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+@Section @Title { @ColoredTitle {Off-Board Artillery Support @Rule 12.4} } @NewPage {no} @Begin
+@BulletList
+@ListItem{@I{Planning Phase} : card face down with assigned @CMP @Rule 12.4.1}
+@ListItem{@I{Support Phase} : spot target hex @Sym ampersand fire exploratory shells @Rule 12.4.2}
+@ListItem{@I{Action Phase} : select mode, shift target @Sym ampersand resolve strike @Rule 12.4.3}
+@EndList
+
+@BeginSubSections
+
+@SubSection @Title { @ColoredSubTitle {General Rules @Rule 12.4} } @Begin
+@BulletList
+@ListItem{maximum of @I Smoke marker per hex is @B 5 instead of @B 4}
+@ListItem{place @B 1 smoke marker in each target hexes @B after the attack}
+@ListItem{defenders lose their @Weakest @Defense die (except @I Bunker)}
+@EndList
+@End @SubSection
+
+@SubSection @Title { @ColoredSubTitle {Spotting the Target @Rule 12.4.2.1} } @Begin
+@BulletList
+@ListItem{an @Inf, @Arty or @Cap Scout unit must spot for OAS, it cost @B 1 @CMP}
+@ListItem{a non @LOSB LOS to the target is enough, mark the unit with @ANormal}
+@EndList
+@End @SubSection
+
+@SubSection @Title { @ColoredSubTitle {Exploratory Shells @Rule 12.4.2.2} } @Begin
+@BulletList
+@ListItem{roll @Green, if @Cap Scout, add @Blue keep @Hit only}
+@EndList
+/.2c @Display @Tbl
+ rule {yes}
+ i {ctr}
+ iv {ctr}
+ bpaint {@HeaderPaint}
+ aformat { @Cell A | @Cell B }
+{
+@Rowa A{@Critical} B{+ @Blue @Attack}
+@Rowa A{@Hit}
+@Rowa A{@Suppress} B{1 hex drift}
+@Rowa A{} B{2 hexes drift}
+}
+@End @SubSection
+
+@SubSection @Title { @ColoredSubTitle {The Artillery Strike @Rule 12.4.3} } @Begin
+@BulletList
+@ListItem{the spotting unit must still have @B Clear @Sym slash @LOSH to the target hex}
+@ListItem{strike can be executed has @I Normal or @I Reaction action}
+@ListItem{if not played, the @I OAS card goes back into the players hand}
+@ListItem{player chose a strike mode : @I Smoke, @I Suppressive, @I Effective}
+@ListItem{final impact hex drift using @I{Exploratory Shells} table @Rule 12.4.3.2 :
+ @BulletList
+ @ListItem{move the target @B 1 hex for free}
+ @ListItem{move the target @B 2-3 hexes but use @B single @Attack success}
+ @ListItem{then roll @Yellow, if @Cap Scout, add @Blue keep @Hit only}
+ @RawEndList}
+@EndList
+@End @SubSection
+
+@SubSection @Title { @ColoredSubTitle {Smoke Screen @Rule 12.4.3.1.1} } @Begin
+@BulletList
+@ListItem{do not use scenario @Smoke resources}
+@ListItem{primary hex : @B +1 @Smoke then roll : @B +1 @Smoke per @Hit {@Sym slash} @Critical}
+@ListItem{roll for @B each secondary hex : @B +1 @Smoke per @Hit {@Sym slash} @Critical}
+#@ListItem{@B +1 @Smoke in @B{each 7} hexes, maximum 5 per hex @Rule 12.4}
+@EndList
+@End @SubSection
+
+@SubSection @Title { @ColoredSubTitle {Suppressive Fire @Rule 12.4.3.1.2} } @Begin
+@BulletList
+@ListItem{ineffective against @Armoured, but apply @Rule 7.1.2}
+@ListItem{targets the primary hex @Sym ampersand @B 1 secondary hex}
+@ListItem{split primary target hex dice into 2 groups of equal @Sym numbersign dice}
+@ListItem{add @Blast die (@Blue if none) to @B each group}
+#@ListItem{apply @Rule 7.1.2 when targeting @Vehicle or @I{Tank Riders}}
+@ListItem{@Defense @Critical only cancel @Attack @Critical, not @Hit or @Suppress}
+@ListItem{treat each damage comming from @Hit or @Critical into a @Suppress}
+@ListItem{no @AFallback can be triggered by @I{Suppressive Fire} unless by @Critical}
+@ListItem{apply @I{Assigning Damage} @Rule 10.8 @Sym ampersand @Rule 12.4.3.4 in case of @Critical}
+#@ListItem{@B +1 @Smoke in @B{each 7} hexes, maximum 5 per hex @Rule 12.4}
+@EndList
+@End @SubSection
+
+@SubSection @Title { @ColoredSubTitle {Fire For Effect @Rule 12.4.3.1.3} } @Begin
+@BulletList
+@ListItem{apply respective @Attack dice on primary and secondary hexes}
+#@ListItem{@B +1 @Smoke in @B{each 7} hexes, maximum 5 per hex @Rule 12.4}
+@EndList
+@End @SubSection
+
+@SubSection @Title { @ColoredSubTitle {Destroying @Rule 12.4.3.4} } @Begin
+@BulletList
+@ListItem{any uncancelled @Critical destroys an obstacle @LP @Sym ampersand triggers @I demolition on buildings and fortification @Rule 12.5 @LP or place @I Craters on other terrain @Rule 12.4.3.5}
+@EndList
+@End @SubSection
+
+@EndSubSections
+@End @Section