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| author | Jérémy Zurcher <jeremy@asynk.ch> | 2022-03-08 18:49:40 +0100 | 
|---|---|---|
| committer | Jérémy Zurcher <jeremy@asynk.ch> | 2022-03-08 18:49:40 +0100 | 
| commit | 22d1b43e25ee1df1a9c1eb531aa3a6a0f67d72c8 (patch) | |
| tree | a53a89213f8420d4bd16dccf873a01a225590281 | |
| parent | 971ee499114e1645a2073871bffe5154fad63d0f (diff) | |
| download | asynk-rules-22d1b43e25ee1df1a9c1eb531aa3a6a0f67d72c8.zip asynk-rules-22d1b43e25ee1df1a9c1eb531aa3a6a0f67d72c8.tar.gz  | |
EAA : get rid of TaggedList
| -rw-r--r-- | EnemyActionArdennes/EAA-cards.lou | 26 | 
1 files changed, 13 insertions, 13 deletions
diff --git a/EnemyActionArdennes/EAA-cards.lou b/EnemyActionArdennes/EAA-cards.lou index af0535b..1f12afe 100644 --- a/EnemyActionArdennes/EAA-cards.lou +++ b/EnemyActionArdennes/EAA-cards.lou @@ -76,11 +76,11 @@ def @Roadblocks { @VCard {    @BulletList    @ListItem{once per @Underline Activation, @B place a @I Roadblock on a roll @Sym lessequal @B HV      /.3v when a @German unit moves{@Sym slash}advance into a hex @B adjacent to : -      @TaggedList -      @TagItem{@Bullet}{an empty @I Position, in @Allied @I Supply, on a @B Road hex} -      @TagItem{@Bullet}{not a @German @City or adjacent to a @German unit} -      @TagItem{@Star}{if @B HV < @B 5 : not in @Allied @B ZOC} -      @TagItem{@Star}{if @Day 20+ : only if @B VP} +      @BulletList +      @ListItem{an empty @I Position, in @Allied @I Supply, on a @B Road hex} +      @ListItem{not a @German @City or adjacent to a @German unit} +      @ListItem{if @B HV < @B 5 : not in @Allied @B ZOC} +      @ListItem{@Day 20+ : only if @B VP}        @RawEndList}    @EndList    /.2v @@ -90,8 +90,8 @@ def @Roadblocks { @VCard {        @ListItem{an @Allied unit @B enters its hex}        @ListItem{during @Underline{Supply Phase} it is @I{OutOfCom} with @German @B or @Allied}        @ListItem{during @Underline{@German Activation} it is @B adjacent to an active unit : -        @TaggedList -        @TagItem{@Star}{if in @I Supply or @B VP, replace it on a roll @Sym lessequal @B HV +        @BulletList +        @ListItem{if in @I Supply or @B VP, replace it on a roll @Sym lessequal @B HV            @BulletList            @ListItem{with an @Allied reserve or then @I{OutOfContact}}            @ListItem{@B same as closest unit : @I division @Sym arrowdblright @I corps @Sym arrowdblright @I army, @B lowest @Char numbersign} @@ -166,16 +166,16 @@ def @States { @VCard {        @ListItem{@B {no ZOC} unless stacked, in @City, @German in @I Westwall}        @RawEndList /.6v}    @ListItem{@B @Underline Dispersed : -      @TaggedList -      @TagItem{@Bullet}{has @B{no ZOC}} -      @TagItem{@Bullet}{may @B not move, attack, advance after combat or build an @B IP} -      @TagItem{@Bullet}{may retreat @B {only 1} hex (alos applies to units stacked with it)} -      @TagItem{@Star}{if all defending units are @I Dispersed : +      @BulletList +      @ListItem{has @B{no ZOC}} +      @ListItem{may @B not move, attack, advance after combat or build an @B IP} +      @ListItem{may retreat @B {only 1} hex (alos applies to units stacked with it)} +      @ListItem{if all defending units are @I Dispersed :            @BulletList            @ListItem{@Atk may disregard @B{1 hit}}            @ListItem{@Def may @B not use @I CombatTactic, @Allied do @B not draw a card}            @RawEndList} -      @TagItem{@Bullet}{@AlliedGS : @I Dispersed @I OutOfContact can't be taken as @I Reserve} # https://boardgamegeek.com/thread/2152674/article/31279171#31279171 +      @ListItem{@AlliedGS : @I Dispersed @I OutOfContact can't be taken as @I Reserve} # https://boardgamegeek.com/thread/2152674/article/31279171#31279171        @RawEndList /.6v}    @ListItem{@B @Underline OutOfFuel :        @BulletList  | 
