diff options
Diffstat (limited to 'DDayAtOmahaBeach/DDayOmaha.lou')
-rw-r--r-- | DDayAtOmahaBeach/DDayOmaha.lou | 11 |
1 files changed, 6 insertions, 5 deletions
diff --git a/DDayAtOmahaBeach/DDayOmaha.lou b/DDayAtOmahaBeach/DDayOmaha.lou index 89a3028..dab6484 100644 --- a/DDayAtOmahaBeach/DDayOmaha.lou +++ b/DDayAtOmahaBeach/DDayOmaha.lou @@ -46,6 +46,7 @@ def @Ext { {rgb .96 .14 .34}@Colour EXT } @CentredDisplay @Heading { @I{Decision Games} - D-DAy at Omaha Beach - I Nerd Rules - @Date } +@Ext : marks the rules that applies to turns 17-32. @BeginSections ################################################################################ @@ -150,7 +151,7 @@ On Placing Units in @I {Beach Landing Boxes} ################################################################################ -@Section @Title {German Actions} @NewPage { yes } @Begin +@Section @Title {German Actions @Ext} @NewPage { yes } @Begin @LP @Include{ german_actions.lou} @@ -234,7 +235,7 @@ y{foot+ysize+.8c} @ListItem{US units lose @Step @B {max}, hit them before @I Leaders (regardless of the field of fire type).} @ListItem{@Ext : the above limit changes to : @Step @B max by position firing at the US unit.} @ListItem{Hit HQs are delayed @Turns {2}, and have to re-enter via beach landing.} -@ListItem{@Ext : Hit @I {Command Posts} reverts to en HQ unit.} +@ListItem{@Ext : Hit @I {Command Posts} reverts to an HQ unit.} @ListItem{Hit Heroes and Generals are flipped on first hit, Generals are killed on the second hit.} @ListItem{A Hero can be flipped to @I Inspired to prevent the loss of the @B {last step} of the unit he is with.} @EndList @@ -265,7 +266,7 @@ y{foot+ysize+.8c} @Section @Title {US Actions} @NewPage { no } @Begin @BulletList @ListItem{Each unit can conduct at most @B 1 action per turn.} -@ListItem{You may conduct @B 2 actions per @B Sector with units or stacks of units. @Ext : @B 3 actions turn 17-32.} +@ListItem{You may conduct @B 2 (@Ext 3) actions per @B Sector with units or stacks of units.} @ListItem{And conduct @B free actions with : @BulletList @ListItem{@I ranger infantry units.} @@ -430,7 +431,7 @@ y{foot+ysize+.8c} } @EndList @BulletList -@ListItem{@Ext Turn 17+ you may @B establish or @B advance 1 @B {Engineer Base} per @I Division, +@ListItem{@Ext You may @B establish or @B advance 1 @B {Engineer Base} per @I Division, only if not in the field of fire of an @I occupied or in communication German position.} #@ListItem{Establish 1 base per Sector, in a beach hex not in field of fire of an @I occupied or in communication position.} @ListItem{Engineer base under German @B artillery may not @B advance or provide @B{Traffic management}. @@ -451,7 +452,7 @@ only if not in the field of fire of an @I occupied or in communication German po @Section @Title {US Command Posts @Ext} @NewPage { no } @Begin @BulletList -@ListItem{@Ext Turn 17+ you may flip an HQ to it's @B {Command Post} side if not in the field of fire of an @I occupied or in @I communication German position.} +@ListItem{You may flip an HQ to it's @B {Command Post} side if not in the field of fire of an @I occupied or in @I communication German position.} @ListItem{A @B {Command Post} not in the field of fire of an @I occupied position, may @B advance and @B provides it it's range: @BulletList @ListItem{free actions.} |