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-rw-r--r--DDayAtOmahaBeach/DDayOmaha.lou11
1 files changed, 6 insertions, 5 deletions
diff --git a/DDayAtOmahaBeach/DDayOmaha.lou b/DDayAtOmahaBeach/DDayOmaha.lou
index 89a3028..dab6484 100644
--- a/DDayAtOmahaBeach/DDayOmaha.lou
+++ b/DDayAtOmahaBeach/DDayOmaha.lou
@@ -46,6 +46,7 @@ def @Ext { {rgb .96 .14 .34}@Colour EXT }
@CentredDisplay @Heading { @I{Decision Games} - D-DAy at Omaha Beach - I Nerd Rules - @Date }
+@Ext : marks the rules that applies to turns 17-32.
@BeginSections
################################################################################
@@ -150,7 +151,7 @@ On Placing Units in @I {Beach Landing Boxes}
################################################################################
-@Section @Title {German Actions} @NewPage { yes } @Begin
+@Section @Title {German Actions @Ext} @NewPage { yes } @Begin
@LP
@Include{ german_actions.lou}
@@ -234,7 +235,7 @@ y{foot+ysize+.8c}
@ListItem{US units lose @Step @B {max}, hit them before @I Leaders (regardless of the field of fire type).}
@ListItem{@Ext : the above limit changes to : @Step @B max by position firing at the US unit.}
@ListItem{Hit HQs are delayed @Turns {2}, and have to re-enter via beach landing.}
-@ListItem{@Ext : Hit @I {Command Posts} reverts to en HQ unit.}
+@ListItem{@Ext : Hit @I {Command Posts} reverts to an HQ unit.}
@ListItem{Hit Heroes and Generals are flipped on first hit, Generals are killed on the second hit.}
@ListItem{A Hero can be flipped to @I Inspired to prevent the loss of the @B {last step} of the unit he is with.}
@EndList
@@ -265,7 +266,7 @@ y{foot+ysize+.8c}
@Section @Title {US Actions} @NewPage { no } @Begin
@BulletList
@ListItem{Each unit can conduct at most @B 1 action per turn.}
-@ListItem{You may conduct @B 2 actions per @B Sector with units or stacks of units. @Ext : @B 3 actions turn 17-32.}
+@ListItem{You may conduct @B 2 (@Ext 3) actions per @B Sector with units or stacks of units.}
@ListItem{And conduct @B free actions with :
@BulletList
@ListItem{@I ranger infantry units.}
@@ -430,7 +431,7 @@ y{foot+ysize+.8c}
}
@EndList
@BulletList
-@ListItem{@Ext Turn 17+ you may @B establish or @B advance 1 @B {Engineer Base} per @I Division,
+@ListItem{@Ext You may @B establish or @B advance 1 @B {Engineer Base} per @I Division,
only if not in the field of fire of an @I occupied or in communication German position.}
#@ListItem{Establish 1 base per Sector, in a beach hex not in field of fire of an @I occupied or in communication position.}
@ListItem{Engineer base under German @B artillery may not @B advance or provide @B{Traffic management}.
@@ -451,7 +452,7 @@ only if not in the field of fire of an @I occupied or in communication German po
@Section @Title {US Command Posts @Ext} @NewPage { no } @Begin
@BulletList
-@ListItem{@Ext Turn 17+ you may flip an HQ to it's @B {Command Post} side if not in the field of fire of an @I occupied or in @I communication German position.}
+@ListItem{You may flip an HQ to it's @B {Command Post} side if not in the field of fire of an @I occupied or in @I communication German position.}
@ListItem{A @B {Command Post} not in the field of fire of an @I occupied position, may @B advance and @B provides it it's range:
@BulletList
@ListItem{free actions.}