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-rw-r--r--DDayAtOmahaBeach/DDayOmaha.lou1
-rw-r--r--DDayAtOmahaBeach/german_fire.lou4
-rw-r--r--DDayAtOmahaBeach/us_amphibious.lou3
-rw-r--r--DDayAtOmahaBeach/us_attack.lou14
-rw-r--r--DDayAtOmahaBeach/us_move.lou6
-rw-r--r--DDayAtOmahaBeach/us_weapons.lou5
6 files changed, 16 insertions, 17 deletions
diff --git a/DDayAtOmahaBeach/DDayOmaha.lou b/DDayAtOmahaBeach/DDayOmaha.lou
index 7b95851..618bfab 100644
--- a/DDayAtOmahaBeach/DDayOmaha.lou
+++ b/DDayAtOmahaBeach/DDayOmaha.lou
@@ -17,6 +17,7 @@ def @PGreen right x { @Green @Colour x }
def @POrange right x { @Orange @Colour x }
def @Eliminated { {rgb 1 0 0} @Colour Eliminated }
+def @Defeated { {rgb 1 0 0} @Colour Defeated }
def @Steps { @PRed {-2 steps} }
def @Step { @PRed {-1 step} }
def @Disrupted { @POrange Disrupted}
diff --git a/DDayAtOmahaBeach/german_fire.lou b/DDayAtOmahaBeach/german_fire.lou
index 3e2a0a6..842c41b 100644
--- a/DDayAtOmahaBeach/german_fire.lou
+++ b/DDayAtOmahaBeach/german_fire.lou
@@ -6,9 +6,7 @@
aformat { @Cell @B A | @Cell @B B | @Cell @B C }
bformat { @Cell @B A | @Cell @B B | @Cell @B C }
{
-@Rowa A { } B { clines @Break {@B WN or @B {Revealed
-Reinforcement}}} C { clines @Break {@B {Unrevealed
-Reinforcement} } }
+@Rowa A { } B { @B WN or @B {Revealed @LLP Reinforcement} } C { @B {Unrevealed @LLP Reinforcement} }
@Rowb A { @IncludeGraphic "imgs/intense.eps"} B { @Step } C { @Step + @Disrupted }
@Rowb A { @IncludeGraphic "imgs/steady.eps" + @PBlue Non-Armored + sym } B { @Step } C { @Step + @Disrupted }
@Rowb A { @IncludeGraphic "imgs/sporadic.eps" + @PBlue Non-Armored + sym } B { @Disrupted } C { @Disrupted }
diff --git a/DDayAtOmahaBeach/us_amphibious.lou b/DDayAtOmahaBeach/us_amphibious.lou
index 92faa19..4b3dc89 100644
--- a/DDayAtOmahaBeach/us_amphibious.lou
+++ b/DDayAtOmahaBeach/us_amphibious.lou
@@ -34,8 +34,7 @@
@Rowa A { Turn 4-14 } B { A } C { B } D { C } E { D }
#@Rowb A { INF }
@Rowb A { @IncludeGraphic "imgs/infantry.eps" }
- B { clines @Break {@I {Rangers may}
-@Left {[1-4]} } }
+ B { @I {Rangers may} @LLP @Left {[1-4]} }
C { @Left 1 }
D { @Left 4 }
E { @Rightt 1 }
diff --git a/DDayAtOmahaBeach/us_attack.lou b/DDayAtOmahaBeach/us_attack.lou
index de0d966..f994a47 100644
--- a/DDayAtOmahaBeach/us_attack.lou
+++ b/DDayAtOmahaBeach/us_attack.lou
@@ -6,8 +6,6 @@
aformat { @Cell @B A | @Cell @B B | @Cell @B C | @Cell @B D | @Cell @B E }
bformat { @StartVSpan @Cell @B A | @Cell @B B | @Cell @B C | @Cell @B D | @Cell @B E }
cformat { @VSpan | @Cell @B B | @Cell @B C | @Cell @B D | @Cell @B E }
- dformat { @VSpan | @Cell @B B | @Cell @B C | @StartVSpan @Cell @B D | @StartVSpan @Cell @B E }
- eformat { @VSpan | @Cell @B B | @Cell @B C | @VSpan | @VSpan }
{
@Rowa A { Weapons } B { Delta } C { Alone } D { +Hidden Depth } E { + Revealed Depth }
@Rowb A { @StartVSpan NO } B { @Sym lessequal } C { clines @Break {@PGreen {US Disrupted}
@@ -16,10 +14,16 @@
@Rowc B { @Sym greater } C { + @Depth } D { @PGreen {US Disrupted} } E { @Sym emptyset }
#@Rowc B { x2 } C { @Disrupted } D { @Disrupted } E { @Disrupted + @Purple @Colour attrition }
@Rowc B { x2 } C { @Disrupted } D { @Disrupted } E { clines @Break {@Disrupted
-+ [@Step adj -> @Eliminated]?} }
++ [@Step adj -> @Defeated]?} }
