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author | Jérémy Zurcher <jeremy@asynk.ch> | 2024-03-20 16:29:20 +0100 |
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committer | Jérémy Zurcher <jeremy@asynk.ch> | 2024-03-20 16:29:43 +0100 |
commit | edbd4a763fcae95e6ac3461e0279e6086a4b1c6d (patch) | |
tree | f954acd81765c29f4c3eb9eaed2a918ec5ebe3b3 /LastHundredYards/tables/maneuver.lou | |
parent | 68de7f95d645d950ea993dac160822fd1ce1511e (diff) | |
download | asynk-rules-edbd4a763fcae95e6ac3461e0279e6086a4b1c6d.zip asynk-rules-edbd4a763fcae95e6ac3461e0279e6086a4b1c6d.tar.gz |
LHY : first shot
Diffstat (limited to 'LastHundredYards/tables/maneuver.lou')
-rw-r--r-- | LastHundredYards/tables/maneuver.lou | 66 |
1 files changed, 66 insertions, 0 deletions
diff --git a/LastHundredYards/tables/maneuver.lou b/LastHundredYards/tables/maneuver.lou new file mode 100644 index 0000000..afba546 --- /dev/null +++ b/LastHundredYards/tables/maneuver.lou @@ -0,0 +1,66 @@ +black @Colour @CurveBox margin {.1c} black @Colour { +@Tbl + #rule {yes} + margin {.1c} + aformat { @Cell A } +{ + @Row paint {@Maneuver} format { @Cell 16p @Font @B A } A{Maneuver 10p @Font 10.1} + @Rowa A{ || + @Tbl + i {ctr} + iv {ctr} + rule {yes} + aformat { @Cell rule {no} paint {no} X | @Cell @B A | @Cell @B B | @Cell @B C } + bformat { @Cell ruleleft {no} i{right} A | @Cell B | @Cell C | @Cell D } + { + @Rowa paint {@Even} ruleabove {no} A{Activation} B{Reaction} C{Reverse} X{MP (hex)} + @Rowb rulebelow {no} paint {@Odd} A{@B{on foot}} B{3 (2)} C{2 (1, @Japanese 2)} D{-} + @Rowb ruleabove {no} paint {@Odd} A{at night @Mark} B{(2) max} C{(1) max} D{-} + #@Rowb rulebelow {no} paint {@Odd} A{@B{on foot} /.3v at night @Mark} B{3 @Sym slash 2 /.3v 2h max} C{2 @Sym slash 1, @Japanese 2 /.3v 1h max} D{-} + @Rowb paint {@Even} A{@B tracked} B{5} C{4} D{3} + @Rowb paint {@Odd} A{@B wheeled} B{6} C{4} D{3} + @Rowb paint {@Even} A{at night} B{3} C{2} D{(1)} # FIXME asked on FB + } + @LP /.4v + @Underline{road bonus} : +1 @B not if enemy at 2 hexes @B or at @I Night + @LP @Japanese @B if directed by a @I leader in @I Reaction @Reff 10.1.2.a + @LP @Mark @I{at night} : unless @I Heroic, @Japanese or @Russian @Reff 17.1.c + @LP + @Tbl + rule {yes} + aformat { @Cell rule {no} paint {no} | @Cell i {ctr} @B A } + bformat { @Cell ruleleft {no} i{right} @B A | @Cell B } + { + @Rowa paint {@Even} ruleabove {no} A{Infantry MP Cost} + @Rowb paint {@Odd} A{All} B{move within River @Sym slash Marsh} + @Rowb paint {@Even} A{2} B{Urban Building} + @Rowb paint {@Odd} A{1.5} B{any Woods @Sym slash Jungle - enter River @Sym slash Marsh} + @Rowb paint {@Even} A{+0.5} B{Fords - up Hill} + @Rowb paint {@Odd} A{+0} B{Wall - Tree Line} + } + @LLP @LLP @Tbl + rule {yes} + aformat { @Cell rule {no} paint {no} | @Cell i {ctr} @B A } + bformat { @Cell ruleleft {no} i{right} @B A | @Cell B } + { + @Rowa paint {@Even} ruleabove {no} A{AFVs MP Cost} + @Rowb paint {@Odd} A{@Sym emptyset} B{Urban Building - River - Marsh} + @Rowb paint {@Even} A{4} B{heavy Woods @Sym slash Jungle} + @Rowb paint {@Odd} A{3} B{light Woods @Sym slash Jungle} + @Rowb paint {@Even} A{2} B{Path} + @Rowb paint {@Odd} rulebelow {yes} A{+1} B{Wall - Tree Line - Fords - up Hill} + } + @LLP @LLP @Tbl + rule {yes} + aformat { @Cell rule {no} paint {no} | @Cell i {ctr} @B A | @Cell i {ctr} @B B } + bformat { @Cell ruleleft {no} i{right} iv{ctr} @B A | @StartHSpan @Cell B | @HSpan } + cformat { @Cell ruleleft {no} i{right} iv{ctr} @B A | @Cell B | @Cell C} + { + @Rowa paint {@Even} ruleabove {no} A{HTs MP Cost} B{Trucks MP Cost} + @Rowb paint {@Odd} A{@Sym emptyset} B{Urban Building - Wall - Path - River /.3v Woods @Sym slash Jungle - Tree Line - Gully - Marsh} + @Rowc paint {@Even} A{2} B{} C{Rural - Beach /.3v Palm @Sym slash Orchards @Sym slash Bushes} + @Rowc paint {@Odd} A{+2} B{} C{Fords} + @Rowc paint {@Even} rulebelow {yes} A{+1} B{Fords - up Hill} C{up Hill} + } + } +}} |