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+@Section @Title { @ColoredTitle {Morale Status Markers @Rule 13.3} } @NewPage {no} @Begin
+@BulletList
+@ListItem{morale markers always replace any action marker on a unit}
+@ListItem{a unit with a morale marker cannot be activated that turn}
+@EndList
+
+@BeginSubSections
+
+@SubSection @Title { @ColoredSubTitle {Suppressed} @ASuppressed} @Begin
+@BulletList
+@ListItem{unit activation ends immediately}
+@ListItem{@InfArty @Defense: + @Green}
+@ListItem{@B cannot attack back in @B first close combat round}
+@ListItem{@ASuppressed when already from a previous roll: must @AFallback}
+@ListItem{@ASuppressed while moving @Sym slash @I Overstacked:
+ @BulletList
+ @ListItem{immediately retreat in an @B{empty adjacent} hex
+ @BulletList
+ @ListItem{@B farthest from the source of fire}
+ @ListItem{that costs the @B fewest @MP to enter (move must be legal)}
+ @RawEndList}
+ @RawEndList}
+@EndList
+@End @SubSection
+
+@SubSection @Title { @ColoredSubTitle {Fallback} @AFallback} @Begin
+@BulletList
+@ListItem{immediately perform a @MP +1 (unless @Cap Slow) move}
+@ListItem{each entered hex @B cannot be closer to an enemy unit}
+@ListItem{triggers @ReactionFire, @B no terrains @Defense}
+@ListItem{if blocked before all @MP are expended: suffer 1 @Hit}
+@ListItem{@Vehicle may move in reverse}
+@ListItem{must @AFallback if receives an @Suppress}
+@ListItem{a unit is @Eliminated if :
+ @BulletList
+ @ListItem{@Arty or @AImmobile receives @AFallback result}
+ @ListItem{any unit receives a @B second @AFallback result}
+ @ListItem{an enemy enters the hex of a unit marked @AFallback}
+ @RawEndList}
+@EndList
+@End @SubSection
+
+@EndSubSections
+
+@End @Section