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authorJérémy Zurcher <jeremy@asynk.ch>2021-02-01 20:11:56 +0100
committerJérémy Zurcher <jeremy@asynk.ch>2021-02-01 20:11:56 +0100
commitdd0c6037bab4b53da1c2167d051fb93a2a98a18b (patch)
tree353312c92fc977401bf0b59010f6c63fb1e2f455 /FieldOfFire/FieldsOfFire.lou
parent4a5d91b21af395a491e6de22d15c00b94a414822 (diff)
downloadasynk-rules-dd0c6037bab4b53da1c2167d051fb93a2a98a18b.zip
asynk-rules-dd0c6037bab4b53da1c2167d051fb93a2a98a18b.tar.gz
FoF : add Combat Resolution
Diffstat (limited to 'FieldOfFire/FieldsOfFire.lou')
-rw-r--r--FieldOfFire/FieldsOfFire.lou26
1 files changed, 26 insertions, 0 deletions
diff --git a/FieldOfFire/FieldsOfFire.lou b/FieldOfFire/FieldsOfFire.lou
index f30f919..6c6b4be 100644
--- a/FieldOfFire/FieldsOfFire.lou
+++ b/FieldOfFire/FieldsOfFire.lou
@@ -286,6 +286,32 @@ def @Prisoners { @I Prisoners }
@EndList
@End @Section
+@Section @Title {Combat Resolution @Reff 6.3} @Begin
+@BulletList
+@ListItem{For each unit on a card containing a @VOF marker:
+@BulletList
+@ListItem{Determine the lowest @VOF from All @B{P}inned, @B S, @B A, @B H, @B S!, @B D!, @B F!, @B M!, @B I!, @B G!+, see card @Sym numbersign 54.}
+@ListItem{Apply the visibility modifiers (@Rain, @Smoke, @I Illumination, @I{Observation Devices}), see card @Sym numbersign 52.}
+@ListItem{Apply the modifiers based on the defending unit's @I Status and @Cover, see card @Sym numbersign 53.}
+@ListItem{Apply all other applicable modifiers (@I{Concentrated Fire}, @I{Cross Fire}, @I{G! Miss}, @I{D! Miss}), see card @Sym numbersign 53.}
+@ListItem{Draw a card and find the result depending of the above computed @NCM.
+@BulletList
+@ListItem{MISS : remove the unit's @Pinned marker if there is one.}
+@ListItem{PIN : place a @Pinned marker on the unit.}
+# FIXME : remove PIN page 33
+@ListItem{HIT : draw another card and find the HIT EFFECT according to the @XP of the hit unit.}
+@ListItem{Each letter shows the Limited Action Team to which 1 @Step of the unit Converts :
+@BulletList
+@ListItem{@B C @Casualty, @B P @ParalyzedTeam, @B L @LitterTeam, @B F @FireTeam, @B A @AssaultTeam}
+@ListItem{If a Good Order unit has a @FireTeam on it's reverse, flip it instead of converting to an @AssaultTeam.}
+@ListItem{If all but one @Step of a unit are convertet to {@LAT}s, the last @Step becomes a @FireTeam.}
+@RawEndList}
+@RawEndList}
+@ListItem{Apply all results immediately, do not change and @VOF or @PDF markers yet, as combats happen simultaneously.}
+@RawEndList}
+@EndList
+@End @Section
+
@Section @Title {A @Reff x} @Begin
@BulletList