@Rowb A { @StartVSpan YES } B { @Sym less } C { + @Depth } D { @PGreen {US Disrupted} } E { @Sym emptyset }
@Rowc B { @Sym equal } C { @Disrupted } D { @Sym emptyset } E { @Disrupted }
-@Rowd B { @Sym greater } C { @Eliminated } D { clines @Break {@Purple @Colour Reveal @Depth
+@Row
+ format { @VSpan | @Cell @B B | @Cell @B C | @StartVSpan @Cell @B D | @Cell @B E }
+ B { @Sym greater } C { @Defeated } D { clines @Break {@Purple @Colour Reveal @Depth
+ resolve again} } E { @Disrupted - @Depth }
-@Rowe B { x2 } C { @Eliminated }
+@Row
+ format { @VSpan | @Cell @B B | @Cell @B C | @VSpan | @Cell @B E }
+ B { x2 } C { @Defeated } E { clines @Break {@Disrupted - @Depth
+turn 16+ : @Defeated - @Depth
+} }
}
diff --git a/DDayAtOmahaBeach/us_move.lou b/DDayAtOmahaBeach/us_move.lou
index f86ffe7..0a2a742 100644
--- a/DDayAtOmahaBeach/us_move.lou
+++ b/DDayAtOmahaBeach/us_move.lou
@@ -7,11 +7,9 @@
bformat { @Cell @B A | @Cell @B B | @Cell @B C | @Cell @B D }
{
@Rowa A { } B { Infantry } C { Leaders } D { Others }
-@Rowb A { clines @Break {Bocage, Orchard, Woods
-Hedge, Seawall, Slope} } B { @Sym emptyset } C { @Sym emptyset } D { @POrange {unless via road} }
+@Rowb A { Bocage, Orchard, Woods @LLP Hedge, Seawall, Slope } B { @Sym emptyset } C { @Sym emptyset } D { @POrange {unless via road} }
@Rowb A { Bluff } B { @Blue @Colour climb } C { @PGreen {no climb} } D { @POrange {unless via road}}
@Rowb A { Scaleable Cliff } B { @Blue @Colour {climb cliff} } C { @PRed No } D { @PRed No }
-@Rowb A { clines @Break {Mined Roads, Shingle
-Anti-Tank Ditch @Char slash Wall} } B { @Sym emptyset } C { @Sym emptyset } D { @PRed No }
+@Rowb A { Mined Roads, Shingle @LLP Anti-Tank Ditch @Char slash Wall } B { @Sym emptyset } C { @Sym emptyset } D { @PRed No }
@Rowb A { Rough, Sheer Cliff } B { @PRed No } C { @PRed No } D { @PRed No }
}
diff --git a/DDayAtOmahaBeach/us_weapons.lou b/DDayAtOmahaBeach/us_weapons.lou
index f3bf0b7..350c51d 100644
--- a/DDayAtOmahaBeach/us_weapons.lou
+++ b/DDayAtOmahaBeach/us_weapons.lou
@@ -5,7 +5,7 @@
apaint { lightgrey }
aformat { @StartHSpan @Cell @B A | @HSpan | @Cell @B C | @Cell @B D }
bformat { @Cell A | @Cell B | @Cell @B C | @StartVSpan @Cell D }
- cformat { @Cell A | @Cell B | @Cell @B C | @VSpan }
+ cformat { @Cell A | @Cell B | @Cell indent { left } @B C | @VSpan }
{
@Rowa A { Unit Type } C { Weapons } D { Definitions }
@Rowb A { @IncludeGraphic "imgs/infantry.eps" @IncludeGraphic "imgs/ranger.eps" } B { Infantry } C { BG - BR - BZ - DE - MO - RD } D { lines @Break {
@@ -22,8 +22,7 @@
} }
@Rowc A { @IncludeGraphic "imgs/infantry.eps" } B { ranged from adj } C { @I above + MG }
@Rowc A { @IncludeGraphic "imgs/infantry.eps" } B { ranged from dist } C { BR - BZ - MG - MO - RD }
-@Rowc A { @IncludeGraphic "imgs/tank.eps" } B { Tank } C { clines @Break { @I {1-5 hex :} AR - BZ
-@I {1-3 hex :} BR - MG } }
+@Rowc A { @IncludeGraphic "imgs/tank.eps" } B { Tank } C { @I {1-5 hex :} AR - BZ @LLP @I {1-3 hex :} BR - MG }
@Rowc A { @IncludeGraphic "imgs/aa.eps" @IncludeGraphic "imgs/mech_aa.eps" } B { Anti-Aircraft } C { BR - MG }
@Rowc A { @IncludeGraphic "imgs/arty.eps" @IncludeGraphic "imgs/mech_arty.eps" } B { Artillery } C { AR - DE - MO }
@Rowc A { @IncludeGraphic "imgs/at.eps" } B { Anti-Tank } C { AR - BZ }