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-rw-r--r--Assault/08_range_fire.lou4
-rw-r--r--Assault/12_oas.lou2
-rw-r--r--Assault/Assault.pdfbin1726858 -> 1723306 bytes
3 files changed, 3 insertions, 3 deletions
diff --git a/Assault/08_range_fire.lou b/Assault/08_range_fire.lou
index 3e90842..fe9e868 100644
--- a/Assault/08_range_fire.lou
+++ b/Assault/08_range_fire.lou
@@ -5,8 +5,8 @@
@ListItem{@AHidden @AAttack @Attack: - @Weakest @Attack dice (keep min 1)}
@ListItem{@AAmbush: + @Suppress automatic}
@ListItem{@Recruit target: + @Suppress automatic}
- @ListItem{@Half unit: choose a @SingleSuccess per dice}
- @ListItem{failed spotting: choose a @SingleSuccess per dice, no @Critical}
+ @ListItem{@Half unit: @Strongest @SingleSuccess per dice}
+ @ListItem{failed spotting: @Strongest @SingleSuccess per dice, no @Critical}
@EndList
@End @Section
diff --git a/Assault/12_oas.lou b/Assault/12_oas.lou
index cf7a6b4..0eef395 100644
--- a/Assault/12_oas.lou
+++ b/Assault/12_oas.lou
@@ -18,7 +18,7 @@
@SubSection @Title { @ColoredSubTitle {Spotting the Target @Rule 12.4.2.1} } @Begin
@BulletList
@ListItem{an @Inf, @Arty or @Cap Scout unit must spot for OAS, it cost @B 1 @CMP}
-@ListItem{a @Clear @Sym slash @LOSH to the target hex is enough, mark the unit with @ANormal}
+@ListItem{a non @LOSB LOS to the target is enough, mark the unit with @ANormal}
@EndList
@End @SubSection
diff --git a/Assault/Assault.pdf b/Assault/Assault.pdf
index b3b9dd1..e9c3704 100644
--- a/Assault/Assault.pdf
+++ b/Assault/Assault.pdf
Binary files differ