diff options
-rw-r--r-- | EnemyActionArdennes/EAA-cards.lou | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/EnemyActionArdennes/EAA-cards.lou b/EnemyActionArdennes/EAA-cards.lou index da0dbdb..55a9a27 100644 --- a/EnemyActionArdennes/EAA-cards.lou +++ b/EnemyActionArdennes/EAA-cards.lou @@ -67,13 +67,13 @@ def @Roadblocks { @VCard { @BulletList @ListItem{it @B blocks move{@Sym slash}advance, @I Proximity, @I Supply} @ListItem{it @B stops adjacent move{@Sym slash}advance if @B connected to it by a @B Road} - @ListItem{adjacent @I{Strategic Move} is not allowed} + @ListItem{@I{Strategic Move} adjacent or would trigger check @B not allowed} @RawEndList} @EndList /.2v @BulletList @ListItem{once per @Underline Activation, @B place a @I Roadblock on a roll @Sym lessequal @B HV - /.2v when a @German unit moves{@Sym slash}advance into a hex @B adjacent to : + /.3v when a @German unit moves{@Sym slash}advance into a hex @B adjacent to : @TaggedList @TagItem{@Bullet}{an empty @I Position, in @Allied @I Supply, on a @B Road hex} @TagItem{@Bullet}{not a @German @City or adjacent to a @German unit} @@ -92,7 +92,7 @@ def @Roadblocks { @VCard { @TagItem{@Star}{if in @I Supply or @B VP, replace it on a roll @Sym lessequal @B HV @BulletList @ListItem{with an @Allied reserve or then @I{OutOfContact}} - @ListItem{@B same @I division @Sym arrowdblright @I corps @Sym arrowdblright @I army as the closest @Allied unit} + @ListItem{@B same as closest unit : @I division @Sym arrowdblright @I corps @Sym arrowdblright @I army, @B lowest @Char numbersign} @RawEndList} @RawEndList} @RawEndList} |