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-rw-r--r--DDayAtOmahaBeach/DDayOmaha.lou16
1 files changed, 11 insertions, 5 deletions
diff --git a/DDayAtOmahaBeach/DDayOmaha.lou b/DDayAtOmahaBeach/DDayOmaha.lou
index 68e8e86..3e9f909 100644
--- a/DDayAtOmahaBeach/DDayOmaha.lou
+++ b/DDayAtOmahaBeach/DDayOmaha.lou
@@ -160,10 +160,16 @@ On Placing Units in @I {Beach Landing Boxes}
@LP
@Include{ german_actions.lou}
@LP @LP
+Unoccupied positions conduct action regardless of whether the color symbol is single or double.
+@LP
@BulletList
-@ListItem{@PPurple RE-OCCUPY : with a random previously eliminated WN unit(s) without artillery.}
+@ListItem{@PPurple RE-OCCUPY : with a random previously eliminated WN unit(s) without artillery.
+ @BulletList
+ @ListItem{A 2 hexes WN is only re-occupied if both hexes are empty, place re-occupying units in both hexes.}
+ @RawEndList
+}
@ListItem{@PPurple RE-SUPPLY : add a @Depth marker if in communication (even if @Depth is required by the action).}
-@ListItem{@PPurple REDEPLOY : into another @I {unoccupied position} in the same Sector, with target, in communication.
+@ListItem{@PPurple REDEPLOY : into another @I {unoccupied position} in the same Sector, in communication, with target.
@BulletList
@ListItem{priorities : @B VP @Sym arrowright lowest ID @Sym arrowright more US strength.}
@ListItem{A German unit in a @B VP @I position only redeploy to another @B VP @I position.}
@@ -185,6 +191,7 @@ On Placing Units in @I {Beach Landing Boxes}
@RawEndList
}
@ListItem{@PPurple ARTILLERY : a @I position with a 75 or 88 caliber conducts an Artillery fire, as prevously described.}
+@ListItem{@PPurple AMBUSH : 1 unit of any type with @B matching @B {sym}bol is ambushed, closest @Sym arrowright more steps.}
@ListItem{@PPurple ADVANCE : is always resolved after all other german action (B1 if A7 and A6 are occupied, chose A7).
@BulletList
@ListItem{@B advance if the @I {advance arrow} points toward an empty (or garrisoned) position and either:
@@ -208,11 +215,10 @@ On Placing Units in @I {Beach Landing Boxes}
}
@RawEndList
}
-@ListItem{@PPurple AMBUSH : 1 unit of any type with matching @B {sym}bol is ambushed, closest @Sym arrowright more steps.}
@EndList
@Place
-x{right-xsize+.2c}
-y{foot+ysize+.8c}
+x{right-xsize}
+y{foot+ysize+1c}
{
@IncludeGraphic "imgs/advance.eps"
}