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authorJérémy Zurcher <jeremy@asynk.ch>2024-08-14 19:33:10 +0200
committerJérémy Zurcher <jeremy@asynk.ch>2024-08-14 19:33:18 +0200
commitb606d7ca44683af9f9bb37a53d9d620872c9f7e1 (patch)
tree3b08f225c7f7e37e32ef51cb2d9274105d4474a7 /LastHundredYards/tables/withdrawal.lou
parent95260420580a91105681246ccec5c768a3bf7ae9 (diff)
downloadasynk-rules-b606d7ca44683af9f9bb37a53d9d620872c9f7e1.zip
asynk-rules-b606d7ca44683af9f9bb37a53d9d620872c9f7e1.tar.gz
LHY : simple things
Diffstat (limited to 'LastHundredYards/tables/withdrawal.lou')
-rw-r--r--LastHundredYards/tables/withdrawal.lou2
1 files changed, 1 insertions, 1 deletions
diff --git a/LastHundredYards/tables/withdrawal.lou b/LastHundredYards/tables/withdrawal.lou
index 7aa1516..fe443ca 100644
--- a/LastHundredYards/tables/withdrawal.lou
+++ b/LastHundredYards/tables/withdrawal.lou
@@ -41,7 +41,7 @@ black @Colour @CurveBox margin {.1c} black @Colour {
@RawBulletList
@ListItem{@B must take the shortest route toward FBE, @I Assembly or @Russian @I leader} # 16.1.8
@ListItem{max @B 3 hexes @B if at @I Night @B or through 1 or more /.3v River, Marsh, Jungle, Urban Building, or Sunken Road hex}
- @ListItem{@B must resolve @I MDRM upon exiting any @I{Impact Hex}, @B no @I TEMs @Reff 11.4.7} # FIXME not assault hex
+ @ListItem{@B must resolve @I MDRM upon exiting any @I{Impact Hex}, @B no @I TEMs @Reff 11.4.7} # FIXME : not assault hex
@ListItem{@B allowed to move @B adjacent to a @I{Good Order} enemy @I combat unit @B if :
@BulletList
@ListItem{the enemy hex is a @I{Primary Impact Hex} @B or @I{Nationality Hex}}