diff options
Diffstat (limited to 'EnemyActionArdennes')
-rw-r--r-- | EnemyActionArdennes/EAA-cards.lou | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/EnemyActionArdennes/EAA-cards.lou b/EnemyActionArdennes/EAA-cards.lou index 1f12afe..5996f13 100644 --- a/EnemyActionArdennes/EAA-cards.lou +++ b/EnemyActionArdennes/EAA-cards.lou @@ -150,21 +150,21 @@ def @Reserve { @VCard { def @States { @VCard { @Title {@GS @VS Unit States} - /.4v + #/.4v @BulletList -# gap {0.4v} -# @ListItem{@B @Underline @B Supply : road from map edge + @B 4 hexes not through enemy : -# @BulletList -# @ListItem{@I Roadblock, @I Bridge, @City, unit and unoccupied @B ZOC} -# @ListItem{if crossing an @I River, the path is limited to @B 1 hex} -# @ListItem{@I Westwall @B blocks @Allied @I Supply unless occupied} -# @RawEndList} + gap {0.4v} + @ListItem{@B @Underline @B Supply : road from map edge + @B 4 hexes not through enemy : + @BulletList + @ListItem{@I Roadblock, @I Bridge, @City, unit and unoccupied @B ZOC} + @ListItem{if crossing an @I River, the path is limited to @B 1 hex} + @ListItem{@I Westwall @B blocks @Allied @I Supply unless occupied} + @RawEndList} @ListItem{@B @Underline @Bracked : @BulletList @ListItem{may @B not attack on it's own} @ListItem{does @B not add to chit draw when attacking} @ListItem{@B {no ZOC} unless stacked, in @City, @German in @I Westwall} - @RawEndList /.6v} + @RawEndList} @ListItem{@B @Underline Dispersed : @BulletList @ListItem{has @B{no ZOC}} @@ -176,7 +176,7 @@ def @States { @VCard { @ListItem{@Def may @B not use @I CombatTactic, @Allied do @B not draw a card} @RawEndList} @ListItem{@AlliedGS : @I Dispersed @I OutOfContact can't be taken as @I Reserve} # https://boardgamegeek.com/thread/2152674/article/31279171#31279171 - @RawEndList /.6v} + @RawEndList} @ListItem{@B @Underline OutOfFuel : @BulletList # https://boardgamegeek.com/thread/1451035/article/28979783#28979783 |