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author | Jérémy Zurcher <jeremy@asynk.ch> | 2024-03-20 16:29:20 +0100 |
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committer | Jérémy Zurcher <jeremy@asynk.ch> | 2024-03-20 16:29:43 +0100 |
commit | edbd4a763fcae95e6ac3461e0279e6086a4b1c6d (patch) | |
tree | f954acd81765c29f4c3eb9eaed2a918ec5ebe3b3 /LastHundredYards/tables/assault_reactions.lou | |
parent | 68de7f95d645d950ea993dac160822fd1ce1511e (diff) | |
download | asynk-rules-edbd4a763fcae95e6ac3461e0279e6086a4b1c6d.zip asynk-rules-edbd4a763fcae95e6ac3461e0279e6086a4b1c6d.tar.gz |
LHY : first shot
Diffstat (limited to 'LastHundredYards/tables/assault_reactions.lou')
-rw-r--r-- | LastHundredYards/tables/assault_reactions.lou | 37 |
1 files changed, 37 insertions, 0 deletions
diff --git a/LastHundredYards/tables/assault_reactions.lou b/LastHundredYards/tables/assault_reactions.lou new file mode 100644 index 0000000..da6c857 --- /dev/null +++ b/LastHundredYards/tables/assault_reactions.lou @@ -0,0 +1,37 @@ +black @Colour @CurveBox margin {.1c} black @Colour { +@Tbl + #rule {yes} + margin {.1c} + aformat { @Cell A } +{ + @Row paint {@AssaultReactions} format { @Cell 16p @Font @B A } A{Reactions to Assault @Sym slash Feint 10p @Font 10.5.3} + @Row format { @Cell A } A{ // + @RawDashList + @ListItem{@B cannot @I Assault or @I Overrun a hex marked with an @I{Assault Arrow}} + @ListItem{@I{Towed Gun} may @B not react} + @ListItem{any unit that does not react is marked as having conducted an @I Action} + @ListItem{units under @I Assault @Reff 10.5.3.2 : + @BulletList + @ListItem{a @I vehicle may @I Maneuver} + @ListItem{a @I{non-vehicular} unit may attempt to @I Recover or @I Withdraw} + @ListItem{a unit may also @I Request an @I MFA and{@Sym slash}or @I Illumination} + @ListItem{@I{non-vehicular} units may @I{Small Arms Fire} against @B adjacent hexes} + @ListItem{@I{Anti-Tank Fire} @B must be directed to assaulting enemy @I vehicles @B if any} + @RawEndList} + @ListItem{units in the @I Assault hex (@I Nationality hex) @Reff 10.5.3.1 : + @BulletList + @ListItem{a @I vehicle may @I Maneuver} + @ListItem{@I Recovery is not allowed} + @ListItem{a @I leader may request an @I MFA on its hex (@I Cohesion check) @Reff 11.4.4.2} + @ListItem{@I{non-vehicular} units may @I{Small Arms Fire} against @B adjacent hexes /.3v @B{only if} the attacker has @B no @I infantry @B{and without} @I{Proximity Fire}} + @ListItem{@I{Anti-Tank Fire} @B must be directed to assaulting enemy @I vehicles @B if any} + @RawEndList} + @ListItem{Feint @Reff 10.5.3.1 : + @BulletList + @ListItem{mandatory if in a @I{Primary Impact Hex}} + @ListItem{vehicles may stay put or @I Reverse} + @ListItem{non-@I vehicular may stay put on a roll @Sym lessequal best @I Cohesion or @I Withdraw} + @RawEndList} + @EndList + } +}} |