deletions
diff --git a/EnemyActionArdennes/EAA-cards.lou b/EnemyActionArdennes/EAA-cards.lou index 1f12afe..5996f13 100644 --- a/EnemyActionArdennes/EAA-cards.lou +++ b/EnemyActionArdennes/EAA-cards.lou @@ -150,21 +150,21 @@ def @Reserve { @VCard {  def @States { @VCard {    @Title {@GS @VS Unit States} -  /.4v +  #/.4v    @BulletList -#    gap {0.4v} -#  @ListItem{@B @Underline @B Supply : road from map edge + @B 4 hexes not through enemy : -#      @BulletList -#      @ListItem{@I Roadblock, @I Bridge, @City, unit and unoccupied @B ZOC} -#      @ListItem{if crossing an @I River, the path is limited to @B 1 hex} -#      @ListItem{@I Westwall @B blocks @Allied @I Supply unless occupied} -#      @RawEndList} +    gap {0.4v} +  @ListItem{@B @Underline @B Supply : road from map edge + @B 4 hexes not through enemy : +      @BulletList +      @ListItem{@I Roadblock, @I Bridge, @City, unit and unoccupied @B ZOC} +      @ListItem{if crossing an @I River, the path is limited to @B 1 hex} +      @ListItem{@I Westwall @B blocks @Allied @I Supply unless occupied} +      @RawEndList}    @ListItem{@B @Underline @Bracked :        @BulletList        @ListItem{may @B not attack on it's own}        @ListItem{does @B not add to chit draw when attacking}        @ListItem{@B {no ZOC} unless stacked, in @City, @German in @I Westwall} -      @RawEndList /.6v} +      @RawEndList}    @ListItem{@B @Underline Dispersed :        @BulletList        @ListItem{has @B{no ZOC}} @@ -176,7 +176,7 @@ def @States { @VCard {            @ListItem{@Def may @B not use @I CombatTactic, @Allied do @B not draw a card}            @RawEndList}        @ListItem{@AlliedGS : @I Dispersed @I OutOfContact can't be taken as @I Reserve} # https://boardgamegeek.com/thread/2152674/article/31279171#31279171 -      @RawEndList /.6v} +      @RawEndList}    @ListItem{@B @Underline OutOfFuel :        @BulletList        # https://boardgamegeek.com/thread/1451035/article/28979783#28979783  | 
