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authorJérémy Zurcher <jeremy@asynk.ch>2024-08-14 19:33:10 +0200
committerJérémy Zurcher <jeremy@asynk.ch>2024-08-14 19:33:18 +0200
commitb606d7ca44683af9f9bb37a53d9d620872c9f7e1 (patch)
tree3b08f225c7f7e37e32ef51cb2d9274105d4474a7 /LastHundredYards/tables/recovery.lou
parent95260420580a91105681246ccec5c768a3bf7ae9 (diff)
downloadasynk-rules-b606d7ca44683af9f9bb37a53d9d620872c9f7e1.zip
asynk-rules-b606d7ca44683af9f9bb37a53d9d620872c9f7e1.tar.gz
LHY : simple things
Diffstat (limited to 'LastHundredYards/tables/recovery.lou')
-rw-r--r--LastHundredYards/tables/recovery.lou2
1 files changed, 1 insertions, 1 deletions
diff --git a/LastHundredYards/tables/recovery.lou b/LastHundredYards/tables/recovery.lou
index 44ae2b5..80db5bc 100644
--- a/LastHundredYards/tables/recovery.lou
+++ b/LastHundredYards/tables/recovery.lou
@@ -73,7 +73,7 @@ black @Colour @CurveBox margin {.1c} black @Colour {
}
B {
@BulletList
-# FIXME 12.6.2 Restrictions stays in assaulted hex, closest is assaulting enemy, reiforce friends
+# FIXME : 12.6.2 Restrictions stays in assaulted hex, closest is assaulting enemy, reiforce friends
# @ListItem{an @B heroic unit targets the closest enemy
# @BulletList
# indent { .2c }