summaryrefslogtreecommitdiffstats
diff options
context:
space:
mode:
-rw-r--r--EnemyActionArdennes/EAA-cards.lou26
1 files changed, 13 insertions, 13 deletions
diff --git a/EnemyActionArdennes/EAA-cards.lou b/EnemyActionArdennes/EAA-cards.lou
index af0535b..1f12afe 100644
--- a/EnemyActionArdennes/EAA-cards.lou
+++ b/EnemyActionArdennes/EAA-cards.lou
@@ -76,11 +76,11 @@ def @Roadblocks { @VCard {
@BulletList
@ListItem{once per @Underline Activation, @B place a @I Roadblock on a roll @Sym lessequal @B HV
/.3v when a @German unit moves{@Sym slash}advance into a hex @B adjacent to :
- @TaggedList
- @TagItem{@Bullet}{an empty @I Position, in @Allied @I Supply, on a @B Road hex}
- @TagItem{@Bullet}{not a @German @City or adjacent to a @German unit}
- @TagItem{@Star}{if @B HV < @B 5 : not in @Allied @B ZOC}
- @TagItem{@Star}{if @Day 20+ : only if @B VP}
+ @BulletList
+ @ListItem{an empty @I Position, in @Allied @I Supply, on a @B Road hex}
+ @ListItem{not a @German @City or adjacent to a @German unit}
+ @ListItem{if @B HV < @B 5 : not in @Allied @B ZOC}
+ @ListItem{@Day 20+ : only if @B VP}
@RawEndList}
@EndList
/.2v
@@ -90,8 +90,8 @@ def @Roadblocks { @VCard {
@ListItem{an @Allied unit @B enters its hex}
@ListItem{during @Underline{Supply Phase} it is @I{OutOfCom} with @German @B or @Allied}
@ListItem{during @Underline{@German Activation} it is @B adjacent to an active unit :
- @TaggedList
- @TagItem{@Star}{if in @I Supply or @B VP, replace it on a roll @Sym lessequal @B HV
+ @BulletList
+ @ListItem{if in @I Supply or @B VP, replace it on a roll @Sym lessequal @B HV
@BulletList
@ListItem{with an @Allied reserve or then @I{OutOfContact}}
@ListItem{@B same as closest unit : @I division @Sym arrowdblright @I corps @Sym arrowdblright @I army, @B lowest @Char numbersign}
@@ -166,16 +166,16 @@ def @States { @VCard {
@ListItem{@B {no ZOC} unless stacked, in @City, @German in @I Westwall}
@RawEndList /.6v}
@ListItem{@B @Underline Dispersed :
- @TaggedList
- @TagItem{@Bullet}{has @B{no ZOC}}
- @TagItem{@Bullet}{may @B not move, attack, advance after combat or build an @B IP}
- @TagItem{@Bullet}{may retreat @B {only 1} hex (alos applies to units stacked with it)}
- @TagItem{@Star}{if all defending units are @I Dispersed :
+ @BulletList
+ @ListItem{has @B{no ZOC}}
+ @ListItem{may @B not move, attack, advance after combat or build an @B IP}
+ @ListItem{may retreat @B {only 1} hex (alos applies to units stacked with it)}
+ @ListItem{if all defending units are @I Dispersed :
@BulletList
@ListItem{@Atk may disregard @B{1 hit}}
@ListItem{@Def may @B not use @I CombatTactic, @Allied do @B not draw a card}
@RawEndList}
- @TagItem{@Bullet}{@AlliedGS : @I Dispersed @I OutOfContact can't be taken as @I Reserve} # https://boardgamegeek.com/thread/2152674/article/31279171#31279171
+ @ListItem{@AlliedGS : @I Dispersed @I OutOfContact can't be taken as @I Reserve} # https://boardgamegeek.com/thread/2152674/article/31279171#31279171
@RawEndList /.6v}
@ListItem{@B @Underline OutOfFuel :
@BulletList