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Diffstat (limited to 'Assault/defs.lou')
| -rw-r--r-- | Assault/defs.lou | 128 |
1 files changed, 128 insertions, 0 deletions
diff --git a/Assault/defs.lou b/Assault/defs.lou new file mode 100644 index 0000000..6442dc9 --- /dev/null +++ b/Assault/defs.lou @@ -0,0 +1,128 @@ + +def @MyRule { {@Xrgb tomato2 } @Colour @Ding a44 } +def @Rule right x { 9p @Font {@Xrgb darkgoldenrod3} @Colour {x} } +def @Title right x { 11p @Font @B {x} |.2c } +def @ColoredTitle right x { @Box paint { @Xrgb azure2 } margin { 0.1c } { x } } +def @ColoredSubTitle right x { @Box paint { @Xrgb azure1 } margin { 0.1c } { x } } +def @URL left y right x { y @URLLink {@Xrgb deepskyblue1} @Colour { x } } +def @HeaderPaint {@Xrgb snow2} + +def @Ability right x { {@Xrgb red1} @Colour {x} } +def @Cap right x { {@Xrgb orange2} @Colour {x} } +def @Half { {@Xrgb deepskyblue} @Colour @I half-strength} +def @Harsh { {@Xrgb yellow3} @Colour @I {Harsh terrain}} +def @Eliminated { {@Xrgb purple} @Colour @I eliminated } +def @Wreck { {@Xrgb chocolate} @Colour @I Wreck} +def @CP { @B CP } +def @Free { {@Xrgb deepskyblue1} @Colour free } +def @Defense { {@Xrgb seagreen} @Colour defense } +def @Attack { {@Xrgb sienna2} @Colour attack } +def @CMP { {@Xrgb salmon} @Colour CP} +def @MP { {@Xrgb darkgoldenrod} @Colour MP } +def @Weakest { {@Xrgb mediumorchid2} @Colour weakest} +def @Strongest { {@Xrgb lightslateblue} @Colour strongest} +def @SingleSuccess { {@Xrgb deeppink2} @Colour{single success}} +def @ReactionFire {@I{Reaction Fire}} + +def @Recruit {@IncludeGraphic "imgs/recruit.eps"} +def @Regular {@IncludeGraphic "imgs/regular.eps"} +def @Hardened {@IncludeGraphic "imgs/hardened.eps"} +def @Veteran {@IncludeGraphic "imgs/veteran.eps"} +def @Elite {@IncludeGraphic "imgs/elite.eps"} + +def @AWhite {@IncludeGraphic "imgs/action-white.eps"} +def @AYellow {@IncludeGraphic "imgs/action-yellow.eps"} +def @ANormal {@IncludeGraphic "imgs/action-normal.eps"} +def @ADelayed {@IncludeGraphic "imgs/action-delayed.eps"} +def @AFast {@IncludeGraphic "imgs/action-fast.eps"} +def @AHide {@IncludeGraphic "imgs/action-hide.eps"} +def @AHidden {@IncludeGraphic "imgs/action-hidden.eps"} +def @AFiring {@IncludeGraphic "imgs/action-firing.eps"} +def @AAmbush {@IncludeGraphic "imgs/action-ambush.eps"} +def @AAttack {@IncludeGraphic "imgs/action-attack.eps"} +def @ASuppressed {@IncludeGraphic "imgs/action-suppressed.eps"} +def @AFallback {@IncludeGraphic "imgs/action-fallback.eps"} +def @AFireMove {@IncludeGraphic "imgs/action-firemove.eps"} +def @AMoveFire {@IncludeGraphic "imgs/action-movefire.eps"} +def @ADigIn {@IncludeGraphic "imgs/action-digin.eps"} +def @ADugIn {@IncludeGraphic "imgs/action-dugin.eps"} +def @ATurret {@IncludeGraphic "imgs/action-turret.eps"} +def @AImmobile {@IncludeGraphic "imgs/action-immobile.eps"} + +def @Attacker {@IncludeGraphic "imgs/attacker.eps"} +def @Defender {@IncludeGraphic "imgs/defender.eps"} +def @Support {@IncludeGraphic "imgs/support.eps"} +def @Inf {@IncludeGraphic "imgs/infantry.eps"} +def @Arty {@IncludeGraphic "imgs/artillery.eps"} +#def @InfArty { inf{@Sym slash}arty} +def @InfArty { @Inf{@Sym slash}@Arty } +def @Vehicle{@IncludeGraphic "imgs/armoured.eps"} +def @Armoured {@B armoured @IncludeGraphic "imgs/armoured.eps"} +def @Unarmoured {@B unarmoured @IncludeGraphic "imgs/armoured.eps"} +#def @Vehicle {@IncludeGraphic "imgs/vehicle1.eps"} +#def @Vehicle {@Armoured{@Sym slash}@Unarmoured} +#def @Vehicle {@Unarmoured{@Sym slash}@Armoured} +def @Tracked {@IncludeGraphic "imgs/tracked.eps"} +def @Wheeled {@IncludeGraphic "imgs/wheeled.eps"} +def @Foot {@IncludeGraphic "imgs/foot.eps"} + +def @InfTarget {@IncludeGraphic "imgs/inf-target.eps"} +def @Suppress {@IncludeGraphic "imgs/miss.eps"} +def @Hit {@IncludeGraphic "imgs/hit.eps"} +def @Critical {@IncludeGraphic "imgs/critical.eps"} +def @Spotting {@IncludeGraphic "imgs/spotting.eps"} +def @Hindered {@IncludeGraphic "imgs/hindered.eps"} +def @Blocked {@IncludeGraphic "imgs/blocked.eps"} +def @Smoke {@IncludeGraphic "imgs/smoke.eps"} +def @Objective {@IncludeGraphic "imgs/objective.eps"} +def @SecondRun {@IncludeGraphic "imgs/second-run.eps"} + +def @Blast {@IncludeGraphic "imgs/blast.eps"} +def @BlastRed {@IncludeGraphic "imgs/blast_red.eps"} +def @BlastGreen {@IncludeGraphic "imgs/blast_green.eps"} +def @BlastBlue {@IncludeGraphic "imgs/blast_blue.eps"} +def @BlastYellow {@IncludeGraphic "imgs/blast_yellow.eps"} +def @Red {@IncludeGraphic "imgs/red.eps"} +def @Green {@IncludeGraphic "imgs/green.eps"} +def @Blue {@IncludeGraphic "imgs/blue.eps"} +def @Yellow {@IncludeGraphic "imgs/yellow.eps"} + +#def @Cube right x { lightgrey @Color @ShadowBox shadow {.1f} margin {0c} black @Color @Box margin {0c} @Box margin {6p} paint {x}} +#def @Red { @Cube {@Xrgb firebrick1} } +#def @Yellow { @Cube {@Xrgb gold1} } +#def @CubeG right x { lightgrey @Color @ShadowBox shadow {.1f} margin {0c} black @Color @Box margin {0c} @Box margin {4p} paint {x} 17p @Font @Bullet} +#def @Green { @Cube {@Xrgb seagreen3} } +#def @Blue { @Cube {@Xrgb deepskyblue1} } +#def @Green { @Cube {@Xrgb olivedrab4} } +#def @Blue { @Cube {@Xrgb cornflowerblue} } + +def @LOSB {@IncludeGraphic "imgs/blocked.eps"} +def @LOSH {@IncludeGraphic "imgs/hindered.eps"} +def @Indirect {@IncludeGraphic "imgs/indirectfire.eps"} +def @NoIndirect {@IncludeGraphic "imgs/noindirectfire.eps"} +def @E {@IncludeGraphic "imgs/elevation.eps"} +def @Ea {@IncludeGraphic "imgs/elevation1.eps"} +def @Eb {@IncludeGraphic "imgs/elevation2.eps"} +def @X {-} + +def @Clear {@IncludeGraphic "imgs/clear.eps"} +def @Beach {@IncludeGraphic "imgs/beach.eps"} +def @Brush {@IncludeGraphic "imgs/brush.eps"} +def @Rocky {@IncludeGraphic "imgs/rocky.eps"} +def @Groves {@IncludeGraphic "imgs/groves.eps"} +def @Trees {@IncludeGraphic "imgs/trees.eps"} +def @LightForest {@IncludeGraphic "imgs/light_forest.eps"} +def @HeavyForest {@IncludeGraphic "imgs/heavy_forest.eps"} +def @CornField {@IncludeGraphic "imgs/corn_field.eps"} +def @WheatField {@IncludeGraphic "imgs/wheat_field.eps"} +def @Bridge {@IncludeGraphic "imgs/bridge.eps"} +def @LargeBridge {@IncludeGraphic "imgs/large_bridge.eps"} +def @ShallowWater {@IncludeGraphic "imgs/shallow_water.eps"} +def @Swampy {@IncludeGraphic "imgs/swampy.eps"} +def @River {@IncludeGraphic "imgs/river.eps"} +def @SingleStorey {@IncludeGraphic "imgs/single_storey.eps"} +def @LargeSingleStorey {@IncludeGraphic "imgs/large_single_storey.eps"} +def @MultiStorey {@IncludeGraphic "imgs/multi_storey.eps"} +def @LargeMultiStorey {@IncludeGraphic "imgs/large_multi_storey.eps"} +def @ChurchTower {@IncludeGraphic "imgs/church_tower.eps"} + |
