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Diffstat (limited to 'Assault/07_los.lou')
| -rw-r--r-- | Assault/07_los.lou | 29 |
1 files changed, 29 insertions, 0 deletions
diff --git a/Assault/07_los.lou b/Assault/07_los.lou new file mode 100644 index 0000000..4c64c1a --- /dev/null +++ b/Assault/07_los.lou @@ -0,0 +1,29 @@ +@Section @Title { @ColoredTitle {Checking LOS @Rule 10.3} } @NewPage {no} @Begin +@BulletList +@ListItem{3+ @Hindered hexes @Sym arrowdblright @Blocked} +@ListItem{along a hexside : chose the @I least detrimental} +@ListItem{@I Elevation allows you to see over lower terrains} +@EndList +@End @Section + +@Section @Title { @ColoredTitle {Spotting @Rule 10.5} } @NewPage {no} @Begin +@BulletList + @ListItem{@B Roll if targets is @AHide @Sym slash @AHidden @Sym slash @AAmbush} + @ListItem{target is @B Spotted if is either : + @BulletList + @ListItem{adjacent @B or marked with @AFiring @Sym slash @AFast @Sym slash @ADelayed} # /.1v @B not @AMoveFire @Sym slash @AFireMove} + @ListItem{@B or in @I{Arc of Fire} @Sym ampersand clear LOS or no @Defense die hex} + @RawEndList} + @ListItem{else @Sym arrowdblright @B Roll} + @ListItem{1d6 : @B 6 is always a @B success} + @ListItem{-1 for each @Hindered hex along the LOS} +@EndList +@BulletList + @ListItem{on @B failure (@I{fires blindly}) : + @BulletList + @ListItem{only @B{1 symbol} @Sym slash dice counts (@B no @I Critical allowed)} + #@ListItem{@Half unit rolls half round up of its attack dice} + @ListItem{@Half rolls @Sym numbersign @Attack dice @Sym slash 2 @Sym arrowup} + @RawEndList} +@EndList +@End @Section |
